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THINGY AND THE DOODAHS
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Gameplay
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Thingy is a bit of a wally. He has broken his Spectrum. If his parents find out,
his life will not be worth living. Therefore, he must embark on an epic journey to
find enough money to buy a replacement before returning home. His task is not an
easy one as the Doodahs will not let Thingy have their money without a fight.
There are many different types of Doodahs, the most deadly of whom are the merciless
Whatsisnames. Others are Thingummybobs, Whatchamacallits and the So-and-sos.

To Move
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[Q] - Up; [A] - Down; [O] - Left; [P] - Right; [X] - Pause; [C] - Un-Pause;
[Z] - Tune on; [CAPS SHIFT] - Tune off.

Alternatively, a Cursor, Kempston or Interface II Joystick may be used.

There are two locations away from home with a secret code. If these letters are
pressed at the same time as 0, Thingy will start in this location.

N. B. There are over 200 rooms including a maze to negotiate.

Playing Hints
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1. A total of 64 can be obtained, but only 60 is needed. The computer can then
be bought from the computer shop; then return home.

2. Not every room is possible in every direction.

Loading Instructions
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Type LOAD"" and press ENTER. Press PLAY on the cassette recorder.

@ 1986 AMERICANA Software, Units 2&3, Holford Way, Holford, Birmingham B6 7AX.
