Terror-Daktil 4D
----------------

In a place forgotten by time, the beating of wings heralds an incarnation
too horrible to believe - Terror Daktil 4D. As the dreaded prehistoric
monsters swoop down, intent on your destruction, a battered pistol and
marksmanship are your only defence. You must fight for your life! Terror-
Daktil 4D - not just 3-dimensional graphics reaching out of your Spectrum
to engulf you, but also the 4th dimension of time that turns day into
manacing night at an alarming rate!


Game Description:

You are in an old airplane, flying low over the volcanic jungles of an
unexplored section of the South American jungles.

Suddenly, the plane seems to go out of control. The captain desperately
attempts to land the plane, but it is no use as a volcano looms ahead!

When you come to, it is morning. You are on a plateu, some distance from the
plane wreck. As the sun rises, you can see some creatures grouping in the
distance - oh, no, it's the TERROR DAKTILS!

You look about you, desperate, when you see three old cannons nearby in the
valley. You drag one of the cannons to the plateau, and prepare for the
inevitable onslaught of the terror daktils. As they zoom in on you, you
desperately fire at them, knowing that if you cannot kill them all before
the sun sets on the horizon your chances of survival are slim indeed.

Your task is made all the harder, because you soon discover that you must
hit the terror daktils in the body - wing hits do not seem to affect them!
Their strength is such that if they collide into you, you will be knocked
senseless and the cannon rendered useless.

You must do your utmost, for if you are able to survive six days and six
nights, a rescue plane will reach you!


Controls:
To raise the cannon, use the 'Q' key.
To lower the cannon, use the 'A' or 'Z' keys.
To aim the cannon left, use the 'I' or 'O' keys.
To aim the cannon right, use the 'P' key.
To fire, press any key along the bottom row from the 'X' key to the 'space'
key.
If you have a Kempston Joystick connected, the program will automatically
recognise it.

To halt the game at any time, press the 'G' and 'H' keys simultaneously.
This freezes the game until any other key is pressed.

To abort the game, press the 'Caps shift', '1' and 'space' keys
simultaneously.


Demonstration Of The Game:

After the title page with high score table has been displayed for about 30
seconds, the program automatically enters into a demonstration mode.

Press any key to exit the demonstration mode and return to the title page.

To skip the plane flight and introductory music sequence, press the 'Caps
shift' and 'space' keys simultaneously. This will cause time to jump to the
early morning after your crash.


Scoring:

For terror daktils in flock, 10 points are scored for the closest row, the
middle row scores 20 points and the far row scores 30 points.

A swooping terror daktil scores 100 points if hit.

At night time, all scores are doubled.


Cover artwork and Terror-Daktil design by Con Aslanis.
Theme from Terror-Daktil written by Greg Cull.

Published by MELBOURNE HOUSE
Reedwood Drive, Nashville, U.S.A.
Trafalgar Road, London, United Kingdom
Palmerson Cres., South Melbourne, Australia

(Transcribed by Robin Stuart)
