[ Diablo came with two manuals, the Player's Guide and the

  Investigation Dossier. This text files contains both. The Guide

  seems to have been mostly typewritten; the Dossier was apparently

  printed on a matrix printer. There were also a few headers and

  titles done using what looks like decals, a few hand-drawn

  diagrams, and some parts of screen shots.

  In this plain text transcription, the layout has been kept as it

  was much as possible, including the different line lengths. The

  diagrams have been (badly) rendered in ASCII art. The screen shots

  have not, but they can easily be displayed by CONTROLling each

  character in turn.

  All in all, it was a far from bad feelie package for a 1980's

  home-written game, even if the grammar is wonky in places. ]







      It was bred to kill, now it's loose....





                      DIABLO!









                  PLAYER'S GUIDE.



















  SPECTRUM



                      DIABLO!



       INTRODUCTION



   By the twenty second century man has spread far

beyond the confines of our Solar System, the new

colonies controlled by the corporations, themselves

regulated by the International Corporate Council

(said by the more cynical to be the real planetary

government).



   So profit orientated are these colonies that

many have rebelled, the so called 'Break Away'

colonies who fight for their independance



   Under prompting (and some say command) from the

I.C.C, the national governments of Earth mobilised

their forces under a UN flag, instigating what may

be considered the first galactic war as Earth forces

battled succesfully to regain the lost colonies

until only a hard core remains, bitterly resisting

all efforts to oust the rebels.



   However these events only set the scene to the

background in which this interactive story takes

place and has nothing to do with the mysterious

reappearance of a 'dead' ship or the events which

will follow in the game - or do they?





The game.

DIABLO was written and programmed by Mark Cantrell

using the Professional Adventure Writer from

Gilsoft International Limited. Copyright(C)1988

Mark Cantrell. All rights reserved.



Loading the Game.





      Spectrum I28K/+2 version.



I: Insert the correct tape into the cassette

   recorder and if necessary rewind to the

   begining.



2: Reset the machine to clear any junk from memory

   and make sure the TAPE LOADER option is high-

   lighted on the main menu before pressing ENTER.



3: Press PLAY on the cassette recorder.



4: The required section of DIABLO I12K should now

   LOAD and RUN.



      Spectrum 48K/+ version.



I: Insert the cassette (side 4) into the cassette

   recorder and wind on to the start of the correct

   section.



2: Ensure the cassette leads are correctly

   connected before typing LOAD "" and pressing

   ENTER.



3: Press PLAY on the cassette recorder.



4: The required section of DIABLO 48K should now

   LOAD and RUN.



Should the game fail to load then adjust the volume

or tape head alignment and try again.



 Storyline.



    The research vessel Discoverer, bound Earthwards

after a six month expedition to the Edanus system,

ploughed silently through the black void of space,

she appeared normal, her engines quiet, all systems

apparently functioning normally, yet there was

something not quite right, apart from the fact that

the Discoverer had been lost to Earth some seven

months previously, strange mis-shapen figures

flitted past the windows while the vessel herself

was surrounded by a strange halo of orbitting

debris.

   Suddenly the Discoverer's ghostly solitude was

broken by two sleek starfighters on routine patrol

of that sector, surprised by the Discoverer's

presence they flew close to her hull, surveying for

damage and attempting to communicate with the crew

when, without warning, the wingman screamed in

cold terror and , closely followed by his bemused

flight leader, veered away from the ship and

streaked Earthwards in a state of sheer panic,

leaving the Discoverer to the solitude she had

known for many months....





   Captain Payne walked briskly towards the door of

the Interstellar Shipping Coordinator's office, he

was just about to knock when the secretary looked

up from filing her nails and said "Mr Mcbride said

you should go right in Sir." before once more

tending to her nails. Payne mumbled a brief reply

and wondered if secretarys ever did anything other

than file nails as he entered the office.

   "Ah! Good morning Captain, have a seat." said

Mcbride while pointing to a row of seats positioned

before his desk.

   "Can we get down to business?" replied Payne

curtly who didn't like big fat executives like

Mcbride, particularly those who have him called

back from leave early, "What's this all about? We

have no authority over civilian shipping so I can't

see what you want with me!"

   Mcbride stood up and went to look out of his

window, an action Payne was sure meant he would not

be told exactly what was going on, "I'm sure you



recall the E.S.S Discoverer? She went missing seven

months ago after a research expedition to Edan III,

we lost all contact with the vessel and assumed she

had been destroyed!"

   Payne looked puzzled "What's this got to do with

the military? Ships often disappear, space is a

dangerous place!"

  "The Discoverer reappeared on course last week,

a routine patrol found her, they failed to

communicate with the crew, either they are dead or

have been incapacitated in some way. One of those

pilots is on sick leave at the moment, claims he

saw the Devil beckoning to him from the Discoverer!

Apparently the doctors diagnosed 'Space Fatigue' so

I wouldn't pay any heed to that 'devil' rubbish, he

was long overdue for leave anyway." replied

Mcbride.

   At last Payne understood the reason for his

presence, "So you want me to go aboard the

Discoverer and find out what happened? But why not

a civilian investigation team using your own

people? Or do you think the Discoverer has been

ransacked by pirates or commandeered by terrorists

to mount an attack against us?"

   Mcbride returned to his desk and took out a thin

folder from a drawer, "You're quite right, we want

you to find out what happened and if necessary to

bring back the ship. Your team comprises mainly of

military personel except for a Doctor Russel and a

civilian named Lawson. The Discoverer's

disappearance may be due to pirates or rebels but

it's more probably due to an alien viral infection,

your job is to add a bit of... security!"

   Payne opened the folder and examined the brief

amount of information on his fellow team members.

"Who is Lawson and why is he a member of the team?"

he asked as he noticed the total lack of

information within his profile.

   "Lawson... er, we don't know! As far as we can

tell he's just a civil servant, he was forced on us

by higher authorities so I don't think we'd better

argue, though it may be a good idea to keep an eye

on him."

   "Hmmm... right. Where's the Discoverer now?"



asked Payne.

   "Well she's about three weeks away at sub-light

speeds. She's quite an old design and was due for

a refit after this voyage, every so often she has

to return to sub-light speeds to rest her drive

motors. She's in just such a rest period now. Read

the dossier, you'll find all the information in

that. There's a shuttle waiting for you on the

launch pads so you'll be leaving right away. You

and your team will need to work fast, it can't be

much longer before she re-enters hyperspace. Good

luck and goodbye!" finished Mcbride.



   After a grueling ten hour flight through

hyperspace and a nights recuperation, the BCIS

shuttle docked with the Discoverer. Payne ordered

the access hatch to be opened, allowing the

strangely stale air of the ship to mingle with

that of the shuttle, air like that of a tomb. It

was then that Payne noticed one of his team was

missing, somehow the mysterious Lawson had entered

the Discoverer!







Screen Presentation



   The display for DIABLO is split into a number

of 'windows' to display the various sections of

the location text and responses. The picture

window and the character window are fixed, they

remain on screen with all text and input scrolling

off screen underneath them. The character display

window will inform you which character you are

currently controlling by displaying his/her

picture and their name.

   The text window displays the location text and

the responses to player input, long player input

lines (which are formatted on entry) will intrude

upon the main text area eventually causing any

text so far displayed to be scrolled off screen.

   The location text is split into three sections,

the actual location text, the available exits

(which is printed in green upper case (CAPITALS)

letters)and, if there are any, a list of any

present objects.



                 ###############

+---------+    #####################

|Location |    #+------------+----+#  +---------+

|picture  |------>           |  <-----|Character|

|window.  |   ##+------------+----+## |display  |

+---------+   ##-------------------## |window.  |

+------------+## ================= ## +---------+

|Text window.|------->============ ###

+------------### ================= ###+------------+

             ### # _          <-------|Input window|

              ####################### +------------+

                ###################



    Fig I: The Screen Display.



   The object nouns/adjectives will be displayed

in magenta upper case letters within their object

text.

   The picture display can be turned off giving a

text only game. In this mode the display and

operation is as normal except the graphics windows

will be absent, being replaced instead by the main

location text.



 Instructions.



   The game's parser will allow the use of adverbs,

nouns, adjectives and prepositions within complex

chained commands or speech with other game

characters - as this subject differs between 48K

and I28K versions it will be covered later.

   Should the game ever pause and display 'MORE'

or 'PRESS ANY KEY' then read what is currently on

screen before pressing a key. The game is played in

realtime, that is things without you typing in

commands, ie characters moving, though the game

can be PAUSEd (note this command is classed as a

turn and so may prove dangerous or fatal in tight

situations).

   DIABLO features the rare (of not unique) option

of duel direction display - that is SHIPBOARD

(port, aft etc) or the more normal COMPASS (north,

south etc) directions. In both systems the mid-

point directions are displayed in the form PORT-

AFT for SHIPBOARD or NORTH-WEST for COMPASS etc.

These should be typed in as displayed though



substituting the '-' for a space. Directional

commands may be shortened to their first letter, eg

(N)orth, (S)outh, (P)ort, (S)tarboard etc. This

also applies to the mid-point directions, though

this time it is not essential to include the space

between them, eg (P)ort-(A)ft can be entered as

P A or PA.

   The I28K version also features a FOLLOW (char)

command which will allow the player character to

follow a PSI. This is an experimental routine and

so is not essential to the completion of this game.

Following characters can be aborted by holding down

a key or moving away from the character.









                  PORT, NORTH

                       ^

               _       |       _

     PORT-AFT   \_     |     _/ PORT-FORWARD

     NORTH-WEST   \_   |   _/   NORTH-EAST

                    \_###_/

  AFT, WEST <--------#####---->FORWARD, EAST

                    _/###_

                  _/   |  \_

   STARBOARD-AFT_/     |    \_  STARBOARD-FORWARD

   SOUTH-WEST          |      \_SOUTH-EAST

                       V

                 STARBOARD, SOUTH



    Fig 2: Directional commands (SHIPBOARD and

                                         COMPASS).



 Speech.



   Speech with other characters must be enclosed

within quotes ("") and the character must be

present. The RADIO command can be used to speak to

a character who is not present and takes the same

format as the SAY TO command.

   In the smaller 48K machine speech is limited to

the rudiments, ie FOLLOW ME, STAY or ASKing them

what they are CARRYING, therefore you will have to

alternate between the four player characters more

often.

   In the I28K version speech has been extended a

little further. It is possible to ask a character

where they are (this gives a more detailed response

than the 48K version), who is with them or tell

them to follow a character or move about the ship

by themselves (via LOOK AROUND or SEARCH). It is

also possible to instruct a PSI to move in a certain

direction though they may not actually want to do

that at a particular time. A PSI will also be able

to GET an object (but not from a container) and

GIVE that object to you or one of its comrades or be

instructed to do certain tasks such as operate the

airlock in deck one to cut down the need to keep

exchanging between the characters.

   You may directly control Payne, Erskine, Newson

or Russel. You will have to talk to the other

characters. Should your current character die then

the only allowed input will be OOPS or CONTROL

(char). A character's death will not halt the

passage of time (life goes on?) which may lead to

events over taking your fellow team members while

you are 'dead.' The OOPS command, if you are

fortunate, will let you reincarnate a dead

character. Once all the team members are dead then

naturally the game will end.



Him & Her.



   PSIs will not respond to pronouns such ar 'IT'

or 'THEM,' however there are certain special

pronouncs which will apply to the last referenced

character. As Russel is the only female character

SHE will always be converted to her name without

refering to her by name in any previous input. But

HIM will be converted to the last referenced male

character, ie X PAYNE then CONTROL HIM will work

but X PAYNE then CONTROL IT won't.





Vocabulary.



There now follows a list of useful commands....



OOPS:- This command will retrieve a bad move and

       redescribe a location providing it is not

       entererd as the first move of a new game.



AGAIN:- Will repeat the last valid player input. If

        used with a SAY TO or RADIO command then a

        new speech string must be entered with it.



CONTROL:- Will exchange the current character you

          are controlling to the one selected, the

          old character becoming a normal PSI.



EXITS:- This will display the available exits in

        your current location in either SHIPBOARD

        or COMPASS depending on the mode selected.

        Trying to move in a direction that does not

        exist will call the exits routine.



SHIPBOARD:- Will set the EXITS routine to display

            the exits in the form of PORT, AFT etc.

            This is the default mode.



COMPASS:- Will tell the exits routine to display

          available exits in the normal compass

          points.



RAMSAVE:- Will save the player's position and

          status to a buffer in memory and

          redescribe the current location.



RAMLOAD:- Will retrieve a stored position and

          status from the buffer and redescribe the

          current location.



SAVE:- As RAMSAVE but to cassette.



LOAD:- As RAMLOAD but from cassette.



FONT:- Will change the current character set to

       that selected from the fonts supplied, the

       ROM set or the default set.



TEXT:- Will turn the picture display off and

       redescribe the current location.



PICTURES:- Will turn the picture display on and

           redescribe the current location.



EXAMINE, X ALL:- Will allow the player to examine

                 an object, the player must specify

                 whether all the objects carried,

                 worn or present are to be examined.



REDESCRIBE, LOOK, R, L:- Will redescribe the current

                         location with or without

                         graphics depending upon

                         the picture mode. You may

                         also LOOK INTO a container.



RADIO:- Allows you to speak to a character who is

        not present at your location and issue

        commands etc.



SAY, SPEAK, TALK, ASK:- This operates exactly the

                        same as the RADIO command

                        except the character must

                        be at the same location as

                        the player.



SEARCH:- Allows you to find whether an item hides

         another object not uncovered by the X

         command. In the I28K version it may also

         be used to instruct a PSI to move about

         the ship.



A couple of commands available to the I28K version:



FOLLOW (char):- This command has been extended

                from the 48K version to allow you

                to instruct a character to follow

                you, another PSI or for the

                character you are currently

                controlling to follow a PSI. The

                movement of a character is turned

                off (stay) when ever they are

                selected for control. To abort

                following a character you should

                either hold down a key or enter a

                movement command to leave the

                followed character behind.



WHO:- This will print up the characters who are

      currently with you or another character if

      asked. As the routine only deals with PSIs

      it will ignore your character should ask a

      present character whho is with them.







ALL Commands.



   Certain commands allow the use of ALL, ie GET,

DROP SEARCH and EXAMINE. When using ALL commands

you may omit a particular object by typing EXCEPT

(object). However this does not apply to ALL

commands which involve a second object, ie GET ALL

FROM the DRAWER. When GETting an object from a

container it is not necessary to specify the

container unless using the ALL variant.













            +-------------------------------------+

            |This pack should contain:            |

            |One player's guide, one BCIS dossier |

            |and two cassettes containing the I28K|

            |sections and the 48K sections.       |

            +-------------------------------------+



[ That was the end of Player's Guide; the BCIS dossier starts here. ]









         B U R E A U   O F   C I V I L   I N T E R S T E L L A R

                            S H I P P I N G .





          I N V E S T I G A T I O N   D O S S I E R :



          SUBJECT:          E.S.S. Discoverer.



          REFERENCE:        #1202354.



          PURPOSE:          Suspected eradication of crew via alien

                            viral infestation.



          DATE:             20 April 2183.









           +-----------------------------------------------------------+

           | This dossier is the property of the Shipping Coordination |

           | Department and should not be removed without the written  |

           | permission of the current Coordinator or his/ her         |

           | senior assistants.                                        |

           +-----------------------------------------------------------+





            +----------------------------------------------------------+

            | N/B: Permission has been granted for you to remove these |

            | documents from the building. Please leave your clearance |

            | and ID codes with Security as you leave.                 |

            +----------------------------------------------------------+















                   LLOYDS INSURANCE REF:   GH 456098/1

                      SORT CODE:              89/45





                                                          Page 1/#1202354



          E A R T H   S T A R   S H I P   D I S C O V E R E R



CLASSIFICATION:    Long Range Planetary Assault and Landing Craft,

                   decommisioned in 2180 and converted to a deep space

                   research vessel.



DOCKING FACILITIES:     One forward docking port and forward loading/

                        unloading bay for use in port or at a landing

                        site.



CREW:    Basic crew numbers five; Commander, First Mate and Engineer,

         Navigator, Pilot, and Communications Officer.



LIGHT SPEED CAPABILITIES:    Mark IIb Sinclair Hyperdrive Unit -

                             scheduled for a refit after current voyage.

                             Capable of 2.5 times light speed. Rest

                             periods are essential to prevent

                             overheating to the drive units.



HULL SHIELDING:    Standard heat/ radiation shielding only (all

                   military shielding stripped).



RANGE:   Maximum fuel capacity for 90 light years (unloaded).



CARGO SPACE:  Seperate cargo and equipment bays provide maximum total

              of 300 tonnes approximately.



M I S S I O N   D E T A I L S



MISSION: Research expedition to the Edanus System, specifically

         the planet Edan III.



SHIP'S MASTER:     Commander Renfield, formerly served 15 years

                   distinguished service in the Martian Navy

                   (3rd Fleet). He has commanded the Discoverer for the

                   past three years.



CREW LIST:    Not disclosed.



PASSENGERS:   Professor Eikophf, Ivan - of Bonn University (Alien

              Genetics Dept.) and his lab. assistant Schmidt, Adolf.



CARGO:   Botanical and cartographic equipment with a variety of other

         miscelaneous equipment, convicts (specifically rebel

         colonists) and various lab. animals.



P E R S O N E L   L I S T .



                      1. Payne, S. Rank of Captain.

                2. Newson, A. Rank of Flight Lieutenant.

                    3. Erskine, K. Rank of Corporal.

                    4. Russel, C. Civilian (Doctor).

                  5. Lawson, N. Civilian (Observer).



    Profiles of the above personel are included further on.



                                                          Page 2/#1202354



P L A N E T A R Y   D A T A   F O R   D I S C O V E R E R ' S

                            M I S S I O N .



    Some brief information on the Discoverer's destination now follows,

the Edanus star system. However please note the Discoverer was returning

to Earth before he tragedy. As Prof. Eikophf's work on Edan III has not

been disclosed by the relevent authorities this is the only background

information we can provide.



EDANUM SYSTEM - A large yellow star (about twice the size of the sun)

                possessing a system of twelve planets. Only one of these

bears life, Edan III, and was discovered only fifty years ago making it

the most recently discovered life-bearing system.



EDAN III



EQUATORIAL DIAMETER: twice that of Earth, approximately 25512KM.



ATMOSPHERE:      Oxygen 30%, Carbon Dioxide 6%, Nitrogen 59%, Argon

                 4%, other 1%. Edan III's atmospheric pressure is only

                 slightly higher than Earth's, the difference is

                 considered negligible.



GRAVITY:   Similar to Earth's, 1.012Gs approx.



DISTANCE FROM PARENT STAR:     301,300,000 KM approx.



SIDEREAL MOTION (Edan days):   26.2 hours



ORBITAL DURATION (Edan years): 2.12 Earth years.



COMMENTS:

    Edan III is mainly a sub-tropical planet, it possesses no polar

ice-caps and has only one desert which is about the size of all Earth's

deserts combined.

    The land/ sea ratio is approximately the same as Earth, though it has

only one ocean and a large number of seas which are about the size of the

Atlantic Ocean*.

    The planet has no sign of intelligent life on its surface or indeed

on any of its eight moons, meaning Man is still the most advanced and

highly developed creature in the known universe. This has, however, not

prevented the wild reports of alien ships and monsters, mostly on the

fringes of Man's exploration into the galaxy, from occurring with

alarming regularity - rather reminiscent of the myths created by early

seafarers on Earth.

    Edan III is considered ideal for colonisation and has been designated

as an 'agricultural' and 'timber' class planet as it bears very few

mineral deposits of commercial quality. Colonisation rights are owned by

the European Food Conglomerate, operations will begin once the UN Court

of Human Rights finds the company not responsible for the deaths of half

a million Ethiopeans who ate food packages donated by the company to help

alleviate the famine of 2180.



*That is the size of this ocean prior to the global warming which

decreased the Artctic to half its 1999 area.



                                                          Page 3/#1202354



        I N V E S T I G A T I O N   T E A M   P R O F I L E S .



[                 ]SUBJECT:     Captain Payne, S.

[ Screen shot:    ]

[                 ]OCCUPATION:  Soldier - Planeraty Assault Regiment

[ Head of a man   ]             (PARas).

[ wearing a       ]

[ beret, under    ]STATUS:      Commander of Investigation Team.

[ which the name: ]

[                 ]COMMENTS:

+-----------------+

| Capt. PAYNE.    |Payne is a professional, experienced soldied with ten

+-----------------+years military service behind him. His last mission

was in the recent successful raid on Nu-Venus, an important planet in the

Crab Nebula which led to the eventual recapture of that entire star

system by our armed forces from the rebel colonists. He was called back

from leave in order to lead this investigation.

 ______________________________________________________________________



[                 ]SUBJECT:     Corporal Erskine, K.

[ Screen shot:    ]

[                 ]OCCUPATION:  Soldier - also Planeraty Assault

[ Head of a man   ]             Regiment.

[ in a floppy     ]

[ hat, under      ]STATUS:      Aide to Doctor Russel

[ which the name: ]

[                 ]COMMENTS:

+-----------------+

| Corp. ERSKINE   |Another experienced soldier with six years service

+-----------------+behind him, three with Captain Payne. He has recently

returned to active service after a long period of recuperation from

injuries received when his platoon was almost wiped out by a rebel bomb

attack.

 ______________________________________________________________________



[                 ]SUBJECT:     Flight Lieutenant Newson, A.

[ Screen shot:    ]

[                 ]OCCUPATION:  Interstellar Space Force

[ Head of a man   ]             (Transport and Supply Dicision).

[ in a visored    ]

[ helmet, under   ]STATUS:      Pilot and 2nd in command.

[ which the name: ]

[                 ]COMMENTS:

+-----------------+

| F. Lt. NEWSON   |Newson is an experienced pilot and is familiar with

+-----------------+many designs of space craft including the Discoverer.

He has had no combat experience, having been assigned to the Transport

Division since the start of his career. Here he has remained despite

numerous requests for transfer to an active combat squadron.

 ______________________________________________________________________





                                             Continued over the page.....





                                                          Page 4/#1202354



                  |SUBJECT:     Lawson, N.

                  |

    PHOTOGRAPH    |OCCUPATION:  Not disclosed - believed low

                  |             ranking civil servant.

      NOT         |

                  |STATUS:      Official observer.

     RELEASED.    |

[ The above is    |COMMENTS:

  written, not    |

    printed.   ]  |Lawson has been forced upon this investigation by

------------------+higher authorities, as you may see from his profile,

very little information has been offered. Nor have wee been able to

acquire any from other sources. It may be a good idea to keep an eye on

him, not least because if anything happens to him the bureaucrats will

not be pleased if anything happens to him.

 ______________________________________________________________________



[                 ]SUBJECT:     Dr. Russel, C.

[ Screen shot:    ]

[                 ]OCCUPATION:  Biochemist and virologist,

[ Head of a woman ]             Institute of Extra-Solar Diseases,

[ without head-   ]             Martian Federal State.

[ gear, under     ]

[ which the name: ]STATUS:     To diagnose and deal with

[                 ]            suspected alien viral infection.

+-----------------+

| Dr. RUSSELL.    |COMMENTS:

+-----------------+

    Russel has worked at the Institute for five years after being

educated at the Lunar University. She helped to find the cure to the

infamous Capellan Death, a rather virulent plague which wiped out early

settlers to that star system and led to a huge loss of profits for the

Westerm Spiral-Arm company who owned the colony rights.

 ______________________________________________________________________



              B R I E F   M I S S I O N   D E T A I L S .



          To be backed up by interview by Shipping Coordinator.



    The ESS Discoverer is now on automatic pilot, she is travelling in a

hyperspace rest period and is therefore at sub-light speeds. You are

advised to return to base within your shuttle upon completion of this

investigation though, depending on the scale of the problem, you may have

to accompany the Discoverer all the way on her return journey. Either way

you must repoprt the situation before landing so the bay crews will have

time to make any necessary preperations.

    You are instructed to fully investigate and report the situation and

give full support to Doctor Russel in dealing with the suspected virus or

cause of the crew's demise.



    The Bureau will expect a full written report from each team member

upon completion of the mission. Furthermore, the Discoverer lies in an

unprotected space lane. Should the vessel be attacked or boarded by rebel

terrorists we will be unable to provide assistance. Good luck.





                                                          Page 5/#1202354



[ The last page of the Dossier was a hand-drawn plan of the ship on which the game is set. I've tried to

  represent this as best I could, but it might be a better idea to download the scanned version from,

  e.g., World of Spectrum. The Zenobi version of the documentation misses out much of the background

  information given above, but does include this diagram in an individual JPEG file, so it's probably

  the most convenient. In any case, here comes the ASCII art monstrosity: ]





         Earth Star Ship Discoverer                                                           _X_

                                                                                           __/ | \__   Fuel tanks

         Deck plan of ship in profile.                                                    /  \ X /  \  and landing

                                                                                          ==#######==  gear held in

                                                                                              ===      'wings'.

                                            ___                                          Rear view of ship. 

                                            \ /\-Communications Dish.

                      Airlock              _/\__\

                      Hatch--> +          /||||||\     _Vu-dome

                             _XXX====================_/_\________

                  ====#######  Air- | Suit|   | |1| |W|=|       |-----__

         ====################ lock. | Room|   | |_| |a|=| Bridge| Bridge\Vu-window.

  2 XX==============================#-------==|[ | ]|t|=|-------+--------+########=====_____ 

   /                                #       ==|[ | ]|e|=| Laboratory.    |       |          ===       Docking

  #     Brig+prisoners kitchens     #       ==|[_|_]|r|=|                |       |Reception  |######====_Port.

  #     etc.                        #       ==|     | |=|                |       |  area.    | Access    X 

 #==================================#---------|  L  |C+-+----------------+-------++-----------=============

 #                  ##  /XX==-\  ###  Life    |  i  |o| Crew area:-      |Toilets |  Navigation|   |    \####=

#   Engines and     ## (XX=_{0}) ###          |  f  |n| Mess,kitchens,   | and    |  Computers.|   | Forward  \

#   turbines.       ##  \|_|_|/  ###  Support.|  t  |d| bunks and        |showers.|            |   | Vu-dome.  )

#-----+             ##  /XXXXX\  ###          |     | | recreation.      |        |            |   |          /

 \3==-|==================/====================#  S  |T+-------+----------+--------+-==========================

  \== |                Nuclear Pile.          #  h  |o|       |                    :  Landing Bay          ==

   ====                                       #  a  |w|       | Equipment Bay.     :                     ==

       XX===          Ship's Hold.            #  f  |e|       |                    :  (depressurised ___/

      2     ======                            #  t  |r|       |                    :  in flight).___/

                  =======                     #  .  |X|-Pump. | Access tunnel.     :         ___/

                         ========             ##====#-+-------+/--\------======----+     ___/

   1: Lift cable room.           =============##    #         /  } \       ==      | ___/   Loading/unloading

                                              ###/###===========/===============----/       Ramp.

   2: Emergency Depressurisation Hatches.      #/##           Emergency hatch.

                                              Escape Pod.

   3: Ship Self Destruct Mechanism.



     #=: Permanent bulkheads and hull shielding.