World War I (Bug-Byte)
Typed up by Blughes
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WORLD WAR I - BACKGROUND
On 28th June 1914, the heir to the Austrian throne, Archduke Franz
Ferdinand and his wife, Sophie were assassinated at Sarajevo, Bosnia,
in the Austrian/Hungarian province. The assassin was a Serbian
nationalist called Gavrilo Princip. What followed was a chain of
events which inevitably led to the First World War. Austria sent
an ultimatum to Serbia. Serbia could not agree to the Austrian
proposals. Consequently, Austria declared war on Serbia. Following
this, Russia mobilized her armies to help Serbia. Germany declared
war on Russia and France declared war on Germany. Germany
invaded France via Belgium. Britain demanded that the Kaiser's
troops should withdraw. They refused to do so, and on 4th August
1914, Britain declared war on Germany.

In this game you are able to influence the outcome of this global
conflict.

YOUR WAR BEGINS . . . . .
Britain is one of the Entente Powers, allied with France, Russia,
Belgium and Serbia. The Central Powers are Germany, Austria/
Hungary and Turkey. Each country will depend on it's population
for recruitment, and it's industrial base for the production of the
means of war. Each side has its own munitions and its own level of
morale. These will be automatically renewed at a rate depending on
the extent of control of industrial areas. Armies are composed of
Infantry, Artillery and Machine Gun Emplacements. Naval fleets
are made up of Battleships and Cruisers.

In general, battles are fought at the tactical level. Each side may lay
down a challenge to battle when hostile armies or fleets are close to
each other. If accepted the action will shift to tactical mode, the
field of action will appear on the screen, and forces will appear in
random form. After the battle action will shift back to the strategic
level. It is possible for battle to take place at the strategic level, but
in this case the attacker is at a disadvantage unless the defending
force is relatively week. It is advisable to make battle at the tactical
level. The command cursors are the flashing red or yellow crosses
(BBC) or flashing red or blue squares (SPECTRUM). These are
moved using the joystick or keyboard.

GIVING ORDERS (BOTH STRATEGIC AND TACTICAL LEVELS)
Move the cursor onto one of your army or naval icons and press
"fire". The computer will emit two tones, (BBC) or one tone
(SPECTRUM) and await the next part of the order. The icon will
flash to show that it is awaiting a command. If the "fire" button is
held down too long, (and the computer emits three tones) the order
will be rendered ineffective.
The order can be to MOVE or to ATTACK.
TO MOVE: Direct the cursor to the required position, and press
"Fire" again. Two tones will follow, and the icon will stop flashing.
TO ATTACK: Move the cursor onto an enemy icon and press "Fire".
The range is 5 squares at the strategic level, and 6 squares at the
tactical level. The order will be acknowledged with two tones, and
the enemy icon will be pursued until attacked or the order is changed.
At the strategic level, it is possible to embark an army onto a naval
vessel. The army icon must be adjacent to a naval icon. Order the
army to embark in the normal way. The army will then go on board,
and this will be indicated by a when the strength of the fleet is
reported. The fleet carrying the army can then be ordered to move.
Don't forget, if the fleet is lost, the army will go down with it!

BATTLE AT THE TACTICAL LEVEL
Each army and naval icon has its own strength and ammunition
rating. The ammunition rating is reduced by 1 point after attacking
the enemy, and by a variable amount when defending. An army
without ammunition will be unable to attack an enemy army. The
modes of operation of artillery, battleships and cruisers are similar.
If ordered to attack, they will move (at different speeds) to within
range of the enemy icon (6 squares) and fire a barrage. When
infantry are ordered to attack. they will move adjacent to the
enemy, then engage in combat. Machine gun nests will automatically
open fire on any adjacent enemy icon, provided they have ammuni-
tion. They can be ordered to move, but movement is slow and they
will not attack enemy icons. Artillery or machine guns CANNOT
move into towns, trenches, forests, or into the sea! An infantry icon
is stronger against attack when in towns, trenches or forests. All
combat in the game is governed by a slight chance element. This is
most crucial when the unit icons are large and of roughly similar
strength. However, don't trust to luck - your tactical skills matter
most of all Another element of uncertainty is that the strength of
unit icons is revealed only when they are given an order, or after an
attack. You must remember the strengths of your opponents icons.

MOVING FROM STRATEGIC TO TACTICAL LEVEL
Before you can change levels the following must all be true:
1. 3 minutes (BBC) or 1 minute (SPECTRUM) must have elapsed.
2. Your cursor must be placed on one of your unit icons.
3. Either the "Copy" or the "Shift Lock" keys (BBC) - "W" or
   "U" keys (SPECTRUM) must be pressed.
4. An enemy icon must be immediately adjacent to your chosen 
   army or naval icon.
   
MOVING FROM TACTICAL TO STRATEGIC LEVEL
Before you can change levels the following must all be true:
1. About 2 minutes must have passed.
2. The "Copy" or the "Shift Lock" keys (BBC) - "W" or "U" keys
   (SPECTRUM) must be pressed.
   
KEYBOARD CONTROLS (BBC)
Direction  Central Powers        Entente Powers
Left       A                     L
Right      S                     +
Fire       D                     *
Up         2                     >
Down       X                     ?
Key        Strategic Level       Tactical Level
P          Pause game and give   Pause game
           points count          
Return     Restart game          Restart game
Escape     Record game and edit  None
           (during pause)        
Copy       Entente Powers move   Entente Powers move
           from tactical to      from strategic to 
		   strategic level       tactical level       
Shift Lock Central Powers move   Central Powers move
		   from tactical to       from strategic to
		   strategic level        tactical level

KEYBOARD CONTROLS (SPECTRUM) : REDIFINABLE)
Direction  Central Powers  Entente Powers
Left       N               Z
Right      M               X
Fire       J               S
Up         Y               Q
Down       H               A

Key             Strategic Level       Tactical Level
Space or Break  Pause game            Pause game
W               Entente Powers move   Entente Powers move
                from tactical to      from strategic to 
		        strategic level       tactical level       
U               Central Powers move   Central Powers move
		        from tactical to       from strategic to
		        strategic level        tactical level
9               Shows entire strategic
				map
8               Pauses game
0               Returns to main menu		   

ONE OR TWO PLAYER GAMES
If both players agree a rapid move from the tactical level to the
strategic level, then this can be achieved by simultaneously pressing
the "Copy" and "Shift Lock" keys (BBC) - and "U" keys
(SPECTRUM). Two players may play the game, using keyboard or
There is an option for a single player to take the
part of the Entente Commander, against the computer, which plays
on the side of the Central Powers.

Pressing "1" for player 1 or "2" for player 2 toggles between
strategic and tactical, if the cursor is over a unit adjacent to an
enemy unit and the appropriate time has elapsed.

SYMBOLS
At the strategic level,the following abbreviations are used to describe
the strength of the Armies and Fleets. (Strength 1-10 points).

Mor = Morale (1-10)
Mun = Munitions (1-10)
Art = Artillery Units (1-10)
Mac = Machine Gun Nests (1-10)
Inf = Infantry Units (1-10)
Bat = No. Battleships (1-10)
Cru = No. Cruisers (1-10)
Abd = Army Aboard Fleet (Y/N)

Strategic Level 
BBC Spectrum
A    *graphic*	Armies	Each about
                        7500-300000 men.
F    *graphic*  Fleets  Each about 1-40 vessels.

Tactical Level
All versions
	*graphic*	Infantry			Strength 1-10. Each
									about 6000-60000 men.
	*graphic*	Machine Gun Nests  	Strength 1-10. Each
	                                about 1000-10000 men.
	*graphic*	Artillery       	Strength 1-10. Each
	                                about 500-5000 men.
	*graphic*	Battleships       	Strength 1-10.
									Each about 1-5 vessels.
	*graphic*	Cruisers         	Strength 1-10.
									Each about 1-5 vessels.

Other symbols (S = Strategic T = Tactical)
Red    - [][][][]	Industrial Areas (8) Towns (T)
Yellow - [][][][]	Trenches (T)
Yellow - *graphic*	Mountains (S & T)
Yellow - *graphic*	Forests (T)
Blue   - *graphic*  Neutral Countries (S & T)

LOADING INSTRUCTIONS

Spectrum 48/128 - LOAD""
BBC Disc        - SHIFT/BREAK

