The Tube
QuickSilva 1987
Rerelease Bug Byte 1989

Front caption:
THE TUBE
ENTER THE TUBE IF YOU DARE!
AMAZING FAST ACTION
SUPERB GRAPHICS AND SOUND

Back captions:
Enter the tube if you dare!  Escape is
possible but requires deadly cunning,
incredible stamina and skill.
A multi-speed arcade game with aston-
ishing graphics comprising 200 screens
of animation.

(c)Bug Byte 1989
A division of
Grandslam
Entertainments
Limited
12-18 Paul Street
LONDON
EC2A 4JS


THE TUBE SPECTRUM
May 20th 2553 and the GRS Tracker II is on
its return journey from a five year patrol of
the outer reaches of Province 4.  Suddenly it
seems that the crew are hit by a minor meteor storm
but a light begins to flash on the control panel,
a hissing sound is heard throughout the ship
and before anyone can react, the Tracker II
is veering to the left, out of control and its
engines are severely damaged.  Ahead the crew dread
....nothing!....a complete absence of light
....a Black Hole!
But it was no ordinary Black Hole, the Tracker II
was being slowly sucked up by an unknown force
field into THE TUBE - an uncharted alien
presence in space!
Your objective is to survive a journey through
the Alien scrap collection system known as
The Tube.
The Tube comprises eight segments each con-
sisting of three zones.
1.  THE TRANSFER ZONE
Designed to capture space vessels.  Energy para-
sitic aliens and floating debris will drain energy
from your ship if you collide with them but
you can destroy them by blasting them with
either laser fire or smart bombs.
2.  DMT (Defence Mechanism Tunnel)
Designed to weaken ships as they progress to
the final zone.  Avoid the Force fields, radar
traps and watch out for the strange effects of
the artificial gravity.
3.  THE CAPTURE AREA
This is where ships are stored until the aliens
dismantle and devour them.  You will be able
to drain the remaining energy from these ships
by successfully docking with the other ship's
computers.  This is achieved by lining up the
front of your ship with the front of the alien
ship.  If, whilst you are in or when you try to
enter the Capture Area, your energy levels
become insufficient to operate your shields,
the mission will be instantly terminated.
Also located within these ships are the energy
crystals required to recharge your ships engines
main thrust ejectors which you will need to
finally escape from The Tube.  Not all ships
have energy crystals remaining within them as
the crystals may have degenerated over the
years that the ships have remained in the con-
fines of The Tube.
Game Display Screen
Energy starts at 7500 units per ship.
Distance tells you how far into the current
segment you have travelled.
VDU gives you messages from your on-board
computer.
You have three lives to become the first
escapee from The Tube.
GAMES CONTROL   LOAD""
Joystick options = Interface II, Kempston and
Cursor.
Q = Up			K = Sheilds On/Off
A = Down		B = Smart Bombs
O = Left		H = Pause
P = Right		X = Abort Mission
Enter = Fire
