YIE AR KUNG FU

Its program code, graphic representation,
and artwork are the copyright of Imagine Software
(1984) Limited and may not, be reproduced, stored,
hired or broadcast in any form whatsoever without
the written permission of Imagine Software (1984)
Limited. All rights reserved worldwide. Yie Ar Kung Fu
runs on the Spectrum 48K and Spectrum +.

THE GAME

Yie Ar Kung-Fu is a text of skill development in the
traditional Martial Arts. It features Oolong in his
attempt to become a Grandmaster in the ancient
skills in honour of his father, a kung-fu master
before him.
Your ultimate goal is to become a grand-master but
to achieve this you must defeat a variety of
opponants each more deadly than the last. They are
armed with differing skills and weapons and must be
overcome with a combination of 16 different attack
moves.
The controls are by means of joystick or keyboard 
which is user definable) and the game has a one or
two player option.
The fun and excitement of Kung-Fu is about to begin
as you face your foe. Your honourable opponents
are...
BUCHU - A huge kung-fu fighter who can attack by
flying through the air.
STAR - A beautiful girl warrior who is expert at
throwing deadly stars or SHURIKEN.
NUNCHA - Master of the NUNCHAKU - beware his
reach.
POLE - Attacks with the ancient rod or BO.
CLUB - ...This fighter is armed with a shield to deflect
your blows and a club to strike back.
FAN - Another female adversary, this time an
exponent of the NINJAFAN.
SWORD - Sword carrying apponant, a firesome and
deadly foe.
TONFUN - Skilled in the art of fighting with flailing
sticks of TONFA.
BLUES - The Kung-Fu master himself, has all the skills
and moves of Oolong, but faster. If you can win this
final battle you truly will become a Grand Master.

LOADING

Type LOAD "" <ENTER> [Note there is no space
between the two quotes]. The " is obtained by
pressing SYMBOL SHIFT and the P key simultaneously.
For further instructions consult chapter 6 of your
manual. Now press PLAY on the recorder. The screen
message should appear and the game will load
automatically. If this does not happen try adjusting
the volume and tone controls up until loading takes
place.

CONTROLS

Oolong is controlled as follows:
Joystick control plus FIRE button creates the attack
moves. SPACE bar switches between KICK and
PUNCH.


JOYSTICK

 DIAGONAL JUMP    JUMP     DIAGONAL JUMP
          LEFT \    |    / RIGHT
                 \  |  /
                   \|/
          LEFT -----+----- RIGHT
                   /|\
                 /  |  \
               /    |    \
                  DUCK

KEYBOARD
Key controls with out the FIRE key
pressed emulate the joystick controls.
The keyboard control substitutes are
indicated on each move as the KEY
LETTER, but can be redefined if
required. The S key represents FIRE.

CAPS SHIFT - Pause
BREAK - Return to Menu
SPACE - Restart

ATTACK MOVES

W (UP)           FLYING PUNCH    FLYING KICK
E (UP+RIGHT)     LEAPING PUNCH   HIGH KICK
D (RIGHT)        LUNGE PUNCH     ROUND HOUSE KICK
C (DOWN+RIGHT)   LUNGE PUNCH     ANKLE KICK

KO METER                         When KO meter reaches 0
                                 player is knocked out

The attack moves are illustrated above and the KO
meters for you and your opponent indicate the
state of play at each level. You have 5 lives to begin
your task...GOOD LUCK!

ANKLE PUNCH    LEG SWEEP       X (DOWN)
STRIDE PUNCH   GROUND KICK     Z (DOWN+LEFT)
LACE PUNCH     RISING KICK     A (LEFT)
HOOK PUNCH     SWOOPING KICK   Q (UP+LEFT)

STATUS and
SCORING

On screen scoring indicates your current
score the high score and number of lives
you have remaining. Bonus life is
awarded at 20,000 points and the score
for each move is as follows.

FLYING KICK                  2000
FLYING PUNCH                 2000
ROUND HOUSE KICK             500
LUNGE PUNCH                  500
LEG SWEEP                    500
GROUND KICK                  1000
RISING KICK                  1500
HOOK PUNCH                   1500
ANKLE PUNCH                  1500
STRIDE PUNCH                 1500
LEAPING PUNCH                1500
LUNGE PUNCH                  1000
FACE PUNCH                   500
ANKLE PUNCH                  1000
SWOOPING KICK                1000
HIGH KICK                    1000

HINTS and TIPS

* Seek and attack opponent's weak point.

* Remember Oolong can jump over his foes and put
  them offguard.

* Try hit and run tactics and keep your distance from
  armed opponents.






YIE AR KUNG FU

Yie Ar Kung Fu is a trademark of Konami Limited.

Produced by D.C. Ward

Konami
1985 Imagine Software (1984) Limited.

-------------------------------------------------------------
Document created by rstuart@ukonline.co.uk on 11th Dec 99 for
World of Spectrum: http://www.void.demon.nl/spectrum.html
Re-edited Robin Stuart's work to create the original Imagine
instructions by Frode Tenneb, 20050821.
