LOADING INSTRUCTIONS

Spectrum 48k/128
   Type LOAD "" then press ENTER on the keyboard
Next press play on your cassette player

Commodore 64/128
   Press SHIFT and RUN/STOP on the keyboard
Then press play on your cassette player
   Disc Users should type LOAD "*",8,1
Then press RETURN


** DESTINY CLUB **
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   The address to wite to is...
DESTINY
Lamerton House, 23a High Street, Ealing
London W5.

OBJECTIVE
Catch the YETI. To accomplish this you must cover territory that is
normally forbidden to outsiders. You have at your disposal, The famous
LEE ENFIELD rifle and a limited supply of grenades.
The YETI will tease you to the fourth level where, after an exhausting trek
through snow blistered terrain, numerous encounters with sullen
BUDDHAS and mystical wonders attacking you, you will be in a rare
position to snare it. Following your sixth sense to overcome all obstacles.
The player starts the game with three lives, ten grenades and fifty rounds
of ammunition. Body temperature is at maximum and he has no SHIELD.
The game is over when all lives are lost or when the YETI is caught.

MENU
On loading, you are presented with four options.
1. KEYBOARD CONTROL (this will use pre-defined keys)
2. KEMPSTON         (joystick control)
3. DEFINE KEYS      (for use with option one or SINCLAIR
                    INTERFACE)
4. HIGH SCORES      (this displays the current high scores)

On loading keys are set to the following:
LEFT  ("N" key)
RIGHT ("M" key)
JUMP  ("S" key)
DOWN  ("X" key)
FIRE  ("A" key)
The firing of grenades is achieved by holding the fire key down slightly
longer than when firing the rifle.
The player can pause the game via the ("P" key).

STATUS
The status field shows the current score, lives remaining, grenades left,
ammunition and the current temperature of our hero. The state of your
SHIELD (on or off) is shown, once one has been picked up.

USEFUL FACILITIES
1. SHIELDS
which protect you from all harmful obstacles except craggy
spikes and lightning bolts. Shields are picked up en route
and they are indicated by the changing colour of our hero.

2. EXTRA AMMUNITION
can be picked up that replenishes your supply upto a
maximum of fifty shots.

3. GRENADES
can be found that are added to your supply upto a maximum
of ten.

4. A MYSTICAL FLUID
can be picked up with restorers our hero's body temperature.

5. A SKI-BIKE
can be found which makes your progress much easier.

THINGS TO WORRY ABOUT
1. MYSTICAL BUDDHAS
that protect the pathways. These fling lightning bolts into your way and
kill instantly. (Shields provide no protection from this). Use your
grenades to obliterate them.

2. MAD MEANDERING MONKS
which comes straight for you. As you shoot them they will change colour
until they've been hit three times and then they will die.

3. PROTRUDING SPIKES
from which you have no protection at all.

4. MYSTICAL WONDERS
which come in many forms and ways. They'll get you unless you shoot
them first!

5. CREVASSES
in the surface to be wary of.

6. TRANSCENDENTAL CURIOSITIES
that deal out death and destruction.

HINTS AND TIPS
Collect shields to protect you as you negotiate difficult sections. Find the
SKI-BIKES because they'll speed up your progress.

£30,000 YETI COMPETITION
   To be considered for the competition, entrants must write a
description in no fewer than 50 words of what they think the Yeti looks
like, and why it has evaded capture so far, the best description being the
winner.
   Postcards should be sent to Destiny Software, Lamerton House,
23 High Street, Ealing, London, W5 5DF.
Competition closes 30/7/1988.
