Thrust 
Copyright/Publisher: Firebird, Release Year: 1986,
Space Multi-Scroll, Number Of Players: 1

INTRODUCTION
A brilliantly gripping arcade game requiring precision, 
dexterity and a cool, calculating mind. 
Can you beat it? 

THE GAME:
The resistance is about to launch a major offensive against 
the Intergalactic Empire. In preparation for this, they have 
captured several battlegrade starships, but they lack the 
essential power sources for these formidable crafts; Klystron 
Pods. 
You have been commissioned by the resistance to steal these 
pods from the Empire's storage planets. Each planet is 
defended by a battery of 'Limpet' guns, powered by a nuclear 
power plan. By firing shots at the power plant, the guns can 
be temporarily disabled; the more shots fired at the nuclear 
reactor, the longer the guns will take to recharge. 
BUT BEWARE!!! If you fire too may shots at the reactor, it 
will become critical, giving you just ten seconds to clear the 
planet before it is destroyed. If you have not already 
retrieved the pod stored at that planet, then you will have 
failed the mission. 
If you have retrieved the pod, and you manager to send the 
reactor into its critical phase and leave the planet safely,
you will recieve a hefty bonus.
Further into the Empire's system, you will encounter planets
with the REVERSE GRAVITY and something even more deadly...

PLAYING THE GAME:
You can control your ship with the keyboard, using the
following keys:
[A]: Rotate ship anticlockwise.
[S]: Rotate ship clockwise.
[I]: Thrust.
[P]: Fire.
[M]: Tractor beam/external shield.
[1]: Abort game.
[2]: Pause game.
[3]: Continue after pause.
To collect a Klystron Pod, hover just above the pod, activate
the tractor beam, and thrust away from the pod, When the
automatic tow-bar has fixed to the pod, you can deactivate the
tractor beam. To collect fuel, hover above a fuel cell, and
activate the tractor beam.

SCORING:
Destroying a limpet gun: 750 points.
Destroying a fuel cell: 150 points.
Picking a fuel cell: 300 points.
Bonus for mission completion: Varies.
Bonus for destroying planet: 2000 points.
Mission failure: No bonus.
A spare ship is allocated for every 10000 points.
The game will end if
(a) you die and have no spare ships.
(b) you run out of fuel.
This game is keyboard controlled only.

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Taken from Project 64 http://project64.c64.org
Readapted for the Spectrum in 2001 AD by Alessandro Grussu
http://www.ag-online.da.ru
