Zenobi Software
Adventures

DEEK'S DEEDS

Down through the years it has been the way of things that some poor unfortunate
has been, for want of a better word, lumbered with some onerous task. Generally
something that anyone with a modicum of sense would have skilfully avoided and
most certainly something that any sensible person would have declined at the
slightest opportunity. However there are always those individuals who either
cannot see the pitfalls to be encountered or else just do the job for the sheer
heel of it ..... for these souls there can only be pity, for such tasks usually
involve great hardships and immense dangers. There is always the consolation
that should they succeed they will become 'HEROES' but on the other hand
failure will almost certainly result in, at least, their efforts being forgotten
and their names only being mentioned in quiet whispers in the darker corners of
the taverns of this land.

Such was the task that was to become known as "DEEK'S DEEDS", a task so awesome
in its scale that even such legendary heroes as Ramsbottom Smith quivered in
their boots and slunk off whenever it was mentioned. However every age has its
ultimate hero and DEEK McDEEK was the one for this time. Armed with only a
selection of five 'useful' items, DEEK must make his way back through time to
the Medieval age and once there utilise all his undoubted skills to rid Acton
Trussell of the evil "REG THE BAD" ... local 'head honcho' and part-time pet
torturer.

Such was the brief laid down by the 'powers-that-be' at RETROCHRONE, the
establishment that young Deek had just joined. An organisation dedicated to
ridding the 'Past' of evil, disease and Mike Yarwood (in that order). So set out
now, along with young Deek, to those thrilling days of yester-year and see if
you can assist him to dispose of the evil "REG THE BAD" and make Acton Trussell
a safer place for hamsters and gerbils alike.

NOTES
-----
At the start of the game you will be shown a list of NINE objects that Deek may
take with him through the teleport, so choose wisely as only the CORRECT five
will enable you to complete the task in hand. Choose the wrong items and you
will have as much chance of surviving as a chocolate fireguard on a cold
winter's evening ..... (well almost true!!)

Owing to the fact that this tale is set in Medieval times, there is no RAM SAVE
option, instead you will just have to resort to the more antiquated SAVE and
LOAD to store and recall your game positions .... a tape deck and a blank tape
would also come in very useful!!!

This game will recognise most commands, or at least the ones that its author
could think of and spell correctly. Any others may be tried but the management
deny any liability in case of unforseen consequences ... you have been warned!!

Abbreviations = L-Look, I-Inventory, G-Get, X-Examine.

Spectrum 48K/128K+2
