Ace 2088 (Cascade)
Typed up by Blughes
--------------------------------------------------------------------------------

ACE 2088

THE SPACE-FLIGHT
COMBAT SIMULATION

PLAYER'S GUIDE
C64 CASSETTE AND DISK
SPECTRUM CASSETTE

ACE 2088 PLAYING
INSTRUCTIONS

LOADING ACE 2088

1.	Set up your computer system as detailed in the instruction booklets
	that accompany your computer, and connect to your TV or monitor. Ensure
	that any cartridges or peripherals (such as disk drives, cassette players,
	printers etc.) are disconnected from your computer. Failure to do so may
	cause loading difficulties. (if your computer has a built-in disk or cassette
	drive you will not be able to disconnect the built-in items, but ensure that
	any other peripherals are disconnected).
	
2.	Spectrum Cassette

	Load""
	
3.	Commodore 64 Cassette

	Hold SHIFT press RUN/STOP
	
4.	Commodore 64 Disk

	Type LOAD and press RETURN
	
The colonised sector of galaxy M1771 contains 32 star systems with 3 to 4
inhabitable planets in each, making a total of 118 colonies. Starting in orbit
around Star Phi Xi-8 planet (PhiXi-8/4) you must liberate every planet from
the oppressive enemy forces. At the same time, rebels left on the planets
before the occupation may attack the enemy bases or even be successful in
defeating the hostiles and recapturing their own planet.

There are 2 distinct sections to ACE 2088.

Section 1 - Deliverance:

The panel which represents the Deliverance command console has 3 main
displays.

1.1 - CRT display. This gives a graphical representation of the data
being processed by the main computer.

1.2 - OPTION selector. This display is located in the bottom right of the panel
and can be changed by moving the input device up/down. Press FIRE to
select the current option. All of the options are self-explanatory and easy to
use.
(Note: EXIT returns to the main OPTIONS directory.)

1.3 - LOCATION display. This can be seen in the top right of the panel and
shows the current star system and planet number.

Two other displays are also present.
ANCILLARY Data.This display is middle right on the panel and shows textual
data not displayed on the CRT.

MESSAGE line. Shows any in-coming messages and status changes.

Section 2 - ZIELGLER ll FIGHTER:

Deliverance was initially equipped with a complement of 7 Ziegler ll Assault
Craft lZACl but dogfights and accidents have reduced this number to 3. They
are not as agile or fast as the Oppositions interceptors but are far better
armed and defended. Capable of carrying 8 long range Fire & Forget Fissile
Missiles, 8 Hear launching point defence missiles and 4 fusion bombs they
can have extra Hi-Shielding added and a Rapid Recharger fitted to the Anti
Matter torpedo system.

Fighter controls are as follows:

For UP/DOWN, LEFT/RIGHT and FIRE, use joystick 2 on the C64 and either
KEMPSTON, SINCLAIR or KEYBOARD [Q.A.0.P,SPACE] on the spectrum.

'FIRE' either fires the pulse cannon OR the selected weapon.

'L' arms the long range missile.
'R' arms and fires the rear launched missile.
'T' arms the Anti Matter Torpedo.
'+' increases fighter speed.
'+' decreases fighter speed.
'M' initialises Auto Pilot and returns fighter to 'Deliverance'.
'N' plots a course for the nearest planet and manoeuvres the fighter onto course.
'W' toggles between the Scanner and Weapons Status display.

When you come within warp range of a planet the auto pilot overrides
control and heads straight for the planet, thus avoiding ground-based
defence lasers which would rip your ZAC to pieces in seconds.
When in orbit around a planet 'B' arms the bomb aiming system. An arrow
appears next to the clock display showing the direction to the nearest enemy
ground base, when you are directly on course this changes to an Up Arrow.
As soon as the base comes within range the scanner changes to a bomb sight
and displays the target moving at high speed towards you. (On the
Commodore version the targeting graticule changes and displays the target
site). Press 'FIRE' when this is in the centre of the sight and you will score a
direct hit. Pressing 'FIRE' before this will cause a premature bomb release.

When all the bases have been destroyed, a message will appear to confirm
this and to show how many weapons you have captured. Auto-Pilot will then
engage and boost you away from the planet.

To play this game you will need nerves of steel, a steady hand and lightning
reactions as well as a fixed determination to rid this galaxy of the alien
invaders, then and only then will you be able to call yourself 'ACE'.
