DIABLO
(Zenobi Software)

Spectrum 48K/128K+2


The research vessel "Discoverer", Earthward bound
after a six month expedition to the Edanus Star
System, ploughed silently through the black void of
space. She appeared normal, her engine quiet, all
systems apparently functioning normally, yet there
was something not quite right. Apart from the fact
that the "Discoverer" had been lost to Earth some
seven months previously, strange mis-shapen figures
flitted past the windows - silhouetted in a dull
eerie light, whilst the vessel herself was surrounded
by a strange halo of orbiting debris. Suddenly the "Discoverer" had her ghostly solitude
rent asunder by the arrival of two sleek starfighters who had been on a routine patrol of
this sector. Surprised by her presence they flew closer to the hull, surveying for damage
and attempting to communicate with the crew when, without warning, the wingman screamed
in cold terror and, closely followed by his bemused flight leader, veered away from the
ship and streaked Earthwards in a state of panic, leaving the "Discoverer" to the quiet
solitude she had known for so many months.

Some weeks later, after a ten hour flight through hyperspace, the BCIS
shuttle docked with the "Discoverer". On board the shuttle a small "recon"
team, led by Captain Payne, prepared to board the "Discoverer". Payne gave
the order to open the hatch and a strange stale smell permeated the
shuttle ... it reminded Russell of something but she was not quite sure
what. Just then Captain Payne noticed that Lawson was missing ... somehow
he must have entered the "Discoverer".


NOTES ... This game will accept all the standard commands but it also supports some
more unusual ones such as ...
OOPS ... Go back ONE move.   AGAIN ... Repeats last command.   COMPASS ... Displays
exits in normal compass directions.   SHIPBOARD ... Displays exits in the form of PORT,
AFT etc. (this is the default mode)   CONTROL ... Use this, in conjunction with the name
of the character you wish to control, in order to change characters.   RADIO ... Use
this command to communicate with characters not present at your location. This game will
also accept such inputs as GET ALL, EXAMINE ALL and DROP ALL; whilst TEXT will turn the
graphics off and PICTURES will turn them back on again.

Use RAMSAVE and RAMLOAD to store a game to memory but always use the normal SAVE and LOAD
to store a more permanent record to tape.

The 128k version will allow the player to instruct another character to SEARCH the ship
as well as to FOLLOW any other character; eg. SAY TO RUSSELL "FOLLOW LAWSON".

The 128k version of this game will not operate correctly on a +3 computer in 128k mode.
Therefore if you have a +3 it will be necessary to load the 48k version into it in order
to play the game ... We apologise for this ... beyond our control ... honest ...... !!!!

[See the scanned instructions for a schematic of the spaceship on side 2]
