VIOLENT UNIVERSE
Quest Microsoftware
(first published by Fantasy Software)


THE SCENE: Unmanned alien offence craft from an anti-universe are wreaking
havoc as they fly randomly through space on kamikaze missions. Consisting
of anti-matter they cause spectacular explosions on contact with any matter
from our own universe.

YOUR MISSION: To protect a convoy of vital spacecraft from the aliens by
destroying as many as possible before they can render any damage.

YOUR WEAPONS: Your only weapon is simple but effective. Rushing through
space, gas clouds can be released in the alien's flight path, causing
explosive annihilation on contact.

How long can you protect your convoy? How many enemy craft can you destroy?


INSTRUCTIONS

On start-up press 'P' to play, 'J' to select a joystick option. The game is
compatible with the Kempston, AGF, Fuller and Mikro-Gen joystick interfaces.
The default option is the keyboard. The selected option is in force for the
duration of play. By choosing the AGF option you can select an alternative
keyboard layout by using the cursor control keys and '0'.

You have four degrees of control over your ship:
	Press 'Z' to move LEFT
	Press 'SYMBOL SHIFT' to move RIGHT
	Press 'X' to move UP
	Press 'M' to move DOWN
Combinations of these keys can be used to move diagonally. Wraparound move-
ment is provided. Although this may be confusing at first, you will find it
very useful as your skills develop.

Your only means of destroying alien craft and meteors is be releasing gas
clouds in their flight path. Press 'C' or 'N' to release gas clouds ('fire'
with joystick).

Since alien craft and meteors consist of anti-matter they will be
annihilated on contact with any matter from our own universe. Gas clouds are
released from behind your own ship up to a maximum of 6 on the screen at any
one time. It is not possible to drop clouds at the periphery of the screen.
The clouds are quite nebulous, so that you will find that you can seek
protection within them as the aliens will be annihilated on contact with the
gas before reaching you.

Play proceeds from level to level, the duration of play within each level
lasting 40 seconds. To continue into the next level you must score 1,000
points or more within the current level of play. Points are scored for
destroying alien craft and meteors. Points are lost when you or one of the
convoy ships are destroyed. The score values for each type of craft are
displayed at the beginning of each level, so you can assess the best tactics
to adopt each time. As the game progresses it becomes increasingly difficult
to reach the target of 1,000 points as the score for destroying aliens and
meteors decreases and the penalties increase. The exceptions to this are the
surveillance craft which travel quickly from top to bottom of screen at
irregular intervals. The points awarded for these starts off as small but
increases every time one is destroyed. You overall strategy will therefore
be important to score really well in this game.

At the end of any level the game can be terminated by pressing 'T'.

If you reach level 4 and have made a New High Score then a 12 letter code
will appear. This can be used by us to verify your score should you wish to
qualify for our "HALL OF FAME".

We hope you enjoy the game and the graphics. Have fun and we look forward to
hearing from you.



(c) Paxman Promotions
A Geoffs Records International Ltd. product
