JEFF WAYNE'S VIDEO GAME VERSION OF

THE WAR OF THE WORLDS

program by NIGEL TAYLOR

Hardware required: ZX Spectrum 48K


THE GAME

The Earth has been invaded by the Martians. Having studied our planet
they have landed and prepared themselves to colonise it. All is swept
before them by their mighty technology and savage Heat-Ray. Huge
Fighting Machines stride across the countryside, bringing chaos and
death as they pass. The Martian Red Weed takes hold and begins to
change the very nature of the land. Handling Machines feed by
capturing people, draining their blood and injecting it into their own
veins.

You leave your home in search of Carrie, the girl you love, and travel
through the Home Counties and the deserted streets of London. You must
conserve your energies as there are testing times ahead. Every Martian
has a life of its own and all of the events will eventually affect
you, even if they happen far away.

Your strength and state of mind will be affected by everything around
you and one shock too many could push you over the brink. As time
passes the landscape becomes more alien. Red Weed, the vegetation
which gives Mars its red appearance, takes root on Earth. Like a slimy
red animal it creeps and crawls across the land with living scarlet
feelers that ensnare its prey and holds on until it dies of
starvation. You can pull free, but it will sap your energy.

The Earth belongs to the Martians. Hope is all that drives you on.

Your object is to discover the six locations during the six playing
days. Each location must be visited in correct sequence and on the
right day in order to reach the Martian encampment on the seventh and
so complete the game.

To aid you the special locations to be visited are featured in their
correct order in Jeff Wayne's Musical Version of "The War of The
Worlds" [see Note]. Musical phrases also from the recording will help
you on your journey.

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INSTRUCTIONS:
The program should be loaded using LOAD "" as a direct command.

CONTROLS

The "War of The Worlds" is compatible with the following joysticks:
Protek
AGF
Any Cursor Joystick

Currah Microspeech compatible

Movement is controlled using the following keys:
5 - Left
6 - Down
7 - Up
8 - Right
Use the 'Up' key to move into houses with open doors.

Text commands:
The instructions are as follows:
G - Get
Q - Quit
E - Eat
D - Drink
I - Invent
T - Time
S - Status

All other text responses will be prompted on screen.

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Text adapted from Doreen Wayne's original script.
Executive Producer for ORP Jerry Wayne.
Jeff Wayne's Video Game Version of "The War of The Worlds" ) Ollie
Record Productions, New York 1984.
Until February 1985, Music ) April Music Limited/Jeff Wayne Music
(Publishing) Limited.
Thereafter ) Jeff Wayne Music (Publishing) Limited.
Original game concept by Nigel Taylor & Clement Chambers.
"Melbourne Draw" by Melbourne House.
Music programmed by Jay Derrett.
Special thanks to Gilbert Burnett.
All rights reserved. No part of this program should be recorded,
duplicated or transferred in any form onto any media without prior
authorisation from the owners of the work. Hiring and lending of this
program is prohibited without the written authorisation of the owners.
Computer Rentals Limited, CRL House, 9 Kings Yard, Carpenters Road,
LONDON E15 2HD Tel: 01-533 2918

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Note:
The sequence of events on the album is: Orsell Common; Carrie's house
in London; escaping the Red Weed; meeting the parson in the churchyard
and hiding in a cottage (nine days pass); back to London to meet the
artilleryman; on a hill above the Martian encampment.


--
Another Fine Product from:
Jim Grimwood, Hatfield, England
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