SNOOKER

Take your cue for this thrilling simulation of competition snooker. Multi-
colour graphics, practise facility and automatic scoreboard are only some
of the many features included in this programme.
First published by Artic Computing 1983.
(C) 1986 PAXMAN PROMOTIONS.
A GEOFF'S RECORDS INTERNATIONAL PRODUCT

SPECRUM [sic]
16/48/128
PMAN SO3

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SNOOKER

TO LOAD TYPE: LOAD ""

The program will auto run and display the snooker table with title block
below. Press SPACE to set up balls for start of game and zero scoreboard.
The white is placed in the "D" next to the green but may be moved by the
cursor keys CAPS SHIFT 5, 6, 7 & 8 to another position in the "D" to break
off or to any position on the table to set up practise shots. The black
line from the white shows the direction of travel and can be rotated
clockwise by keys 7 or 8 and anticlockwise by keys 5 & 6. Keys 6 & 7 give a
faster rotation for initial setting. Cue strength is selected and white set
in motion by keys A to Z. Key A gives minimum strength, Key Z maximum.
Scoring is fully automatic and follows the normal rules of Snooker except
that there is no touching ball or free ball rule. Scoreboard shows totals
for each player, total for current break, score for last shot, player in
play and ball on. Symbol Shift N clears the table ready for a new game.

(C) PAXMAN PROMOTIONS
A GEOFF'S RECORDS INTERNATIONAL LTD. PRODUCT
