THEY CALL ME TROOPER
(CRL Group PLC)


Scattered over the entire planet's surface are parts of a ship. Seek out and 
destroy all members in each sector, collect the ship part in that sector, only 
then will you be able to proceed.

A gun will come in handy against the Theropy (yellow), but members (Green) will 
have to be destroyed in a fight to the finish. A rope and hook for your mission 
is absolutely essential. Collect stone pieces to help you over obstacles.

OBJECTS:
By pressing the 'hold' button, you can juggle objects you are holding. You can 
only pick up or drop an object when it is under the 'holding arrow'.

ROPE:
With the rope under the 'holding arrow' press the 'fire button' and the hook 
will shoot up and hook onto a ledge. The height the hook will go depends on how 
long you hold the 'fire button'. Pressing pick-up will unlatch the hook.

COMBAT:
If you are standing on firm ground and bump into a member, you will be switched 
to the combat screen.

The top indicator is the energy meter, (blue): The lower indicator is the 
staming meter, (magneta). The power of each blow is directly proportional to the 
staming level, and the type of attack.

You will harm your own energy if you attack with your stamina low. A successful 
hit decreases your opponents energy and decreases your stamina.

After knocking your opponent down, moving to the edge of the screen will enable 
you to knock him out more than once to destroy him.

CLIMBING:
By moving against a stone you will be able to climb onto it. For higher stones, 
you will have to tap the jump button, then move against the stone. Otherwise you 
will have to use the rope.

JUMPING:
Pressing the jump button will cause you to jump. Pressing the direction key and 
jump key will cause you to jump forward.

SHOOTING:
With the gun under the 'holding arrow', pressing fire will shoot. You may duck 
by pressing down. Bullets are spread around the planet.

HINTS:
Building steps with the stones and then removing the bottom ones will help to 
conserve the stones.


COMBAT CONTROLS

BOARD:
FIRE/PUNCH        = P
RIGHT             = O
LEFT              = I
UP                = Q
DOWN              = A
JUMP              = SPACE
FLYING-KICK/HOLD  = K
HIGH-KICK/PICK-UP = S
KEYS ARE REDEFINABLE

JOY-STICK:
MAN FACING RIGHT (MIRROR EFFECT)
             
            WITH-OUT FIRE KEY PRESSED
                     JUMP UP
                        |   JUMP OVER
                        |  / 
                        | /
          LEFT  <-----  +  ----->  RIGHT
                        |
                        |
                        |
                      DUCK
      ____________________________________       

               WITH FIRE-KEY PRESSED                      
                    HIGH-KICK
                        |   FLYING-KICK
                        |  / 
                        | /
         BLOCK  <-----  +  ----->  MIDDLE-KICK
                        |
                        |
                        |
                     LOW-KICK

SINCLAIR JOYSTICK
for port 1 define keys     for port 2 define keys
1, 2, 3, 4, 5              6, 7, 8, 9, 0
