THE LITTLE WANDERING GURU
(Zenobi Software)

A Graphic Adventure for the ZX Spectrum
Spectrum 48K/128K+2


Over the years there had been many strange and at
times exciting journeys. Some had taken place in the
vast uncharted wastes of forgotten realms, whilst
others had merely been in some far-flung corner of
this world. There had been flights of fancy astride
the broad back of some mythical creature and battles
with fiendish demons and all-powerful wizards,
but through it all the traveller bad been secure in
the knowledge that no matter what the outcome, there
would always be another task to undertake, another
quest to follow ........

This, however, is the tale of a "not so little" adventurer
on what is very probably his very last escapade in the
distant lands and forgotten realms.

Our "not so little" adventurer begins his ultimate
quest in the confines of his own cosy little home,
where he must gather up whatever be needs to brave
stepping out of his front door. Once outside, destiny
decrees that be will encounter a fairly wise guru who
will, in turn, send him on his way .......


NOTES ... Throughout the game all available exits will be marked by the fact of the
      "on-screen" arrows being lit, so if the lit arrow points WEST then that will
      mean that there is an available exit in that particular direction .,. though
      sometimes it will be necessary to perform an "action" before you will be allowed
      to use that exit.

      Use QSAVE and QLOAD to save a game position to memory, though it is advisable to
      use the normal SAVE and LOAD to make a more permanent record onto tape.

      The game will recognise all the standard inputs such as EXAMINE, OPEN, LOOK and
      many others too numerous to mention.

      Not all the problems can be solved in a "straightforward" manner, as some of them
      will require a slight touch of "lateral thinking", but they can all be solved and
      will need to be before this particular quest comes to an end ... If it ever does!
