THE FINAL MISSION

INCENTIVE

48K SPECTRUM ADVENTURE


INCENTIVE

N010

THE FINAL MISSION


INCENTIVE

THE FINAL MISSION

THE KET TRILOGY 3

Deep within Vrans Temple you set forth on 'The Final Mission'...
Can you outwit the wandering slime, the 5 Gate Guardians, or even Vran himself?
On Screen Scoring - Can you complete 100%?

Author:
R A McCormack

Cover by:
G. Williamson


LOADING

Connect the ear socket on the spectrum to the ear socket of your cassette
recorder.
Insert the cassette label upwards into your cassette recorder and rewind to the
beginning.
Type LOAD"" and then press enter.
Press play on your cassette recorder.
The program will run automatically when loaded.
If the program fails to load, rewind the tape and adjust the volume level and
try again.

THE KET TRILOGY Parts 1 & 2
THE MOUNTAINS OF KET	5.50
THE TEMPLE OF VRAN	5.50

Also available for the 48K Spectrum
SPLAT! - Starring Zippy!	5.50
1984 - GOVERNMENT MANAGEMENT	5.50
MILLIONAIRE - Get Rich!		5.50
Send PO/Cheque to:	INCENTIVE SOFTWARE LTD,
			54 London Street, Reading.

THE FINAL MISSION (C) COPYRIGHT 1984
Incentive Software Ltd.
ALL RIGHTS RESERVED WORLDWIDE.
The game and name The Final Mission and all of its Associated Software, Code,
Listings, Audio Effects, Graphics, Illustrations and Text are the exclusive
property and copyright of Incentive Software Ltd and may not be copied,
transferred, reproduced, transmitted, hired, lent, distributed, stored or
modified in any form in full or in part without the express written permission
of Incentive Software Ltd, 54 London Street, Reading RG1 4SQ. England.

WARNING: These programs are sold according to INCENTIVE SOFTWARE LTD's terms of
trade and conditions of sales. Copies of which are available on request.


THE FINAL MISSION


THE KET TRILOGY

The lands of Ket have long been split into feuding groups and have never known
peace. Recently though, particularly vicious attacks have come from beyond a
range of mountains in the east - these are known as the Mountains of Ket. To put
a stop to these attacks, the Lords of Ket have joined together and called for
you. You are told that the force behind the raids comes from two people: Priest/
King Vran Verusbel, leader of the cult of Mad Monks, and their High Priestess,
Delphia, the most beautiful woman in existence. They base their attacks from an
evil place, the Temple of Vran. It is thought by the Lords that the death of
both Vran and Delphia would cause the raids to stop. This then is your ultimate
task, but beware as both are cunning and devious.


WHAT HAS GONE BEFORE

Exhausted, you made your way though the Mountains of Ket and finally located and
entered the Temple of Vran. Once inside you cunningly brought about Delphias
demise. Using her magic sceptre you found the secret entrance and a flight of
stairs leading to the lower Temple. As you descended the stairs you were
enshrouded in gloom and the air thickened. You recall a blow to the head. Hours
later you awaken ... stunned ...


Part 3 The Final Mission

This is the concluding part of the Ket Trilogy and herein lies death or glory.
You now face the evil Vran Verusbel himself in his inner sanctum which is
located beyond the five enigmatic Gate Guardians.
Not only must you defeat him but you must also secure your own route to freedom.


About You

Several weeks ago you were framed with a murder and sentenced to a grisly death.
On the eve of your execution you were given a Do or Die choice and you chose to
Do! To ensure your continued loyalty when you are on the mission, a magic
assassin bug named Edgar was placed on your neck. His orders are to sink his
poison fangs into you at the slightest sign of you doing a bunk. Edgar will
provide a run down on all you meet and may be able to give you help in certain
instances.



HOW TO USE THE ADVENTURE

Word Entry

When entering commands please use a Verb/Noun combination. You will be told if
your command is not understood or if you try to do something impossible. Listed
below are examples of a few possibilities...

EXAMINE RING		SAY HELLO

STAND ON CHAIR		GET GARLIC

GO NORTH

Special Commands...

INVENTORY	Lists the objects that you have with you.

STAT		Informs you of your current condition.

BEEP		Has a toggle effect to turn the keyboard beeper on or off.

LOOK		Redescribes your present location.

SAVE/LOAD	See SAVING and LOADING section later on

QUIT		Ends the game and lets you begin again.

All commands may be abbreviated, i.e. INV means the same as INVENTORY. The most
useful of these being the movement commands: North, East, South, West, Up and
Down abbreviated to N, E, S, W, U & D respectively.


Your Statistics

These are a measure of your current condition. They are put into three
categories: PROWESS, ENERGY & LUCK. These abilities are used in Combat. You will
be told your statistics automatically at the beginning of the adventure, and
they may be checked at any time by using STAT. The higher they are the better.


COMBAT

To enter into combat you must have a weapon. If for some reason you set into a
fight then a special combat screen will be displayed. This will shown both your
abilities and (Thanks to Edgar) those of your foe. Combat is split into a number
of rounds ending when one of you snuffs it or you chicken out! Each round your
prowess and that of your opponent is compared. The higher of the two has a
greater chance of hitting his opponent, but even if your Prowess is lower you
may still be able to hit! When you hit your opponent his energy will decrease,
when he has none left he will die, the same applies to you! If you are hit then
you get a chance to dodge-this is where your luck comes into play. The more you
have the more chance you have of dodging.

Please Note: If you have played Temple of Vran - A weapon does not have to be
prepared in this mission.


Saving and Loading

At some stage during play you may wish to SAVE your present position in the game
for continuing at a later date. To do this, enter SAVE, and start the tape
recording. Press a key and the game will then be saved.
To LOAD a previously saved position, LOAD the main program, type LOAD (& press
enter), then play your data tape. You will be told when loading is complete and
you can then continue from the saved position.


Playing the Trilogy as a whole

Each part of the Trilogy is a complete Adventure in itself and can be played
independantly of the other two. Alternatively, if you complete Parts One or Two
and wish to continue with the next part, simply insert the next tape and follow
the instructions. (Note: This can only be done after completing an Adventure!!)


Helpful Hints

It will be very useful to draw a map of the area as you proceed.
On your travels you will find many curious items. These may be worn, help you in
combat, assist in solving a problem or be of no use whatsoever!
Beware of One Way Doors!

N.B. IT COULD BE ADVANTAGEOUS TO WRITE DOWN THE MESSAGE THAT APPEARS ON THE
SCREEN (IF) YOU ACHIEVE 100%!!!



(C) COPYRIGHT 1984
Incentive Software Ltd.
