CORPORAL STONE

(Zenobi Software)



Spectrum 48K/128K+2





The Story So Far ...



"Breep! Breep!", the piercing tones of the phone

wake you from your slumber. "Breep! Breep! Clunk!"

You fumble for the receiver in the dark and knock

it to the floor. Wearily you lean out of bed and reach

down for the fallen receiver, before picking it up

and placing it to your ear.



"Hello Stone, is that you?" ... the voice of your

superior officer barks down the phone. "Yes, what

do you want?" you reply.



Your superior officer then goes on to relate his tale

and to inform you of the task in hand ... It seems

that all trace has been lost of the corporal in charge

of the special investigation at the new Hexagon Centre

in district 4 and that all radio contact with him has

ceased. You are instructed to go in there and find out the cause of these problems and,

if possible, put them right. The officer informs you that things look a mite dangerous

but you	are to use your own initiative in order to get the job done. However, if things

get too hairy, then you are to get out and seek assistance. He goes on to say that if it

was up to him, and him alone, that YOU would not be the one chosen for the mission ...

Especially considering your last "mistake" and the problems caused by that. However, the

decision to send YOU in was one that had been taken by higher authorities than him.



You realise that this might be the opportunity to clear your name, and jump at the chance

to prove yourself. "Yes sir! Thank you sir. I will drive there straight away." you yell

down the phone and slam the receiver back on to its stand before leaping to your feet

and getting dressed.



Over numerous cups of coffee you pore over the files on the Hexagon Centre and cannot

help but wonder at the great number of "strange occurrences" that have been logged in the

past couple of months. There was even

one old man who had reported seeing some

sort of strange alien being outside of

the bookmakers on the ground floor of the

building - not to mention the sightings

of some little "wooden" people in the

vicinity of the toy shop. You also wonder

what has happened to your colleague and

best friend who had been carrying out the

investigation, but the recent events are

soon washed from your mind by enthusiasm

for the task in hand and you push all the

worries to the back of your mind and set

out on the journey to the Hexagon Centre.



Five hours and one puncture later, you

arrive at the impressive building and

enter the underground car-park, mindful

of the dangers that could well lie ahead

of you ......





NOTES



Written with the aid of "THE QUILL", this game will accept most standard commands. It

will also allow you to store a "saved" position to memory, but for a more permanent record

of your progress always use the standard routine of saving to tape.

