﻿1.	INTRODUCTION

	You will be flown in to an old landing-strip that once served a gold mine which has long since

	been abandonded.  The aircraft will return to collect you but can only wait a few days so you

	must be back at the airfield on time if you are to survive.

	You will travel through many locations in the valley and encounter various objects sine if 

	which will be of no help and others will serve more than one purpose.  You can examine these

	objects but can only carry so much at a time depending on the size and weight of the different

	items.

	It is hoped that you will find many hours of enjoyment in the finding and recovery of the 

	idol and also the solving of difficulties along the way.  Fame and fortune await you if you are

	successful! - GOOD LUCK!



2.	SAVING INSTRUCTIONS

	As the adventure will take some time to complete you can SAVE your present game situation

	on tape and re-load it at a later date.  Certain areas of the valley will change with each new

	game but the map of the SAVEd game will remain the same on re-loading.  Travel through the 

	valley can always be in any of the eight standard compass directions:  NORTH, NORTHEAST,

	EAST etc. as well as UP and DOWN unless there is some natural obstacle i.e. you will never

	find yourself in any location and unable to go in a particular direction without reason and the

	barrier will always be apparent.



3.	VOCABULARY

	The following is a list of the most common words you can use in THE GOLDEN COBRA but

	you need not restrict yourself to this vocabulary by any means.  It is not intended that you

	should struggle to find the "correct" mode of expression to achieve a result - the problems

	encountered in THE GOLDEN COBRA are difficult enough to solve without unnecessary

	aggravation.  However, although the aim is to be as user-friendly as possible you will on

	occasion find yourself not understood and you will have to re-phrase your instruction.



	CLIMB.........	UP		DOWN

	DRINK		

	DROP

	EAT

	EDIT..........	(Caps shift + 1 to repeat instruction)

	EXAMINE	......	(See also LOOK AT, LOOK IN)

	FILL

	GET...........	(object)

	GET...........	ON		OFF

	GO............	NORTH		SOUTH		EAST		WEST

		NORTHEAST	SOUTHWEST	SOUTHEAST	SOUTHWEST

		UP		DOWN		IN		OUT

	I..............	(INVENTORY, to check possessions, see also WHAT HAVE I?)

	KILL

	LEAVE..........	(an object)

	LIGHT

	LOAD...........	(LOADs game situation previously SAVEd on tape)

	LOOK...........	AT		IN (see also EXAMINE)

		ROUND		AROUND (take fresh look at surroundings)

	NOPRINT........	(Stops LPRINT, NOPRINT or ENDPRINT may also be used)

	PADDLE.........	NORTH		SOUTH, etc

	PAUSE..........	(Stops the game for a temporary break)

	PICK UP........	(PICK UP THE..., also PICK THE ...DOWN)

	PRINT..........	(LPRINTS all text)

	PUT............	(PUT DOWN THE ..., also PUT THE ...DOWN)

	QUIT...........	(Stops game.  Option to begin new game offered)

	SAVE...........	(SAVEs game situation to tape for future LOADing)

	SCORE..........	(Displays present percentage score.  Maximum 100%)

	SHOOT

	SWIM

	TAKE

	THROW..........	(but not THROW AT)

	WHAT HAVE I?... (To check possessions.  See also I)