SNOOKER
-------

To Load: +2/128K Reset then press ENTER
         48K LOAD "" then press ENTER

INSTRUCTIONS
------------

After loading, Vision's Snooker checks automatically to see if you have a
Kempston joystick attached, if not it selects the keyboard as the input
medium. The joystick duplicates all the functions of the keyboard. Except
whire you need to select an option.

  Q  W  E     T  Y  U        7
   \ | /       \ | /         |
 A -(S)- D   G -(H)- I   5 -(9)- 8
   / | \       / | \         |
  Z  X  C     B  N  M        6

The cursor keys shown allow you to move the Cue and the Cue Ball the "S", "H"
and "9" act as the fire button if you are not using a Joystick.

START GAME
----------

After loading, the message 'NUMBER OF PLAYERS 1/2?' will appear.
1 = one player option.
2 = two player option.

Select the option you require, and the message 'PLAY A 15-BALL GAME Y/N?'
will appear. This permits you to play a full or a 10-ball game. After chosing
your mode of play the message 'PLACE WHITE BALL INSIDE CIRCLE' will appear.
Using the keys shown, or the joystick, position the + within the 'D' on the
table plan. Ensure that the + is not touching one of the other balls. When
you are satisfied about the position of the cue ball press 'FIRE' and the cue
ball will appear.

FIRST BREAK
-----------
The menage 'POSITION CROSS' will appear on screen. To make the break move the
+ which represents the cue aiming point i.e. the line the ball will take to
your target point on the pack of reds. When you have chosen this position
press the fire button. Holding this button down will increase the strength of
your shot. The shot will be taken when you release the button.

POTTING AND SPIN
----------------
To aim for a ball use the same procedure for controlling the cursor as
described above. To put spin on the ball, just move the joystick or cursoe in
the direction that you wish the ball spin to take, whilst first pressing the
fire button.

Then release the fire button and continue to press the direction key or
joystick. When you release the key the shot will be taken.

If you do not pot a ball and are playing a two-player game, the next shot is
offered to your opponent, otherwise you may continue.

If you pot a red you must then select a colour.

SELECTING A COLOUR
------------------
After pothig a red the message 'SELECT COLOUR TO POT' will appear. An arrow
will appear on screen beside one of the colours, and you must move this to
the colour you am going for. This is done by using the keyboard or joystick,
either up and down, or left to right. When you have selected the colour you
want, press 'FIRE' and the game will be resumed. When all the reds are potted
the computer is programmed to automatically select the colours in proper
order.

OPTIONS
-------
When the menage 'POSITION CROSS' appears there are three options available:

1. DELETE BALL FUNCTION.
The fire button deletes the ball that is flashing and moves on to the next
one. To skip a ball press any direction key. To skip through them all
continue pressing any direction key until the cross re-appears.

2. ABORT CAME FUNCTION Y/N.
Y starts a new game.
N returns you to the current game.

3. FOUL SNOOKER OPTION.
This option is only available on a two-player game.
After a 'FOUL SNOOKER' message appears, press key three to get the instruction
'FOUL PASS Y/N'. If you answer 'yes' the turn is passed on to your opponent,
and if it is 'no' you choose the colour to pot.

(C) 1986 Visions
Produced & Manufactured by Dataclone Ltd.

(Transcribed by Robin Stuart)
