﻿1. INTRODUCTION

   The evil chips and the hideous circuits of BYTE welcome you to this new adventure game. The

   object of this game is to travel through a three dimensional maze and to find ten computer circuits

   in order to build a computer system and then find home.

   To prevent you from completing your mission the mighty computer BYTE has sent his many

   monsters to kill you.  Your mission is, therefore, to build the system and to escape alive.  You will

   have to use common-sense and act fast in order to survive in this game.  LUCK will not be the

   only reason for your success or defeat.  You may choose between seven skill levels depending

   on your capabilities.  In addition to the circuits there are other 'treasures' to be found - a map, an

   estimate circuit and various tools that can help you find your way around the maze.

2. OBJECTIVE

   To build a computer system and return home alive.  Home is Room 1.1 at level 1.

3. COMPUTER SYSTEM

   A computer system will be complete when you have collected the following circuits:-

   1. COBOL Compiler		6. SERIES Interface

   2. FORTRAN Compiler		7. TELETEXT Module

   3. RPG Compiler		8. PRINTER

   4. PASCAL Compiler		9. MONITOR

   5. PARALLEL Interface	10. DISC DRIVE

   These circuits are spread randomly around the maze in boxes, caches and other hiding places.

   However, since life is not that easy, some of the hiding places will have evil circuits which will

   weaken your tracts culminating in your possible death.

4. COMMANDS

   You control your movements and actions by entering one and two letters, abbreviations of the 

   basis adventure game commands.  Nonetheless, there are some new commands which allow

   you to get around the new 'MONSTERS' and 'OBJECTS' found in the game.  If you feel lost, type

   in 'h' and the explanations of the commands will be displayed as follows:-



a. Movements

   s - go south			ne - go north east

   n - go north			nw - go north west

   e - go east			se - go south east

   w - go west			sw - go south west

   u - go up			 d - go down

b. Commands

   o - open a box etc.	       e.s - estimate objects location.

   p - pick an object.               (with estimate circuit)

       (from an open box)       ru - run away or escape.

   c - challenge a monster.      f - fatalize the monster.

   r - read using map.               (beware this does not always work)

   r - computers telepathy.    s.a - save position in game.

       (use with teletext modem) l - load old games position.

   h - HELP

NOTES 1. To estimate you need the estimate circuit.

      2. To read you need the map.

      3. To telecommunicate you need the teletext module.

      4. Fatalize is not totally random so beware.

      5. Before picking an object you must open the box.

5. SKILL LEVELS

   Basically, each level is twice as hard as its previous phase with the exception of level one which

   is very easy compared with level two.  In addition, you will become more vulnerable as a target for

   the monsters in their drive to hit you physically and hurt you spiritually.  The first level is designed

   for the beginner who wishes to have a mild introduction or an easy game.  The higher the level of

   difficulty, the higher the number of rooms, monsters and evil circuits, whereas the number of

   'healthy' circuits dwindles.  Level 1 has 27 rooms, Level 2 has 64 rooms and Levels 3-7 have

   125 rooms.

6. MAP

   If you have the MAP you may obtain a read out of the MAP on the level you are on.  Co-ordinates

   used on the MAP for the position of a room are x,y ie. column, line.

7. SELECTION OF A COMPUTER SYSTEM

   You may select any one of the ten micros to represent you in this venture into darkness and

   hopelessness.  Each micro has its advantages and disadvantages but cheap micros are weaker

   than expensive ones.  You can enhance your computer system initially by purchasing extra

   facilities.

8. TRAITS

   Instead of the normal traits found in a mediocre adventure game, there are new categories in this

   game

   1. SPEED (0-7) Mhz

   2. RAM level (0-1000) Kbytes

   3. ROM level (0-100) Kbytes

   4. LINGUISTIC level (0-200) IQ

   5. EXPANSION level (0-18) slots



   Well, the rest is for you to find out - after all this is an ADVENTURE game...

   We wish you luck - you'll need it!

