INVINCIBLE ISLAND
48K SPECTRUM by Peter Cooke

INVINCIBLE ISLAND is the primitive
ancestral home of the mysterious Xaro
tribe. Untouched by civilisation, ledgend
tells that these island savages guard the
unimaginable treasures of their first great
leader, Xaro himself.

Fortunately, you have more than just
ledgend to guide you. Whilst on Invincible
Island Dr. Chumley, the world famous
explorer, sent out a last desperate
message in a bottle. Amongst his pleas for
help and rescue was a vital clue: "First find
the Seven Parchments of Xaro". He was
never heard of again - perhaps the
natives were hungry!

Armed with this information, your quest is
to find the seven parchments, which, if Dr.
Chumley was right, should lead you to the
treasure. But remember: treasure is no use
to you unless you can escape with it -
alive!

To help you on your quest, this program
will show a graphic representation of
every location you enter.
GOOD LUCK!

INVINCIBLE ISLAND

LOADING: To load Invincible Island enter
LOAD "island" CODE. CODE is obtained by
pressing both shift keys until a flashing 'E'
appears, then pressing CODE which Is located
on the I key.

USING THE PROGRAM: To explore the
Invincible Island you will need to move from
location to location by entering North, South,
East or West. You need only use the first letter,
i.e. N for North. All instructions must be
followed by pressing ENTER.

To give commands, use simplified English. The
program has a large vocabulary including: UP,
DOWN. ENTER, LEAVE. IN, OUT. CROSS,
LOOK, EXAMINE, BREAK, EAT, PUT ON,
THROW, and many orhers. It is possible to
string commands together, for example "TAKE
ALL AND EXAMINE BOAT", or "TAKE AXE
AND GO NORTH". Remember to press ENTER
after each instruction.

There are also a number of special functions
designed to help you. For example "TAKE" or
"T" will allow you to pick up and carry a useful
object with you. Enter "DROP" and you will
leave the item behind.

If you are unsure of which items you are
carrying, enter "I" for inventory. To see how
well you are doing, enter "SCORE" to be given
points out of 100. If your game is going badly,
you can enter "QUIT" to abandon the game
and start again.

If you wish to save the game to be continued
later, enter "SAVE" and follow the on-screen
instructions. To re-load the game enter "LOAD"
and play back the program from your tape
recorder.

Please  note: IT IS IMPORTANT TO
DISCONNECT ANY MICRODRIVE DEVICE
BEFORE LOADING THIS GAME.

WHEN DESPERATE FOR CLUES:

Load in "help" before or after a game. Having
decided to cheat, we recommend that you
note down or print off the clues. No help can be
given during a game.
