ELFINDOR

(Zenobi Software)



Spectrum 48K/128K+2





Way back in the mists of time both

Dwarves and Orcs lived in peace and

harmony, sharing the land and its

fruits equally amongst themselves.

However a small feud between LIGMI

the dwarf blacksmith and TARID a stout

Orc farmer escalated beyond belief and

great bitterness spread like wild-fire

amongst the two nations.



Dwarves took to laying in wait for

travelling Orcs and then leaping upon

them with drawn sword and sharpened axe.

This generally led to retaliation on

behalf of the Orcs and over the years a

great hatred for each other was nurtured

and fed by these skirmishes, until finally

WAR was declared by both sides.



Violent battles then took place between the Orcs and the Dwarves and many were slain

and left to rot in the dust. Families, in their grief for "lost ones", fuelled this

hatred and vowed vengeance on those who had torn their loved ones from them. As the

hatred grew and the battles became bloodier, it was inevitable that there would be

one great battle ... from which none would come victorious, and sure enough on a cold

winter's morn that battle took place. For 17 days the battle raged long and hard, then

Krane, the leader of the Dwarves, fell, his skull split with an Orcish battle-axe. In

the panic that ensued the Orcs took the "The Golden Bow and the Golden Arrows of Gondor"

that had been Krane's favourite weapons and smuggled them away from the battle-field.

After many nights of marching they came to the land of ELFINDOR and here they hid the

weapons.



Your QUEST is to locate this fabled land and to wrest the sacred weapons from the grasp

of the Orcs and restore them to their rightful resting place.





NOTES ... This game will accept such standard commands as EXAMINE, CLIMB, GO and

      SEARCH as well as some more unusual commands such as FLAP, PICK, PAY and RING.



      To save your current game position to tape use the standard commands of SAVE

      and LOAD. This game does not allow the player to store a position to memory.



HINTS ... If the door is locked and the key cannot be found to open, you could always

      chance your luck and try a trick or two of the common burglar. Also remember that

      even Dwarves can fly at times ... provided they have the correct equipment.

      Lastly don't forget, even GOBLINS are susceptible to bribes ... so if you need

      a way out why not try paying for it.

