INSTRUCTIONS FOR THE FOURTH PROTOCOL: THE GAME
==============================================

From the packaging:

FREDERICK FORSYTH - THE FOURTH PROTOCOL
* created by a large professional team of games designers, graphic artists,
  games programmers and editors
* unique use of icon-driven graphics makes for user friendly game, under the
  players' complete control
* strong, concurrent and multidimensional plot lines give an accurate
  description of life in the intelligence networks
* real time element puts the player under constant pressure

A software mega-adventure, based in the chilling world of counterespionage,
from one of the world's greatest living fiction writers...

Hatched in a remote dacha in the forest outside Moscow, Plan Aurora is
executed with relentless brilliance and skill by a hand-picked team. A crack
Soviet agent, placed under cover in Britain, begins to assemble the pieces
of a jigsaw of devastation. Working blind on the faintest of clues, MI5
investigator John Preston leads an operation of the greatest urgency, racing
against an unknown deadline.

In THE FOURTH PROTOCOL: The Game, you are John Preston. Your aim is to piece
together the jigsaw, uncover the plot, prevent the breaching of the Fourth
Protocol, and stop Plan Aurora. In your task, you are able to access the
on-line resources of CenCom, MI5's central communications computer, and use
the services in the field of both MI5 and the intelligence network of
friendly nations. But too many wrong decisions and moves will lower Preston's
prestige in the service and valuable field support will be withdrawn.

All three episodes of THE FOURTH PROTOCOL: The Game must be completed,
against the deadline, before Plan Aurora is finally thwarted.

Internal booklet "User Guide to THE FOURTH PROTOCOL: THE GAME":

(c) Frederick Forsyth 1984, 1985
Game design (c) John Lambshead and Gordon Paterson, 1985
Programming (c) Electronic Pencil Company Ltd, 1985
Music (c) David Dunn, 1985

Published by Hutchinson Computer Publishing Ltd,
17-21 Conway Street, London W1P 6JD
Manufactured in Great Britain by Crosprint Ltd.

All rights reserved. The contents of this package are copyright and may not
be duplicated in any form by mechanical, lithographic, photographic,
electronic or other means.

THE FOURTH PROTOCOL: The Game (c) Hutchinson Computer Publishing Ltd
The Electronic Pencil Company comprises Rupert Bowater and Benni Notarianni.
Programming, graphics and icon system development by EPC.

Electronics Pencil Company would like to acknowledge the following:
John Gibbons - programming C64 third load
Dave Jones - programming Spectrum third load
Ray Owen - graphics Spectrum third load
Andrew Glaister - program conversion Spectrum loads one and two
Finally, a special thanks to Paul Norris

Users' guide to THE FOURTH PROTOCOL: The Game

The Plot
In a remote dacha at Usovo outside Moscow, the General Secretary of the
Central Committee of the Soviet Union and British traitor, Kim Philby, plot
the most audacious offensive of the Cold War - Plan Aurora.

The Aim
To destabilise a vital nation of the Western Alliance, forcing the
disintegration of NATO and allowing a Soviet take-over of Western Europe.

The Method
The Fourth Protocol is to be breached by smuggling a nuclear device into the
United Kingdom and exploding it just before the 1987 General Election. A KGB
disinformation programme will ensure that the nuclear disaster is blamed on
an American military installation in the UK.

The Result
The election of a hard left government committed to withdrawal from NATO and
the establishment of a totalitarian state in the UK.

Your Role
You are John Preston, MI5 investigator. You must uncover and stop Plan
Aurora. But remember, time is short and the day of destruction looms.

The Fourth Protocol
On 1 July 1968, the Nuclear Non-Proliferation Treaty was signed by the (then)
three nuclear powers - Britain, the USA and the USSR. Publicly, the treaty
forbade any of the three nations to pass on nuclear weapons technology to a
non-signatory nation. In addition, there were four secret  protocols to the
Treaty. The Fourth forbade any signatory country to introduce on to another's
territory a nuclear device in assembled or unassembled form by covert means
for detonation in, say, a rented house or flat in the heart of a city. In
nearly twenty years no nation has dared to break the Fourth Protocol - until
now.

The Fourth Protocol: The Game
There are three independent programs in this game - The NATO Documents, The
Bomb and The SAS Assault. Although each game load is separate, secret codes
are given to the player when programs one and two are successfully solved.
These code words allow entry to the next part of the overall game. So the
program must be solved in order.

The NATO Documents (Game 1) - the main Cencom menu
(A guide to the screen icons in order anti-clockwise from top left)

Cencom Filing System - holds players' files and some of its own!
Telephone - to receive incoming calls (it will ring), and to dial out
Sitreps - situation reports come in here from the 'watchers'
Reoprts
Memos
Calendar - will automatically turn as game progresses. The player can advance
  this date if desired.
Assessment - the players' progress in the game and prestige in MI5 is shown
  here.
Utilities - saving games, loading previous ones etc.
Surveillance - for assigning/recalling watchers to and from a suspect

Commodore 64
The hand is moved by the space bar (clockwise) and the up/down cursor key
(anti-clockwise).

Spectrum
The hand is moved clockwise by any small key on the left hand side of the
keyboard and anti-clockwise by any small key on the right.

Game One: THE NATO DOCUMENTS
The first game load is called The NATO Documents. Even as you, John Preston,
take up your post as the new head of Section CI(A), a burglary is taking
place at a flat somewhere in England. The burglar steals the famous Glen
Diamonds, but he also finds some secret NATO documents. He alerts the MOD
Mandarins by sending them the documents anonymously. The Paragon Committee
decides that John Preston's most important task is to find out who is leaking
secrets, to whom they are being leaked and why. However, you will not be able
to devote your time exclusively to this task, since many other events will be
unfolding in the intelligence community which will demand your attention.
  The NATO Documents is an adventure/strategy game which uses a unique icon
driven control system. This makes the game very user-friendly, and suitable
for both beginners and old hands of sophisticated computer games. The heart
of the game is the Cencom display which allows access to memos, reports,
situation reports ('sitreps'), files, telephone calls, surveillance,
assessment and utilities. It also shows the date. A channel is chosen by
moving the 'hand' on the space bar and up/down cursor keys (C64)/any left or
right hand side key (Spectrum) over the relevant icon and pressing return/
enter. In most cases, this will call up a sub-menu of options.
  Memos/Reports/Sitreps are 'information-in' channels. When information
showing on the screen is accessed, the player is given the opportunity by
using a sub-menu to 'read' the latest information, 'delete' from the screen,
or 'file' it to make a permanent copy in the Cencom filing system. (The
information will stay on the screen until it is deleted. New items will stack
underneath it.) The Cencom icon takes the player back to the main Cencom
menu.
  The telephone will ring when someone is trying to contact you. If you do
not answer promptly by accessing the 'telephone-in' icon, your caller may
ring off. The telephone menu also has a 'hold call' icon which freezes the
present call allowing you to peruse some other part of Cencom without losing
the message. 'Telephone-out' allows the player to make calls - but you have
to know which number you want! Somewhere in Cencom you will find your
telephone number file.
  Accessing files will allow you to 'read' a file in Cencom's memory (a file
held at Blenheim can be released to Cencom by ringing Blenheim, but only by
giving the correct code off the one time pads). You can 'catalogue' only
your own personal files or 'delete' any of them.
  The 'surveillance' icon will allow you to allocate watchers to a specific
target and also to withdraw agents from a case.
  The 'utility' icon gives access to an icon-driven menu which allows you to
save the game, load an old game, continue the present game, or pause the
game.
  The 'assessment' icon shows your prestige rating at MI5 and your progress
in solving the game. Your prestige will change with your fortunes and it has
a tangible effect on the resources MI5 is prepared to allocate you. Preston's
Progress tells you how much of the game you have solved.
  Watchers are very important, since this is your main method for acquiring
information out in the field. Watchers are always targetted on a person, and
a surname is always used. For example, if you wanted to get field information
on yourself, you would target watchers on PRESTON.

Game Two: THE BOMB
In The Bomb you are directly on the trail of the nuclear device that has been
smuggled into the country. Finding this is now the most important development
in your career. But be careful! Plan Aurora involves tricky side issues. The
Bomb is again an icon-driven adventure, but this time Preston is mostly out
of his office.
  The main screen displays seven icons. These are, reading anti-clockwise from
the top left:

1 Assessment
This is similar to Game One, except that now there is only one rating - how
you have progressed in your search for the nuke.

2 Manipulate
Sub-menu (i)   take an object
         (ii)  get rid of an object
         (iii) use an object in your possession
         (iv)  return to main menu

3 Communicate
Sub-menu (i)   talk to someone
         (ii)  use a telephone
         (iii) return to main menu

4 Move
Sub-menu (i)   compass directions (with further sub-menu)
         (ii)  miscellaneous (e.g. enter/leave, take a taxi, etc.)
         (iii) return to main menu

5 Wait
This is similar to the calendar in Game One and enables the player to move
the game along when he or she wants to remain passive (e.g. when waiting for
a train). Time passes in the game mainly in response to the player's input.

6 Look
Sub-menu (i)   look around
         (ii)  examine (either objects in a room or in your possession)
         (iii) inventory (list objects you are carrying)
         (iv)  return to main screen

7 Utilities
This operates exactly as the icon in Game One.

Movement of the 'hand' is as before. There are in addition two small text
windows on the screen giving details of the player's location. The main icon
menu remains consistent irrespective of your options. Options available to
you will be highlighted.

Game Three: THE SAS ASSAULT

Commodore 64 version
You have located the bomb and broken into the building where it is hidden.
You must defuse the device, using information you have picked up in the
previous two games, while the battle between your SAS troops and the KGB
agents rages around you. If the KGB agents discover you with the bomb, they
will naturally try to hinder your progress! You are armed and the joystick
(or cursor keys) will move the cross-hair of your gun around the room. You
can fire by pressing the fire button or the control (CTRL) key. You type in
your instructions for defusing the bomb in the form VERB, VERB-NOUN or VERB-
ADJECTIVE-NOUNS. For example you might type 'open cabinet' or 'destroy Geiger
counter'.

Spectrum version
You are now located in the building where the bomb is hidden. Time is short.
You must arm the six SAS troops under your command and direct the assault,
eliminating the KGB agents in the building. If you are successful in this you
must defuse the bomb, making use of information uncovered in the previous two
games. You will receive more instructions on loading the tape. Above all,
remember that the time ticks away!


Internal booklet "MI5 INVESTIGATORS HANDBOOK":

FOR YOUR EYES ONLY
complete intelligence service glossary and 3 "one time" decoding pads

Aldermaston - Britain's nuclear bomb factory and atomic research
  establishment.
Apostles - An elite left-wing undergraduates club at Cambridge University in
  the thirties. A number of members went on to work in intelligence, some
  became traitors.
ASIO (Australian Security Intelligence Organisation) - Responsible for
  counterespionage.
ASIS (Australian Secret Intelligence Service) - Responsible for intelligence
  gathering.
ASLEF (Associated Society of Locomotive Engineers & Firemen) - The train
  drivers' union.

Barbican - A new sprawling civic and cultural centre in London.
Beast - Nickname of General Van Der Berg who was head of BOSS.
Blenheim - Building containing the vast archives of MI5. Accessible on a
  phone link via CENCOM.
BOSS (Bureau of State Security) - The former South African security agency
  now replaced by NIS.
Building Security - A Cabinet Office section charged with upgrading security
  in sensitive Government properties.

'C' - Nickname for the Chief of MI6. The first Chief was Mansfield-Cummings
  hence 'C' (also hence 'M' in the James Bond stories).
CI(A) - MI5 section responsible for the security of Government buildings.
Cabinet - The Prime Minister and her senior ministers of the crown, i.e. the
  committee that runs the UK.
Cabinet Office - Government department responsible for working directly for
  the Cabinet.
Cabinet Secretary - The senior civil servant of the UK. The permanent
  non-political head of the Cabinet Office.
Capstick, Bertie - Brigadier in charge of MoD security.
CENCOM (Central Communications Computer) - Computer at MI5.
Charles Street - The headquarters of MI5 in Charles St.
Chequers - Official country residence of the PM in Buckinghamshire.
Chief - The head of MI6 has the title 'Chief' not DG. Also used as a slang
  word indicating a superior officer.
Chummy - Police jargon for a suspect. Also used by the intelligence services.
CIA (Central Intelligence Agency) - American organisation responsible for
  gathering intelligence abroad.
CID (Criminal Investigation Department) - The plain-clothes police.
Civil and Public Servant Association - Recognised Trade Union for the
  clerical grades in the Civil Service.
Clearway - A fast road, where no stopping is allowed, but not up to
  motorway status.
COBRA (Cabinet Office Briefing Room) - A safe room two floors below
  Whitehall.
Codes - During WWII British intelligence agents used a poem codes but both
  '5' and '6' have now switched to one time pads which are now de rigueur in
  intelligence circles.
Computer Security - A Cabinet Office section charged with preventing the KGB
  or, more importantly, hackers from breaking into sensitive computer files.
Coordinator of Intelligence - Chairman of the JIC.
Cork Street - An MI5 building in Cork St.

D6 - Legal advice section for the Home Office.
Defect - Intelligence jargon for an agent changing sides or shifting
  allegiance. Also called 'turning' an agent.
Department of the Environment (DoE) - Large Government department responsible
  for town planning, buildings, parks and ancient monuments, etc.
Department of Trade (DoT) - Government department responsible for trade,
  imports and exports, etc.
Deputy Director General (DDG) - A rank in both MI5 and MI6 for heads of
  sections.
DI (Detective Inspector) - A rank in the CID.
Director General (DG) - The rank of the head of the MI5.

Economic and Trade Security Section - Section of the DoT concerned with the
  control of sales of sensitive commercial products to foreign powers.
EEC (European Economic Community) - A European trading partnership of eleven
  nations.
Emergency Telephone Number - 999 is dialled to summon the emergency services:
  fire, police, ambulance.
Establishments (Estabs) - Personnel and administrative section of a
  Government department.

False Flag - Where an agent is recruited to work for a specific country which
  he/she favours but is in fact duped since the information is passed to a
  third power which the agent does not support. In other words, the recruiter
  is operating under a 'false flag'.
FBI (Federal Bureau of Investigation) - American national police force which
  has additional responsibilities for counter-intelligence.
'5' (Five) - Intelligence nickname for MI5.
Flannery, Sir Martin - Cabinet Secretary.
Flat-foot - A policeman.
Foreign Office (FO) - (More correctly Foreign & Commonwealth Office.)
  Government department responsible for foreign affairs, diplomacy, embassies
  and MI6.
Forsyth, Frederick - Born in 1938, England. Highly successful author of
  political thrillers. Noted for the accuracy of his information. Possibly
  has contacts within the intelligence community.
Fox, Allen - Senior CIA liaison officer in London.
Freedom of Information Act - Britain doesn't have one.
Friends - MI5 jargon for MI5 personnel.
Funnies - Civil service jargon for the intelligence service and all
  pertaining to them.

Garden Girls - The secretaries at No. 10 Downing Street (who work in a room
  facing a garden).
GCHQ (Government Communication Headquarters) - The electronic espionage centre
  of the UK, based at Cheltenham, Gloucestershire.
Glen Diamonds - Four diamonds brought back by the Earl of Margate from South
  Africa in 1905. They were stolen along with the NATO documents.
Gordon Street - An MI5 building in Gordon St. Preston works here.
Grades in the Civil Service - The mainstream administrative Civil Service has
  the following grade structure:
  Clerical grades: Clerical Assistant (CA), Clerical Officer (CO).
  Executive grades: Executive Officer (EO), Higher EO (HEO), Senior EO (SEO),
    Principle (P), Senior Principle (SP).
  Senior Grades: Assistant Secretary (AS), Under Secretary (US), Deputy
    Secretary (DS), Permanent Secretary (PS), Cabinet Secretary (CS).
  In addition there are a wide variety of 'specialist' grades and at the time
  of writing (1987) the whole system is under reorganisation.
Gun Calibres - A variety of calibres (measures in parts of an inch) are used
  for pistols by the security services. The larger the calibre the greater
  the stopping power of the weapon but the more difficult it is to control.

Hacker - A home computer enthusiast who specialises in breaking into other
  people's home computers over the phone lines via a modem.
Harcourt-Smith, Brian - DDG of MI5. An ambitious and rather spiteful man.
Health and Safety Committees - All Government departments have H&S committees
  to monitor working conditions.
Hemmings, Sir Bernard - DG of MI5. A very sick man, he has delegated much of
  his authority to Harcourt-Smith.
Hollis, Sir Roger - DG of MI5 until 1985. A 1981 statement by the PM in the
  house of Commons stated that there was no evidence that he was a Soviet
  agent.
Home Office - Government department covering domestic affairs including
  policing and MI5.
Home Secretary - Minister in charge of the Home Office.
Houses of Parliament - Seat of Government in the UK.

Illegal - Spy using false credentials to operate illegally in a foreign
  country.
Interpol (International Police) - A communications network between European
  police forces. It has no field agents.
Ironmongers - A shop selling hardware.
Irvine, Sir Nigel - Chief of MI6.

Joe - Intelligence jargon for a suspect.
JIC (Joint Intelligence Committee) - Large committee dealing with security
  matters which include representatives from Australia, Canada, New Zealand
  and the USA.
Jones, Sir Peregrine - A senior manager in MoD.
JPSMoDN (Joint Planning Staffs Ministry of Defence) - High-level naval
  strategy planning section in MoD.
Juggernaut - A large articulated lorry.

K7 - Liaison office between MI5 (K branch) and MI6.
KGB - Committee for State Security. Although this organisation carries out
  the same duties as MI5, MI6 and Special Branch, it has far greater powers
  and many other tasks to secure the privileges of the Soviet elite. It has
  200,000 men under arms acting mainly as border and internal security
  guards.

Leconfield House - The old headquarters of MI5.

Make - When a suspected illegal is spotted he is photographed and the results
  compared with shots of known enemy agents in vast archives to get a 'make',
  i.e. an identification. The USA and the USSR have giant computers to assist
  in this task. Britain uses a more efficient system - an elderly lady called
  Blodwyn.
Mandarin - Civil Service jargon for one of the senior grades.
Marlborough Street - An MI5 building in Marlborough St.
Medical Security - A small section which advises the intelligence service on
  medical matters, mainly psychology, and which runs a small pathology
  laboratory.
Member of Parliament (MP) - Person elected to the House of Commons.
MI5 (Military Intelligence 5) - The counter-espionage department of the UK.
  It has the following subdepartments:

  A branch responsible for policy, data processing, legal advice and
    watchers.
  B branch responsible for recruitment, personnel, vetting and promotions.
  C branch responsible for security in the Civil Service and military
    services.
  K branch responsible for countering Soviet Penetration of the UK.
  E branch responsible for countering international communism.
  F branch responsible for observing extreme political groups of both left
    and right.

Minister - Politician administering department of state; appointed by the
  Prime Minister.
Ministry of Defence (MoD) - Government department which controls the armed
  forces and all pertaining to them.

NATO - Military defensive alliance of countries bordering the North Atlantic
  and Northern Mediterranean shore. Specifically set up to check Soviet
  expansion.
NFA (No Further Action) - Stamp on the front of a file at MI5 to indicate
  that an investigation is closed.
NIS (National Intelligence Service) - The South African intelligence service
  which succeeded BOSS.
No. 10 - Number 10 Downing Street. The Prime Minister's official residence
  and office in London.
NZSI (New Zealand Secret Intelligence Service) - The New Zealand espionage
  agency.

Official Secrets Act - A law in Britain which loosely states that everything
  is secret unless the Government specifically states otherwise. Cynics say
  that it is used more to protect officials from the consequences of their
  blunders than to protect secrets.
Old Boy Network - Informal network of personal contacts of those who attended
  the elite public schools (expensive private schools) and Oxford and
  Cambridge universities. Many senior people in British society could be
  described as belonging to the 'network' or 'magic circle'.
One Time Pad - One time pads are now in vogue as an unbreakable code in every
  intelligence service in the world. In principle they are simple, an array
  of letters which can be used to turn numbers into sentences. They are
  unbreakable because each array is only used for one message. The sender
  and receiver both have a copy of the same array (in this game the arrays
  are used over and over again).
Our Friend - Intelligence jargon for a suspect.

Paragon - Subcommittees of the JIC concerned with tracing the source of the
  lost documents.
Pienaar, Henry - The General in charge of NIS.
Plumb, Sir Anthony - Chairman of JIC and the Prime Minister's personal
  coordinator of intelligence.
Poem Code - In WWII British intelligence used poem codes as a way of
  converting strings of numbers into letters, according to their position
  in the poem. Each agent would have a personal poem either specially written
  or a well known poem with certain changes or spelling 'errors' to confuse
  code-crackers. Poem codes were replaced by one time pads which are less
  easy to break because they are only used once. Nevertheless, it is usual
  for MI5 agents to have personal poems which can be used where one time pads
  would be clumsy or unnecessarily complicated.
Polonium - A rare metal used in the triggers of nuclear weapons or in certain
  medical treatments.
Prime Minister (PM) - The leader of the party controlling the most votes in
  the House of Commons and hence the person running the country.
PSA (Property Service Agency) - The Government's estate agent, part of the
  DoE.
PTO (Professional Technical Officer) - One of the specialist grades in the
  Civil Service.
Pub (Public House) - An establishment licensed for the sale and consumption
  of alcoholic beverages. In British society they are more than just bars as
  they tend to be social centres.

Safe House - An address used by an intelligence agency to hide and debrief
  defectors, agents, etc. It is 'safe' because it is unknown to the
  opposition.
Saffron Walden Hotel - A hotel north of London with an excellent restaurant
  much frequented by those in the electronics industry.
Secret Documents - There are various levels of secrecy in the UK stamped on
  Government papers. They are as follows: Confidential (everything),
  Restricted Circulation, Secret, Top Secret and For Your Eyes Only.
Secret Intelligence Service - MI6.
Security Service - MI5.
Sentinel House - The headquarters of MI6.
Service, The - Civil Servants' jargon for their own particular department.
SHAPE (Supreme Headquarters Allied Powers Europe) - NATO military HQ in
  Europe.
Sinclair C5 - An electrically powered tricycle. The latest bright idea of
  Sir Clive Sinclair, inventor of the cheap home computer and designer of the
  ubiquitous Spectrum.
Sitrep (Situation Report) - Agents in the field such as watchers are
  encouraged to send regular sitreps back to CENCOM.
'6' (Six) - Intelligence nickname for MI6.
Skinheads - A youth cult noted for shaven heads and associated with gang
  violence.
Special Branch (SB) - Police department dealing with security and political
  matters. MI5 personnel have no powers of arrest so if they want a suspect
  'picked up' it has to be carried out by Special Branch.
StB - Czech espionage service. Largely under Soviet control this agency is
  very useful to the Russians because Czechs have greater freedom of movement
  in the UK than Soviet personnel.
St James - Club frequented by senior Government officials.
Strickland, Sir Patrick (Paddy) - A senior civil servant in the Foreign
  Office.
Subway - A pedestrian underpass under a busy road of leading down to a tube
  station.
Surete - French police organisation in charge of security.
Sweden - In Sweden counter-espionage is the responsibility of the police.

Thatcher, Margaret - Prime Minister of the UK.
Toxin - Poison. The KGB have specialised in the use of toxins for murder.
  Recently they have tended to use their Bulgarian stooges as middlemen.
Tube - The underground train system in London, run by a separate authority
  from British Rail.
Turn - Defect.

Umbrella - This innocuous British accessory is used by Bulgarian hit squads
  to murder for the KGB.

Veld - Open country in South Africa, neither cultivated nor true forest.
Villers, Sir Herbert - A senior civil servant at the Home Office.

Watchers - MI5 jargon for their surveillance agents. Normally six to a team,
  four teams rotating every 24 hours.
Weeding - Intelligence jargon for destroying files deemed obsolete or
  irrelevant. Unfortunately, in British intelligence this job has often been
  passed to enemy agents!
Wise Man - After the Hollis affair it was decided that the DG of MI5 would
  be appointed by outsiders rather than inherit the job in the fullness of
  time in the usual service manner. The Wise Men include the Chairman of the
  JIC, the Cabinet Secretary and senior civil servants from the Home Office
  and MoD.

MI5 "ONE TIME" DECODING PADS:
In THE FOURTH PROTOCOL: The Game, a sequence of numbers will appear which
give a secret code word. This word, crucial to the playing of the Game, can
only be deciphered by using one of the following "one time pads" (see the
relevant entry in the Handbook).

ONE TIME DECODING PAD - 1 (S)(P)

          2   3   4   5   6   7   8   9  10  11  12    
  1   H   G   U   Q   R   A   X   J   M   C   W   P   I   13
 14   S   B   Y   T   F   K   Z   L   V   D   O   N   E   26
 27   J   E   R   A   P   G   D   I   B   T   H   N   O   39
 40   A   Z   I   E   S   F   C   U   O   L   Y   M   E   52
 53   O   A   P   H   N   C   B   R   J   O   Y   I   U   65
 66   M   W   D   T   K   X   G   S   V   E   U   L   F   78
 79   J   L   S   E   Y   K   C   U   N   T   D   R   M   91
 92   G   Z   V   B   X   P   O   F   W   H   Q   I   A   104
105   L   V   G   S   N   R   B   X   I   W   H   T   A   117
118   M   K   Z   D   U   C   O   J   Y   E   P   Q   F   130
131   O   C   B   A   U   R   O   E   S   T   E   H   L   143
144   I   A   O   Y   E   U   D   W   A   U   P   I   I   156
157   U   J   S   M   V   K   X   B   Q   L   R   Y   A   169
170   I   N   Z   W   F   O   G   T   P   H   E   C   D   182
183   A   P   R   F   E   Q   M   V   W   C   G   O   U   195
196   H   T   I   S   D   N   X   Z   K   B   Y   L   J   208
209   E   U   O   G   A   U   F   M   N   B   A   E   S   221
222   I   U   A   T   H   I   C   U   E   D   O   R   I   234
235   C   I   Q   G   X   S   A   P   H   W   V   Z   N   247
248   B   J   F   O   D   R   M   Y   U   E   T   L   K   260
261   A   B   Q   P   L   X   K   W   O   V   J   R   Y   273
274   C   S   H   Z   I   F   M   T   G   N   U   D   E   286
287   C   Q   P   B   X   J   N   D   Y   L   U   E   V   299
300   O   H   R   Z   I   W   S   F   G   K   T   M   A   312
313   E   U   A   U   B   O   C   E   D   I   U   W   A   325
326   R   N   V   E   L   O   A   M   I   S   O   T   I   338
339   B   P   V   H   W   G   O   Z   Q   I   A   N   U   351
352   E   Y   T   F   X   J   M   C   R   S   K   L   D   364
365   W   M   G   V   O   B   R   W   H   K   A   T   U   377
378   P   F   J   S   C   X   Q   I   L   D   Z   E   Y   390
391   M   N   K   D   B   M   G   E   C   Y   T   Z   D   403
404   P   S   N   B   W   S   E   W   G   V   P   T   Y   416

ONE TIME DECODING PAD - 2 (S)(P)

          2   3   4   5   6   7   8   9  10  11  12    
  1   I   W   O   B   X   G   Y   K   Z   A   Q   P   J   13
 14   N   C   E   R   F   V   L   D   S   T   M   U   E   26
 27   B   O   I   H   N   U   Z   S   A   Y   G   M   T   39
 40   V   E   F   R   K   C   J   W   L   P   X   Q   D   52
 53   A   R   K   E   W   J   Y   D   Q   G   U   V   F   65
 66   Z   M   P   L   H   X   T   I   N   O   B   S   C   78
 79   H   O   N   T   I   B   Y   V   K   X   Z   A   U   91
 92   J   D   Q   C   P   L   F   W   E   R   M   G   S   104
105   F   M   Q   A   V   D   L   U   Y   C   O   X   E   117
118   Z   I   N   G   W   T   B   P   H   R   K   S   J   130
131   H   U   L   B   T   I   K   S   R   C   Z   W   E   143
144   V   J   M   D   Y   Q   G   N   X   A   O   P   F   156
157   C   H   Q   P   Z   B   M   X   Y   R   D   I   G   169
170   V   T   J   N   K   E   S   W   U   F   L   O   A   182
183   L   Q   Y   R   F   M   H   S   C   T   O   Z   I   195
196   W   D   V   E   U   N   G   X   P   J   A   K   B   208
209   Z   E   M   D   S   V   G   P   N   K   A   Y   X   221
222   C   J   F   L   O   H   T   I   U   B   R   W   Q   234
235   O   A   F   Y   B   Z   L   C   J   T   Q   E   N   247
248   H   P   X   G   U   M   I   K   W   D   V   S   R   260
261   D   S   K   P   I   R   Z   Y   X   B   A   W   T   273
274   F   L   C   E   V   Q   G   U   M   H   N   O   J   286
287   P   D   R   I   X   U   A   H   Q   L   Z   V   B   299
300   Y   E   W   J   S   T   F   M   N   G   K   O   C   312
313   W   P   C   S   O   B   N   J   V   K   Y   Z   Q   325
326   G   A   T   L   X   H   D   M   I   R   E   U   F   338
339   J   G   Y   M   Z   C   R   Q   L   X   A   E   V   351
352   K   T   O   W   B   D   N   H   S   F   P   U   I   364
365   B   A   L   V   D   S   C   N   H   Z   G   W   M   377
378   P   T   I   Y   O   X   E   R   Q   J   F   K   U   390
391   E   S   D   Q   X   Z   I   P   Y   A   M   W   U   403
404   F   L   V   G   C   J   N   R   O   T   B   K   H   416

ONE TIME DECODING PAD - 3 (S)(P)

          2   3   4   5   6   7   8   9  10  11  12    
  1   B   R   Q   K   J   X   Y   Z   A   E   U   T   L   13
 14   S   C   F   P   M   V   G   D   N   H   O   W   I   26
 27   Q   G   N   C   R   K   T   W   E   J   Y   M   U   39
 40   Z   F   H   O   S   A   V   L   B   I   X   P   D   52
 53   A   P   F   J   O   C   I   U   E   X   Q   L   S   65
 66   V   B   Z   K   W   G   Y   R   D   T   M   H   N   78
 79   F   L   J   Q   I   P   X   A   Z   W   K   C   Y   91
 92   E   R   U   D   M   V   S   G   T   N   H   O   B   104
105   X   E   A   D   K   R   H   Q   M   I   W   T   U   117
118   Y   B   J   S   F   N   O   L   V   G   C   P   Z   130
131   E   S   B   Q   A   Z   K   O   D   X   P   F   V   143
144   L   R   H   Y   G   T   M   I   U   W   J   N   C   156
157   L   S   I   N   C   V   H   Z   D   W   Q   M   A   169
170   T   G   O   J   E   X   R   F   Y   B   U   P   K   182
183   F   P   S   G   T   B   Z   M   C   K   R   N   U   195
196   D   Y   H   L   V   A   W   O   I   Q   E   X   J   208
209   C   P   B   K   S   F   R   O   E   Q   J   Z   I   221
222   V   W   D   X   L   T   M   G   Y   U   A   N   H   234
235   G   Q   R   I   W   F   L   Z   H   P   A   B   U   247
248   Y   E   S   J   X   T   K   C   V   M   D   O   N   260
261   I   G   Y   A   K   S   F   Z   J   B   V   O   P   273
274   W   E   D   N   T   H   X   C   R   L   U   M   Q   286
287   A   K   U   S   I   O   B   D   U   E   A   I   C   299
300   E   N   Y   U   I   A   N   P   O   O   T   U   E   312
313   N   L   V   E   K   G   J   M   Z   D   X   U   F   325
326   W   O   H   Q   I   B   Y   S   A   R   T   C   P   338
339   S   P   A   M   R   C   Z   B   E   K   V   N   G   351
352   J   U   F   X   J   W   Q   D   O   Y   H   T   L   364
365   D   Q   H   A   Y   G   W   O   P   B   V   J   T   377
378   U   C   X   I   M   Z   E   K   R   L   N   S   F   390
391   H   R   O   Q   A   X   J   U   B   N   D   W   P   403
404   C   L   T   F   Y   I   S   E   Z   G   K   V   M   416
