THE VINDICATOR!



Invaders from a distant star have lain the Earth to waste; mankind has 

survived... but only just. Small pockets of humanity lie scattered across

the desolate landscape and in one is a man, waiting to fight back, waiting 

to strike a blow for his world, his kind.



HE IS "THE VINDICATOR".



Battle through tortuous mazes to infiltrate the alien computer system, and

build a device capable of eliminating the star born invaders.



Take to the air against the mechanised legions, race across the planets 

surface in your high-powered jeep, then face the Giant Guardian of the 

catacombs in his underground lair.



Be quick, be skillful, be "The Vindicator"!!



LOADING

=======

CASSETTE



1. Place the cassette in your recorder ensuring that is fully rewound.

2. Ensure that the MIC socket is dosconnected and that the volume and tone

   controls are set to the appropiate levels.

3. If the computer is a Spectrum 48K or Spectrum + then load as follows.

   Type LOAD "" (ENTER). (Note there is no space between the two quotes).

   The " is obtained by pressing the SYMBOL SHIFT and P keys 

   simultaneously.

4. Press PLAY on your recorder and the game will load automatically. If 

   you have any problems try adjusting the volume and tone controls and

   consulting Chapter 6 of the Spectrum manual.

5. If the computer is a Spectrum 128K then follow the loading instructions

   on-screen or in the accompanying manual.



NOTE



The 48K version is split into three sections. The first is loaded as 

normal but the second and third sections will need to be loaded during the 

game. After each section has loaded stop the tape. There are on screen 

prompts to help you.



Progress onto Section Two and Three can only be achieved through Section

One, however once you have obtained the access codes you can enter them 

and proceed onto Section Two and from there onto Section Three.



GENERAL CONTROLS

================

The game maybe controlled by keyboard which is fully redefinable or the 

Joystick.



SECTION ONE

===========

THE COMPLEX



Having infiltrated the first enemy stronghold you must battle your way

through the four levels of torturous mazes to find the computer rooms 

which will give the locations of the hidden bomb components. But first you

must kill the Alien Guardians who are carrying ammunition cartridges for 

your rifle. These creatures also guard rooms containing lift passes and

colour-coded computer pass cards essential to your quest. Lift doors and

computer rooms will not open without the correct cards.



Each computer, once succesfully accessed will set an anagrammatical puzzle.

A correct answer is rewarded with a view of the map, showing the location

of a bomb component, your position and any lifts on that floor.



Incorrect answering results in system shutdown and you must therefore try

again, if you have a passcard.



Also, the atmosphere in the complex is of a toxic nature combatted only by

the supplies of oxy-gum to be found within the many storerooms.



Keep an eye on your direction, conserve your oxy-gum and pass-cards and 

your trigger finger at the ready...



It's tough, but not that tough!



CONTROLS



      UP                     ----------------------------------------

      ^                      |  -----------------------------  ----  |

      |                      |  |                           |  |  |  |

LEFT<- ->RIGHT               |  |                           |  |C |  |

      |                      | A|              B            |  ----  |

      v                      |  |                           | ------ |

    DOWN                     |  |                           | | D  | |

                             |  |                           | ------ |

FIRE - Fires Bullets         |  |                           |  ----  |

                             |  |                           |  | E|  |

                             |  |                           |  ----  |

                             |  -----------------------------     ---|

                             |       ----  --------               | ||

                             | ---   | H|  |  G   |           ---- F||

                             | |I|   ----  --------           |     ||

                             | ---                            -------|

                             -----------------------------------------



STATUS AND SCORING



KEY



A - Gun			F - Oxygen Level

B - Gameplay area	G - Score

C - Bomb Components	H - Direction

D - Floor and Lives	I - Lift Cards

E - Computer Cards



HINTS & TIPS



* Don't pick up oxy-gum every time you see it. Remember it's location for

  when your supply is low.

* Making a map is imperative as the Alien complex is huge and losing your 

  bearings could prove fatal.

* The first computer card is LEFT2, DOWN3, LEFT1.

* If you run past a door quickly, you needn't fight the Alien.



SECTION TWO

===========

THE TORTURED LAND



Having blown up the Alien Vanguard and their base, you must now make your

way across miles of enemy terrain to the final encounter with the Dark 

Overlord.



You have commandeered a fighter plane and must first launch a strafing run

on your way to the catacombs location. Clear a path through some of the

tighter parts of the map with your bombs, but don't waste them.



Having strafed the landscape you must then return to your jeep and blast 

your way through to the entrance to the catacombs. Legions of Robot tanks

and helicopters await you and should you survive you must face the Mutoid

Guardian of the underground headquarters. Be warned... this guy's no 

shrimp!



CONTROLS



		JEEP					PLANE

                 

                 UP                                       UP

           UP    ^    UP                       UP LEFT    ^    UP RIGHT 

             \   |   /                                \   |   /

              \  |  /                                  \  |  /

      LEFT <----  ----> RIGHT                  LEFT <----  ----> RIGHT

              /  |  \                                  /  |  \

             /   |   \                                /   |   \

           DOWN  |  DOWN                      DOWN LEFT   |  DOWN RIGHT

                 v                                        v

               DOWN                                     DOWN



          FIRE - Fires Bullets                   FIRE - Fires Bullets

       SPACE BAR - Fires Grenades               SPACE BAR - Fires Bomb



STATUS AND SCORING



On screen scoring displays, your current score, number of lives, bullets,

bombs and grenades remaining.



HINTS AND TIPS



* Try to bomb the enemy bunkers. These are the most lethal!

* Watch where the enemy appears from and learn to avoid him.



SECTION THREE

=============

THE CATACOMBS



Deep in the bowels of the Earth, the evil Gog awaits, surrounded by his 

mutant hordes, each intent on your destruction.



Torn and weary from your epic quest you must descend into Hades, your heart

pounding as wave after wave of gibbering, howling horrors leap and bound

from the shadows, guns blazing and fangs gnashing.



Use the lifts to descend where possible. Some lifts only move in one 

direction and some not at all. You will find levers to open trap doors 

which will aid your descent.



Gog has discovered your plot and is preparing to leave and destroy the

Catacombs. You must hurry.



Survive their onslaught and you will reach Gog's lair at the Earth's core.

He's big, he's bad and he's more than a little annoyed, so give this guy a

hotfoot he'll never forget!



CONTROLS



                                JUMP/LIFT UP

                                     ^

                                     |

                            LEFT <--- ---> RIGHT

                                     |

                                     v

                              CROUCH/LIFT DOWN



STATUS AND SCORING



On screen scoring displays the score and number of lives and time 

remaining.



HINTS & TIPS



* A map could prove useful.

* Watch your step.

* Do it to them before they do it to you!





THE VINDICATOR



It's program code, graphic representation and artwork are the copyright of

Imagine Software and may not be reproduced, stored, hired or broadcast in

any form whatsoever without the written permission of Imagine Software. All

rights reserved worldwide.



THIS SOFTWARE PRODUCT HAS BEEN CAREFULLY DEVELOPED AND MANUFACTURED TO THE

HIGHEST QUALITY STANDARDS. PLEASE READ CAREFULLY THE INSTRUCTIONS FOR 

LOADING.



If for any reason you have difficulty in running the program and believe 

that the product is defective, please return it direct to:



Mr Yates, Imagine Software, 6 Central Street, Manchester M2 5NS.



Our quality control department will test the product and supply an 

immediate replacement if we find a fault. If we cannot find a fault the 

product will be returned to you at no charge. Please note that this does 

not affect your statutory rights.



CREDITS



Programmed by Paul Owens.

Graphics by Mark Jones.

Music by Jonathan Dunn.

Produced by D.C. Ward.

(c) 1988 Imagine Software.

