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Zip-Zap
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Document created by rstuart@ukonline.co.uk for
World of Spectrum: http://www.void.jump.org

HALLUCINOR: An unexplored planet only recently discovered in the Spectralia
Star System. Probe investigation records massive life readings and earth
normal gravitational and atmospheric conditions. The planet has been marked
for immediate priority colonization subject to clearance by robot team
Prelim-0484. A simple job they said, exciting but not at all dangerous they
said. I mean things were O.K. for the first couple of months. There
certainly wasn't much guarding to do. If a native did appear, a quick
warning blast from my laser blast would send it scurrying away, but then
...As soon as the whole of the Tele-Portal network was powered up, they
attacked, we guards tried to stop them but there were just too many of
them... and now there's only me left, my control circuitry is damaged, I
can't switch my motors off, so the only thing I can do to slow down is to
slam the brake units on, but that doesn't do much good.
I must pick up the fuel cells and go through the Tele-Portal to soak up
some more energy, it's running so low, so tired...
OH NO!!! Here they come again... H-E-L-P!!!!

How to Play Zip-Zap:
The object of the game is to survive through as many sectors (levels) of the
planet "Hallucinor" as possible. You must steer the runaway robot through
the fuel cells to pick them up. After passing through one it automatically
moves to its position around the Tele-Port so that it can provide power to
activate the Tele-Portal. The Tele-Portal must be fully energized with all
four fuel cells in position around the Tele-Portal so that you can be
transported to the next sector. To be transported you simply steer the robot
through the centre of the fully energized Tele-Portal. The Tele-Portal will
automatically come down and transport you to the next sector. Use your
laser blaster to defend yourself against the attacking aliens. The brakes
can be used to reduce your speed by about one third enabling you to turn
in a smaller circle to avoid the aliens. You start with 99 units of energy
in your storage batteries. Energy is used up slowly travelling around but
should you collide with an alien your shields will automatically be
activated using up to 10 units of energy. 10 units of energy are generated
when you travel through the Tele-Portal to the next sector. There is a
bonus of 99 which decreases steadily until you are transported through the
Tele-Portal, at which time the bonus showing is added to your score. As you
travel through more and more sectors of the planet, the aliens become more
and more vicious and intelligent... so beware...

THE TOP STATUS LINE: The top line shows from left to right - the number
of sectors you have survived so far, the current bonus, the score so far,
the high score. In addition the second line indicates the amount of energy
remaining in your storage batteries.
SCORING: Your score for each alien destroyed is equal to the sector
number you are on i.e. 3 points per alien on sector 3, the bonus will be
added to your score at the end.
HOW TO CONTROL YOUR ROBOT: There are a large number of keys which may be
used. You should choose the combination with which you feel most comfortable.
ROTATE LEFT: The keys to rotate left are all on the bottom row of the
keyboard. Beginning with CAPS SHIFT every alternate key may be used. That is
CAPS SHIFT, X, V, N, SYMBOL SHIFT.
ROTATE RIGHT: The remaining keys on the bottom row may be used to rotate
right. That is Z, C, B, M, SPACE.
BRAKE: Any of the keys on the second row may be used to slow down.
FIRE: Any of the keys on the third row may be used to fire.
TO COLLECT FUEL CELLS: Simply pass through them with your robot. Doing so
reactivates their natural attraction to the particular Tele-Portal that they
were designed for and (after a quick zip through hyperspace) they will
automatically by positioned around the Tele-Portal.

LOADING: Place the cassette into your tape recorder with the printed side
facing upwards. Ensure that a lead goes from the EAR socket on the SPECTRUM
to the EAR socket on the recorder and that the MIC socket is disconnected.
Rewind the tape to the beginning. Type one of the following: LOAD "zipzap"
<ENTER>. The word LOAD is obtained by depressing the J key, and the quotes
by depressing the SYMBOL SHIFT and P keys simultaneously. <ENTER> means to
press the key marked ENTER. Also note that there is no space between the two
quotes in this method. Press play on the recorder. If loading is successful
a flashing message will appear on the screen after seveal seconds. The
process is entirely automatic from there on. If problems are expected
adjust your volume control and/or try again or re-read chapter six of your
introductory manual. Zip Zap will only work with a 48K ZX SPECTRUM.

GAME DESIGN & SOFTWARE by Ian Weatherburn
GRAPHIC DESIGN by Steve Blower.

Zip-Zap (C) 1983 by Imagine Software. The game Zip-Zap, its program code,
game mechanics, audio-visual presentation and documentation are protected
by National and International copyright laws. All rights of the author and
owner reserved worldwide. Zip-Zap is a registered trademark of Imagine
Software.
