WORLD CLASS LEADERBOARD (TM)

Access - U.S. Gold



The Ultimate Golf Challenge



Pro Golf Simulator by Bruce & Roger Carver

Illustrations by Douglas Vandegrift





Now you have the opportunity to play the same courses that have challenged

golf's greatest legends, World Class LEADERBOARD features three famous 18

hole golf courses and each hole authentically reproduces the distance, 

traps, trees, rough and water hazards of: St Andrews: The most revered 

course in golf. Doral Country Club: The Florida Blue Monster. Cypress 

Creek: The Largest and the Finest. The fourth course, designed specifically

for World Class is the Gauntlet Country Club. Only those who have mastered

the best courses in the world should expect to come close to par at The 

Gauntlet. World Class is a game of concentration, skill and control. You 

will need to judge distance accurately in choosing your club and power of 

your swing. Please read this completely to maximise your playing enjoyment.



OBJECT OF THE GAME is to sink the ball into each hole by hitting the ball

with a club the least number of times possible. Avoid hazards that add 

extra "strokes" (hits with the club) to your score. Low score wins.



LOADING INSTRUCTIONS C64 DISK



1. A security key has been provided. The disk is not protected and you may

   make back-up copies for your archives. The security key must be plugged

   into the cassette port in order for World Class to load properly. 

   (Note: If you have an SX-64, you do not need a security key).



2. Plug a joystick into port #2 (Rear port.)



3. Turn on the disk drive, monitor and the computer.



4. If you have a C-128 computer, hold down the Commodore key while you turn

   on the computer.



5. Type LOAD:"*",8,1 and press RETURN. If you have a MACH 5 or MACH 128 

   Fast Loading cartridge simple type <-.



6. If you experience problems in loading this game, refer to the TROUBLE 

   SHOOTING section at the end of this instruction sheet.



NOTE:

INSERT SECURITY KEY AS SHOWN FOR GAME TO OPERATE PROPERLY  [SECURITY KEY]



C64 CASSETTE



1. Plug a joystick into port #2 (rear port).



2. Turn on the monitor and the computer. (For CBM 128 hold down Commodore 

   key when turning on computer to enter 64K mode.



3. Determine the course you wish to play and rewind the cassette on the 

   appropiate side.



4. Insert the rewounded cassette. Press SHIFT and RUN/STOP keys together

   and press PLAY on your cassette recorder. The relative course will then

   load.



5. A few moments after the Title Screen appears you will see the 'Select

   Player' screen. At this point the game has finished loading.



	Course A - Tape 1, Side 1	Course C - Tape 2, Side 1

	Course B  Tape 1, Side 2 	Course D  Tape 2, Side 2



6. You must leave PLAY button down while playing the game. If you have 

   decided tO play the same course again or have aborted play in the 

   middle of a round and wish to start again, repeat the procedure as in

   'Playing World Class Leader Board". When the border starts to flash, 

   rewind the cassette and press PLAY.



SPECTRUM 48/128K CASSETTE



Type LOAD"" and press ENTER. Press PLAY on the cassette recorder.



SPECTRUM + 3



Insert disk and turn on the computer. At the loading screen press ENTER.

Game will load automatically.



AMSTRAD CPC CASSETTE



Press CTRL and small ENTER keys. Press PLAY on the cassette recorder.



AMSTRAD CPC DISK



Type RUN"DISK and press ENTER.



COURSES

-------

Champions Cypress Creek  Course A



This Texas course was designed in 1957 to be "The World's Largest and 

Finest". Many of the major PGA Golf Tournaments have been played here 

including the US Open and Ryder Cup Championships.



OUT	3628 yards	Par 36

IN	3604 yards	Par 35

TOTAL	7232 yards	Par 71



Record 64 by Bob Rosburg.



Doral Country Club  Course B



This Florida course, built in 1962, is nicknamed the Blue Monster because

it is spread across almost as much water as grass. Each year the Doral 

Ryder Open is held here and past winners have included Jack Nicklaus, Lee

Trevino, Ray Floyd, Billy Casper and Tom Kite.



OUT	3405 yards Par 36

IN	3540 yards Par 36

TOTAL   6945 yards Par 72



Record 64 by Jack Nicklaus.	



St. Andrews  Course C



For centuries the eyes of golfers have turned toward St Andrews. The Royal

and Ancient club was founded in 1754 and golf may have been played at St. 

Andrews as early as 1552. One of its most unique features are its double

greens. These double greens are so huge that a player can face a length of

putt undreamed of on other courses. Through the years, St. Andrews has 

attracted more pilgrims than any other golf course in the world.	



OUT 	3516 yardS Par 36

IN	3473 yards Par 36

TOTAL   6989 yards Par 72



Record 65 by Neil Coles



Gauntlet Country Club  Course D



The Gauntlet Country Club is designed to be the ultimate World Class golf

challenge. Few great courses combine such a searching trial of skill and 

courage as the Gauntlet, or exact such a toll for loose play. The drive 

down each fairway is harrowing, calling for extreme accuracy to stay out of

trouble. The traps and water hazards are numerous and their placement, 

perilous. Altogether. Gauntlet provides the greatest test for a golfers' 

true skills and	abilities.





OUT 	3180 yards Par 36

IN 	3263 yards Par 36 

TOTAL 	6443 yards Par 72



PLAYING WORLD CLASS LEADERBOARD

-------------------------------

If you selected to play the game, the next screen you will see is called

the 'SELECT PLAYER' screen. Most playing options are selected from the 

screen. (YOU MUST NOW INSERT THE BACK SIDE OF THE PROGRAM DISK INTO THE 

DRIVE! DISK ONLY).



Step 1  Course Selection (C64 Disk only)



When World Class is first loaded, it automatically brings in Course A, 

Cypress Creek. If you want to play Course A, proceed to STEP 2 below. To

change to another course, hold down the SHIFT Key and press RETURN. The 

prompt 'INPUT COURSE' will appear. Enter the following letter for the 

course you wish to play:



A Champions  Cypress Creek	D Gauntlet Country Club

B Doral Country Club		E thru Z

C St. Andrews			Courses you have modified

				using the COURSE EDITOR.



If you select more than 18 holes (see Step 4), a prompt will appear at the

end of each 18 hole round. 'NEW COURSE Y or N?'. If a new course is 

desired, type Y and input the letter (i.e. A. B, C, D...) for the new 

course, To play the same course just completed, type N. Spectrum and 

Amstrad Disk only  a list of courses will be displayed. Select your 

course.



Step 2  Select Number of Players



World Class can accommodate up to four players, press 1, 2, 3 or 4.



Step 3  Enter Player Names and Ability Levels



Type in the name for the 1st player (up to 8 characters) and press RETURN.

Now select the ability level for the 1st player. Each player can compete 

under conditions that match his or her level of ability and experience. 

Press K for KIDS, A for AMATEUR, or P for PROFESSIONAL. A description of 

each level follows.



ABILITY	      DESCRIPTION

Kids	      This level has been designed so that younger children 

	      (4  8) can play the game. When a shot is taken on this 

              level, it will not hook or slice or be affected by the wind.

              Kids level should not be considered the beginning as most of

              the elements of skill have been eliminated.



Amateur       This can be considered the 'Beginning Level. The ball when 

              hit at this level will not be affected by the wind, but will

              hook or slice.



Professional  Advanced Level  No restrictions on wind or hook and slice. 

              Also, putting is much more difficult.



After entering the NAME and ABILITY for the 1st player, do the same for 

each of the other players.



Note: When the ability level for the final player is selected, the game 

will begin.



Step 4  Select Number of Holes (C64 disk only)



World Class allows you to play from 18 to 72 holes with computerised 

scoring. To select the number of holes press the appropriate FUNCTION KEY.



F1 18 Holes 

F3 36 Holes 

F5 54 Holes 

F7 72 Holes



Select Type of Shot (ALL COMPUTERS)



Two different types of shot can be used. The normal shot which is selected

automatically or the punch shot which is selected by pressing P. By 

pressing P a second time will select a normal shot. A P will appear to the

left of the club number whenever the punch shot is selected. For a 

description of the punch shot, see 'Aditional Features'. 



GAME PLAY

--------- 

Select a Club



Club selection is made by moving the joystick up or down. The following 

table lists the approximate range of each golf club.



CLUB	       	       SHORT   LONG

1W 1Wood		156	271

3W 3Wood		135	245

5W 5Wood		128	234

1I 1Iron		110	220

2I 2Iron		100	210

3I 3Iron		88	202

4I 4Iron		70	189

5I 5Iron		67	181

6I 6Iron		55	169

7I 7Iron		50	153

8I 8Iron		36	138

9I 9Iron		26	117

PW Pitching Wedge	11	83

Putter*			1"	64'



* The computer automatically selects the putter for you when you are 

playing on the green.



Aim Your Shot



Use the cursor to aim the direction of the flight of the ball. The cursor 

is located several yards in front of the golfer. To control the cursor, 

move the joystick from right to left, If you are playing on the 

professional level, be sure to check for wind effect.



Wind



(Professional Level Only) Wind can have a substantial effect on your golf

shot. To control its effect, you need to learn to read the wind indicator

on the right side of the screen.



				|

                                |

                                |

                                |

                               /

                              /

                             / <--





The vertical line indicates wind velocity. If this marker is tall, the 

wind velocity could have a substantial effect on your shot. The shorter 

the vertical stake, the less the wind will be a factor.



The other line indicates the direction the wind is blowing. The line acts

as a streamer. If the line is towards you, the wind is blowing toward you.



Swing the Club and Hit the Ball



Once you have selected your club and positioned the cursor to aim your 

shot, there are only three more things to do before the ball is on its way;

start the swing, set the power, and snap your wrists to control hook or 

slice. All three are accomplished during the swing sequence and require 

careful timing and concentration. The sequence can be viewed by watching 

the golfer or the power/snap indicator. 



Step 1  Start the swing by holding down the button. 

Step 2  Set the power by releasing the button during the backswing.



Power is at maximum only at the top of the backswing. Releasing the button

at the top will set maximum power. Releasing the button just before or just

after the top will reduce the power slightly. Releasing the button well 

before or after the top will reduce the power substantially.



The amount of power available during the backswing is shown on the upper 

left portion of the power/snap indicator. When the button is released, the

setting you have chosen will be locked on the indicator.



The Power Snap Indicator



         Power Indicator -   - Down Swing Area

                          |  | (Helps time the snap)

                          v  v

          | Max Power --> -----

Release   |               | |"|

Button   <| 50% Power --> | |"|

To Set    |               | |"|

Power     | Min Power --> | |"|                                  

                          |---| <-- Max Hook (Ball goes left)  |  Push

                          |---|                                |  Button

                         ------- <-- Straight                  |> To

                          |---|                                |  Set

                          |---|                                |  Snap

                          |---| <-- Max Slice (Ball goes right)|

                            ^                              

                            |

                            |                             

                     Snap Indicator



Step 3 - Set the snap by pressing the button at or near contact with the 

ball. Snapping just as the club hits the ball (or at the Tee Bar on the 

snap indicator) will produce a straight hit. Snapping too soon will cause 

the ball to "hook" (go left). Snapping too late will cause the ball to 

"slice" (go right). When the button is pressed, the point of the snap will

be locked on the indicator.



The swing sequence then is: Button - Release - Button



The best way to learn to hit the ball straight consistently is to practice

on the driving range.



PUTTING

-------

Once you are on the green, the computer will select the putter and remove

the pin (the pole with the flag). You cannot change clubs at this point as

the putter is the only club that can be used on the green.



Putting on Kids and Amateur Levels



Use the cursor as before to aim the shot. The ball will start out in this

direction. The ball may break left or right depending on the slope of the 

green. To determine the amount and direction of break, you must learn to 

read the slope indicator which appears on the green to the left of the 

golfer.



Estimate the power needed by noting the distance to the hole. Press the 

button and hold it until the power level is sufficient to reach the hole 

and then release it. The golfer will putt automatically [Refer to the power

indicator].



SLOPE INDICATOR







                                /|                  (This putt is

                 Amount<-   |  / |                   uphill breaking

                   of  <-   | /  = . Hole            hard left)

                 Slope <-   |/   |  .

                           //    |   .^

                          //     |    .

                         // |    |    . ^

                         /  v    |    .

                         Straight|   .

                         downhill|  . ^

                                 | .  

                                 |. ^

                                 0 

                                  Ball



POWER INDICATOR



                                 ________ Indicator starts here when

                                 |        button is pressed

                                 v



         Pre-putt section -----> |       

       (for timing only)   |    ---   1'    |           

                           |    | |         | 

                           |    ---   8'    |

                           |    | |         |

                           |    ---  16'    |

                           |    | |         |

                           |    ---  24'    |

      Power section        |    | |         |   Approximate distance

     (Release button ---> <|    ---  32'    |>  ball will travel on   

      to set power)        |    | |         |   level ground

                           |    ---  40'    |   (in feet)

                           |    | |         |

                           |    ---  48'    |

                           |    | |         |

                           |    ---  56'    |

                           |    | |         |

                           |    ---  64'    |

                                



Putting on Professional Level



Putting is the same as on amateur with one exception, the power indicator

will only visibly reflect an accurate reading between 1' and 8'. At 8' the

indicator will stop. Now it is up to the golfer to estimate, mentally, how

long he should hold the button in order to hit the putt hard enough for the

ball to reach the hole.



When the button is released, a marker will appear on the power indicator

showing the amount of power set. Example. On Pro Level, the golfer faces a

straight, flat 40' putt. He presses the button and the indicator moves down

and stops at 8'. The golfer continues to hold the button until he thinks 

that the indicator has reached the 6th level of power or the 40' mark and

then he releases the button. When the button is released, a mark appears on

the indicator showing how much power the golfer actually used.



The best way to become a good, consistent putter, is to practice on the

practice putting green.



READING THE SCORE

-----------------

The scoring indicator is displayed on the right of the screen. The 

indicator shows which player is hitting, which players are in the hole, 

how many strokes each has taken this hole, and how each player's total 

score compares to par for the course. Par represents the number of strokes

a good player should have used by the time he or she got to this hole. If 

your score is '-5' for example, that means that you are 5 strokes under per

or 5 strokes less than the good player (which is good). An 'E' means you 

are even par or just equal to the good player. A '+5' means you're 5 

strokes over par. The par comparisons do not reflect the scores for the 

current hole.



SCORING		Name of player now hitting

INDICATOR		   JACK

			   I 2	-2 (2 Under Par)

			   2 2	-3 (3 Under Par) <- This player is leading

			   3 3	 E (Even Par)

  		           4 3	+1 (1 Over Par)  <- This player is last

                       

                           ^ ^   ^

                           | |   |

                          /  |    \

                         /   |     \

                 Player #    |      Number of strokes over or under par

                        Number of     (Does not include this hole)

                        strokes

                        taken on

                        this hole





RULES FOR SCORING

-----------------

1. You receive 1 point (stroke) each time you hit the ball, regardless of

   the distance it travels, from the time you tee off until you sink the 

   ball in the hole.



2. You receive a distance penalty if you hit a ball into a water hazard.



3. Low score wins.



RULES OF THE GAME

-----------------

1. PLAY AS IT LAYS. You must play the ball from the position in which it 

   lands. Exceptions are those that land in the water. (See below).



2. IN THE WATER. If your ball lands in a water hazard, you will see and 

   hear a SPLASH. You are penalised distance and the ball is automatically

   placed back at the point from whichjyou took your shot in the first 

   place.



3. THE COMPUTER will take the same point of view as the player in 

   determining the playability of a ball that has come to rest, If, after

   moving up closer, the ball is found to be in mud or water, the computer

   will place a small pad under the ball so the player can hit it. Just 

   consider it a 'lucky bounce'.



METHODS OF PLAY

---------------

1 Player



In this game you play alone, either against par or your own best score.

You do NOT play against the computer.



2 or More Players



1. After each player has taken his first shot on Hole 1, the player who is

   farthest away from the hole shoots first, the player who is next 

   farthest away shoots second, etc. If, after your shot, you are still 

   away (farthest from the hole), it is still your turn. You continue 

   until you are no longer away.



2. When a player has hit his ball and hip turn is over, his ball will not

   appear on screen again until it is his turn.



3. Decide the order in which players tee off when names are typed in at 

   the beginning of the game. This order will determine which score 

   readout is yours throughout the game. If you tee off second on Hole 1,

   the second readout will always indicate your score.



4. After a hole has been played, the player with the lowest score on that

   hole tees off first on the next hotel This is called "having the 

   honour". Since the score is kept on each hold, you will be able to 

   determine from it who has the honour. The computer also keeps track and

   automatically changes the colour of the score readout for the player 

   who has the honour.



METHODS OF SCORING

------------------

1 Player Against Par	



Compete against your best score and the golf course by trying to come in

under par.



2 or More Players



MEDAL PLAY (Singles or Partners). Winner is determined by total of all 

strokes (points) for entire game. LoW score wins.



MATCH PLAY (Singles or Partners). Each individual hole is awarded to the

player or team with the lowest score on that hole. At game's end the 

player or team with the most holes won takes the game.



BEST BALL (Partners only). Method of scoring for either Medal or Match 

Play. Best score by either partner on a team is used as the team's score.



NOTE: If you decide on a Match Play or Best Ball game, you will need to 

keep track of your scores on a separate sheet of paper. The computer does

??? ????? ???? in this ????.



GAME TIPS

---------

1. Be sure to CHECK YOUR CLUB - Check to make sure the golf club you want

   to use is displayed. When you are making final direction adjustment, 

   the golf club can sometimes change accidentally.



2. Always go to the Driving Range before starting. This allows you to get

   the correct timing on your swing. (DISK ONLY)



3. Remember that the wind can make a substantial difference in your shot,

   especially short irons and your pitching wedge.



4. Be extra careful in judging distance over water. If your ball falls 

   short and lands in the water, it'll cost you a distance penalty.



5. Learn to use the hook and slice. 1 hey can be used to your advantage on

   difficult shots and when the wind is in play.



6. When using your pitching wedge, make sure you have read whether the 

   distance to the hole is in yards or feet.



ADDITIONAL FEATURES

-------------------

PRACTICE PUTTING GREEN C64 DISK  To use the practice putting green, press

G at the 'SELECT PLAYER' screen. The level of putting is initially set to 

amateur. To putt at professional level, enter player 1 at professional when

setting up game pay. Then press / to abort game play. Now press G to use 

the practice putting green. To exit, press /. 



C64 CASSETTE  The level of putting is initially set to professional. To

putt at amateur level, enter driving rang by pressing /, then enter 

putting green by pressing G, to exit press /.



DRIVING RANGE (DISK AND C64 CASSETTE ONLY)  To get to the Driving Range 

Press R when the SELECT PLAYER screen appears. Exit by pressing /.



ABORT FEATURE  You can return to the SELECT PLAYER screen from almost any

point in the game by pressing /. This will cancel the game in progress.



REPLAY FEATURE (Disk only) - If you wish to start over at the 1st hole 

without changing names, etc. press P from the SELECT PLAYER screen.



AUTOMATIC DEMO (Disk only) - If left unattended for one minute the 

computer will start the demo. You may start it manually by pressing D from

the SELECT PLAYER screen.



SCORECARD PRINTOUT (C64 Disk only)  At the end of a round, a hard copy 

printout is available. When PRINT SCORECARD appears, type Y for Yes and N

for No.



HOLE LAYOUT (TOP VIEW)  You may obtain a "bird's eye view" of the current

hole being played by pressing T. To return to the game play, press T.



SHOTS FROM SANDTRAPS AND ROUGH  Any shot taken from the rough will be 

dampened considerably. In order to get a good shot out of a sandtrap, you

must hit the shot within two bars of dead centre (straight shot) on the 

Power Snap Indicator. Woods are note good choice in the sand. 



PUNCH SHOT  A "punch shot" it a low flying shot that will go under trees.

This shot can also be used to picth and run on to the green. To use the 

"punch shot", press P before hitting your ball. The letter P will appear 

to the left of the club number. It will automatically cancel itself after

the shot. Since the shot requires some skill, it is a good idea to 

practice this shot at the driving range.



COURSE EDITOR (C64 DISK ONLY)

-----------------------------

The Course Editor allows you to create your own personalised golf courses

by modifying existing courses. You can choose from any of the 72 holes on

this disk and combine 18 of them in any order you wish. You can also 

change the style of trees for each hole. Once you've created your own 

World Class course, you can name it and save it to disk. Make minor 

modifications such as changing tree types or combine 18 of the toughest 

holes on the disk for your own "green monster' course.



Before using the Course Editor, you must make a BACKUP copy of the 

original World Class PROGRAM DISK. Since the PROGRAM DISK is write-

protected, you cannot save your new courses on it. You can use our BACKUP

utility or your own system, if you have one. Remember to copy both sides 

of the PROGRAM DISK. Label your copies World Class Front and World Class 

Back.



Using the Course Editor



Step 1  Choose 'EDIT COURSES' from the 'OPTION' screen.



Step 2 When the edit screen appears, insert the World Class Back copy that

you have made.



Step 3  Load in an existing course that you wish to modify. This will be 

course A, B, C or D if you have not yet saved any courses of your own. If 

you have created some of your own courses, they will be loaded as course 

files E thru Z. The Course Editor will not allow you to save a course file

under the letters A thru D. This is to protect the original World Class 

Courses.



Step 4  After an existing course is loaded, follow the instructions on 

the screen to make your modifications to that course.



Step 5  Now save the course to disk. You must give the course file a 

single letter identifier (E thru Z). Letters A thru D are now allowed. This

means that you can have up to 22 personalised courses on a disk, each one

identified by a letter, E thru Z. During game play, you must enter this 

identifier when loading your course. (See the paragraph on COURSE SELECTION

in the front of this manual.)



Step 6  After you're finished using the editor, insert the World Class 

Front disk into the drive, TURN the computer OFF then ON again, and type 

LOAD "*",8,1 and press RETURN.



MAKING BACKUP COPIES (C64 DISK ONLY)

------------------------------------

We encourage you to make duplicates of World Class LEADERBOARD and use the

copies for normal game play. If you keep the original in a safe place, you

will always be able to make new BACKUP copies to replace lost or damaged 

disks.



Carefully follow the instructions below:



1. You must have two new diskettes (they need not be formatted), one 

   labelled World Class Front and the other labelled World Class Back. Any

   existing information on these disks will be erased!



2. The computer will display four screens of information. Read each screen

   carefully.



3. At the bottom of the fourth screen you will be asked to select the FAST

   or SLOW backup process. The FAST process will not work with some 

   hardware configurations. If you are unsure, select the SLOW process by

   pressing S. Otherwise press F for FAST copy.



4. ??? ??? ??????? ???? PROGRAM DISK (the original disk). It should 

   already be in the drive with the FRONT side up, so just press RETURN.



5. After a period of time, the computer will prompt you to insert the 

   BACKUP disk. Remove the PROGRAM DISK and insert the BACKUP DISK labelled

   World Class Front and press RETURN.



6. The computer will prompt you to change disks several times during the 

   copying process. Continue to use the FRONT of the PROGRAM DISK and the 

   World Class Front disk until the computer displays COPY COMPLETE. The 

   World Class Front copy is now complete so remove it and set it aside.



7. The computer is now ready to copy the BACK side of the PROGRAM DISK. If

   you wish to continue, press RETURN.



8. Insert the PROGRAM DISK into the drive with the label side DOWN and 

   press RETURN.



9. After a period of time, the computer will prompt you to insert the 

   BACKUP DISK. Remove the PROGRAM DISK and insert the BACKUP DISK labelled

   World Class Back and press RETURN.



10. Continue to exchange disks as you did before using the BACK of the 

    PROGRAM DISK and the World Class Back disk.



11. When the computer displays COPY COMPLETE you are finished. 



12. Turn the computer OFF and then back ON again and type LOAD "*",8,1 then

    press RETURN.



NOTES ON USING THE BACKUP DISKS FOR GAME PLAY:



There is no information on the reverse side of either BACKUP disk. When 

instructions say to insert the FRONT SIDE of the disk, you should insert 

the World Class Front disk instead. When instructions say to insert the 

BACK SIDE of the disk, you should insert the World Class Back disk 

instead.



TROUBLE SHOOTING

----------------

IF YOUR SHOTS HAVE NO POWER  Either you are releasing the button too soon,

too late, or not at all during the backswing. Press the button to start the

swing and hold it down until the club is at the top (highest point) of the

backswing and then release.



IF YOUR SHOTS CURVE BADLY LEFT OR RIGHT  You are not pressing the button 

just as the club hits the ball. Re-read the section on "Swinging the Club

and Hitting the Ball" and practice your timing on the NOVICE level.



IF YOUR PROGRAM FAILS TO LOAD  Remove the program disk, turn off the 

computer and disk drive, and try again. If the program still fails to load

try the slow load option.



LOST SECURITY KEY  C64 Disk  Replacement security keys are available for 

5.00 each obtainable from U.S. Gold Ltd., Units 2/3 Holford Way, Holford,

Birmingham B6 7AX.







U.S. GOLD - ACCESS



(C) 1987 U.S. Gold Ltd. All rights reserved.

Unauthorised copying, lending or resale by any means strictly prohibited.



Manufactured in the U.K. under license from ACCESS Software by US. Gold 

Ltd., Units 2/3 Holford Way, Holford, Birmingham B6 7AX. 

Tel: 021 356 3388.

