WAR ZONE
(C.C.S.)
(c) 1984 S. Thomas


War Zone is a new concept in war games and incorporates fast moving
graphics using 100% machine code routines. The player chooses between
15 and 150 pieces with which to play. The pieces are divided between
Infantry, Tanks and Artillery and are automatically positioned within
the nine Sectors. The player is the Blue Army with its Base Sector in
Sector 0. The computer is the Red Army with its Base Sector in Sector 8.


LOADING INSTRUCTIONS
The procedure for loading a program into your Spectrum is given in
your manual. Please follow these steps for loading the program.
1. Connect the EAR socket of the computer to the EAR socket of your
   tape recorder.
2. Set the volume control as per the Sinclair manual.
3. Adjust the tone control to maximum.
4. Type LOAD"".
5. Start the tape recorder. The program will RUN automatically once
   loaded.
6. The program takes 5 minutes to load.


INSTRUCTIONS

1. SPEED
   You may set the speed that the computer displays; the computer
   moves to either fast or slow.

2. PIECES
   There are three types of pieces:-
   ARTILLERY - These are slow moving, used for hand to hand combat
               and long range firing.
   INFANTRY  - These are fast moving through all types of terrain,
               used for scouting and hand to hand combat. Infantry
               are superior to Artillery in hand to hand combat.
   TANKS     - These are medium moving, used for hand to hand combat
               and medium range firing. Tanks are superior to both
               Artillery and Infantry in hand to hand combat.
   The total number of pieces must be between 15 and 150.
   After entering the number of pieces the computer will pick its own
   pieces to the same total and design a terrain, then place all the
   pieces on the board in their respective corners.

3. TERRAIN
   There are four kinds of terrain:-
   PLAINLAND - Normal flat land with no effect on movement.
   ROADS     - Shown as black with dotted white line - movement is
               increased along roads. Moving off roads ends movement.
   HILLS     - Shown as green with a light green top - decreases some
               movement. Increased firing range on hill top.
   WOODLAND  - Shown as green trees on a yellow background - decreases
               some movement. No firing into woodland.
   In addition there are minefields shown as flashing red and yellow
   squares.
   After the terrain has been designed and pieces placed the computer
   will randomly choose who goes first.

4. THE SCREEN
   The screen is in three parts:-
   1. On the left is the displayed sector.
   2. On the right is:-
      i)   The Sector Map showing the sectors in relation to each 
           other. The flashing sector is the sector displayed.
      ii)  The Compass with 8 directions used for movement.
      iii) Troops showing the number of pieces you have left.
   3. At the bottom is the Command/Message area.

			YOUR GO

   When it is your turn you will see "COMMAND=" at the bottom of the
   screen for you to enter your command. Each piece may then Fire/Move
   or Move/Fire.
   Your go is ended when:-
       i)   The game is won or drawn.
       ii)  You request an air attack.
       iii) You type in "END".

5. COMMAND MODE
   In Command Mode there are 8 commands you can use:-
   1. "Axy"   - Air attack on square xy in displayed sector.
   2. "END"   - End movement go.
   3. "Fxyab" - Fire from square xy at square ab in the displayed sector.
   4. "Mxy"   - Move piece on xy in the displayed sector.
   5. "Sx"    - Display sector x.
   6. "SAVE"  - Save present game.
   7. "Qxy"   - Gives the manoeuvrability and firing range of piece 
                on square xy.
   8. "QUIT"  - Give up.

6. ATTACKING
   There are three ways to attack a piece:-
   Hand to Hand Combat - Moving to a square adjacent to any enemy
   piece/pieces. All hand to hand combats are fought straight away and
   are to the death; ie. one of them must win. Movement stops after
   hand to hand combat. The attacker has a small advantage which is
   reduced as fights take place. Infantry can only fight hand to hand.
   Firing - Tanks and artillery can fire at other pieces if the square
   is within range. If the piece fired upon is not hit it will
   retaliate if it has the range. One shot is allowed per piece per go.
   Air Attack - This can be used once per go to attack any square in a
   sector containing blue pieces. It ends your go.

7. MOVEMENT AND FIRING

                      MOVEMENT                        RANGE
               Normal  Green   Road              Normal  Hill Top
   TANKS          3       2       4                 2       3
   INFANTRY       4       4       5                 0       0
   ARTILLERY      2       1       3                 3       4

   - You cannot fire into woodland or over a hill top directly in line.
   - Attempting to move off the board is considered an act of
     desertion. Deserters are shot on sight.
   - Landing on a minefield will either destroy the piece or clear the
     minefield. Movement stops after landing on a minefield.
   - For example, to move an infantry piece on square D5 in Sector 4
     type:-
	S4  - Display sector 4
	MD5 - Move piece on D5
     You will then see a message "YOU HAVE 4 MOVES". Using the keys 1-8
     around the compass, direct the piece as required. Landing on a 
     square of less manoeuvrability causes end of movement.

8. SECTORS
   Sectors can only be displayed if they contain blue pieces, likewise
   the computer cannot "see into" sectors which do not contain red
   pieces. This means that ambushes, troop movements, etc., can go
   undetected by the enemy.

			COMPUTER GO

   When you have finished your go the computer will have its turn,
   playing under the same rules and showing all movements in sectors
   containing blue pieces. For movement in sectors which do not
   contain blue pieces you will see the message "MOVEMENT REPORTED".

9. WINNING
   A game is won when:-
   i)  The enemy's home sector is successfully invaded and taken over;
       ie. contains none of its own troops.
				OR
   ii) You have an overall majority of 3:1.
   If neither of the above have been achieved and the total number of
   pieces is less than 10 the game is drawn.

10.SAVING/LOADING GAME
   To save a game type in "SAVE" in command mode. This will save the
   game in its present condition.
   To load a saved game, load the Master and press ENTER to the prompt
   "Press ENTER to LOAD old game" then play saved game.
