Spectres (Bug-Byte)
Typed up by Blughes
--------------------------------------------------------------------------------

SPECTRES
(C) 1982 BUG-BYTE THE GAME SPECTRES, lTS PROGRAM CODE, AUDIO-VISUAL PRESENTATION AND
DOCUMENTATION ARE STRICTLY THE COPYRIGHT OF BUG-BYTE. (C) 1982
SPECTRES will work on any SPECTRUM
LOADING: Place the cassette into the recorder and type one of the following:
LOAD "spectres" <ENTER>
or LOAD <ENTER>
Where <ENTER> means to press the key marked ENTER. Also note that there is no space
between the two quotes in the second method.
If loading is successful a flashing message will appear on the screen after several seconds. The
process is entirely automatic from there on.
If problems are experienced adjust your volume control and try again or re-read chapter six of
your introductory manual.
PLAYING SPECTRES. Eddie the electrician has a new job. He has to rewire the old mansion on
the edge of town. Unknown to Eddie the mansion is haunted by four wicked ghosts who don't
like humans at all.
The ghosts all have different personalities. Speedy is red in colour and rushes around the house
looking for someone to frighten. Spooky is green and has a special talent for finding humans
wherever they may be hiding. Spiffy on the other hand is yellow in every sense of the word, and
stays well away from intruders although he will, of course, scare them if he finds them. Sparky is
a fairly normal kind of ghost. He wanders around, doing nothing in particular until he finds a live
person. Living beings bring out the worst in him.
Eddie's job is to go around the house fitting light bulbs. When he has completed the entire floor
he may move onto the next level through the central stair well.
Unfortunately for Eddie the ghosts dont like light at all and will scare him senseless, driving him
back into the stairwell, if they catch him. Eddie will then be taken gibbering to the local happy
home.
On each floorthere are four old power generators and if Eddie gets to one it will switch on and all
the bulbs he has placed so far will light up. The light makes the ghosts very weak if they come
into contactwith it, and whilst in this condition, meeting Eddie will cause them to rush back to the
stairwell to recuperate. The generators only have a small amount of fuel and when this runs out
they will break down and cause all the light bulbs to short circuit.
In some of the darker corners of the house Eddie can find cans of petrol and can collect it so that
the generator stays on for longer although he can't refuel a generator that is already on. Eddie
being a strong lad can carry twelve gallons of fuel and each can holds a gallon.
The border around the screen will turn red when all the bulbs have been fitted into place. Eddie
may then move onto the next floor through the central stair well.

THE TOP STATUS LINE. The top row shows from left to right:-
	The amount of fuel being carried (in pints).
	The number of lives Eddie has left.
	Eddie's score so far.
	The highest score so far.
Eddie starts with 3 lives and gains an extra one every time he scores two thousand points.
SCORE. Points are scored as follows:
	One point for each bulb placed.
	Ten points for each ghost sent back to the stair well.
	If two ghosts are caught in succession twenty points, three will score thirty, and four will
		score forty.
	This cumulative scoring will reset after four ghosts.
	Twenty points for turning on a generator.
	Ninety points for each floor completed.
HOW TO CONTROL EDDIE. There are a large number of keys which may be used. You should
choose the combination with which you feel most comfortable.
LEFT 	The keys to move left are all on the lowest keyboard row. Beginning with CAPS
		SHIFT every alternate key may be used. i.e. CAPS SHIFT, X, V, N, SYMBOL SHIFT.
RIGHT   The remaining keys of the bottom row may be used to move right i.e. Z,C,B,M,
		SPACE.
DOWN	Any of the keys on the second row may be used to move down, i.e. A, S, D, F, G, etc.
UP		Any of the keys on the third row may be used to move upwards i.e. Q, W, E, R, T, etc.
In addition if a key on the top row is pressed the game will "freeze". This allows you to answer the
door or feed the dog whilst playing. Pressing any key not on the top row will restart the game.
