MISSION 1: PROJECT VOLCANO





PLAYING THE GAME - SPECTRUM 48k 



Your mission will commence as soon as you have loaded the program. It is

saved under the name "MISSION 1".

 

You will find the procedure for loading a program described in the 

Spectrum BASIC manual Chapter 20. The procedure for loading Mission 1 is 

described below. 



1. Connect the ear socket of the Spectrum to the ear socket of your 

   cassette recorder.  



2. Make sure the tape is wound to the beginning. 



3. Set the volume control to a suitable level. 



4. Set maximum treble, minimum bass on the tone controls. 



5. Type LOAD"" 



6. Press ENTER 



7. Start the cassette recorder. 



8. The program will RUN itself once loaded. 



If the program does not load correctly try a different volume level. 



Loading takes about 4 1/2 minutes then the program will prompt you 

'RESTORE A PREVIOUS GAME Y/N', answer N if this is the first playing or 

if you wish to start from the beginning. 



You can command the computer by typing in simple English commands, 

usually verb and noun. Some of the most commonly used commands can be 

abbreviated, e.g. F is the same as FORWARD, T FIS can be substituted for

TAKE FISHINGROD. These commands can be listed during the course of the 

game by typing HELP. Various objects will be encountered as the game 

progresses, the name that they are recognised by will be shown in 

capitals, e.g. to TAKE a green HAT you would type T HAT.

 

At any time during the Mission you may withdraw by typing QUIT. Any 

rewards due to you at this stage are now shown. You will then be given 

the option of playing again - answering 'Y' restarts the Mission from the

beginning - answering 'N' gives you the option to save your present 

position. If you wish to do so, answer 'Y' AFTER having made ready a 

spare cassette. Now press the play and record buttons on your cassette 

player and press any key on your computer. It will take approximately 10 

seconds to save. 



In order to restore a position answer 'Y' to 'RESTORE A PREVIOUS GAME 

Y/N', after first having made ready your saved cassette. Now press the 

play button on your cassette recorder.The previous position you were at 

is automatically loaded and you can continue your Mission. 



TIPS ON PLAY 



Keep track of where you are and where you have been. 



If the program does not understand, try and rephrase your command.



The solution to individual problems is usually quite simple in nature, 

so if you find yourself typing long sentences you are probably on the 

wrong track. 



If you get stuck, put it away and play again tomorrow, often the 

solution can strike you suddenly. Remember there could be something more

interesting in the next room. If you search hard enough. 



Not everything you find will be useful, some things may be a positive 

disadvantage if carried. 



Descriptions given by the program may hold a clue so study them 

carefully. 



You are in enemy territory, the good agent will think before he acts 

when his life may be at stake. 





-----------

MISSION - 1		(SECRET AGENT)

-----------



FROM: MISSION H.Q. 

TO: SECRET AGENT 

CONTENT: PROJECT VOLCANO 



BRIEFING



You have been selected for this Mission because of your specialist 

skills in computer operations. The Aim of your Mission is to gain entry 

to the hidden Command complex, once there you must locate the main 

computer room and delete the command program by entering the Distruct 

Code. Intelligence informs us that this code is hidden within the 

complex. 



If you succeed in your Mission a reward of 5000 score credits will be 

given. We will also be willing to reward you for discovering anything 

that is of value tons with score credits up to a maximum of 20,000. 

Allied powers have also asked if we can discover the name or names of 

possible double agents. 



High level intelligence contacts have supplied the following information

which may be of some use to you: 



1) Outline brief from Allied Command H.Q. 



2) Information from one of our agents who managed to gain access to the 

   centre. 



3) Copy of basic blueprint to centre. 



4) Names of centre's main personnel. 



5) Swiss bank account numbers for several of centre's main personnel. 



You will be taken to, and collected at, the drop off point by Mission's

own personnel and a cover will be arranged for your absence. 



You are now on your own ... GOOD LUCK. 



COMMANDER M



-----------------

INFORMATION ONLY:

-----------------



OUTLINE BRIEF FROM ALLIED COMMAND H.Q. 



Classification ................. RED. 

From ........................... Commander Smith-Green. 

To ............................. Special Operations Group. 

Authorization .................. P.M. 

Content ........................ Project Volcano. 



Background

----------

A top secret missile command centre has been discovered hidden beneath 

an extinct volcano on the Yugoslavian and Rumanian border. The command 

centre we now know is the heart of a missile network which covers the 

whole of the Soviet Block. The centre is fully selfcontained and 

automated. 



Recommendations

---------------

After top level discussions it has been decided that the centre must be 

put out of operation for four weeks, but the total destruction of the 

centre would have too many repercussions for stable relationships. It is 

felt by the P.M. that a delay of four weeks would allow Allied Forces 

sufficient time to equalize the power balance and allow our own command 

centre to start functional operations. 



Action

------

It is felt desirable that a Secret Agent be used to destroy the master 

program and no link be established with Allied Command. 





CONTACT MISSION H.Q. 





-----------------------

AGENT COMMUNICATION LOG

-----------------------

 

  DAY 		 TIME 		      MESSAGE 

-------------------------------------------------------------

  Fri          7.30 am      Entry and exit can be made from 

                            ventilation shaft. Low security. 



  Fri          11.12 am     Entry gained.

 

  Sat          3.01 pm      Found Master Computer. 



  Sat          3.17 pm      Found clue to destruct code.

 

  Sat          5.27 pm      MISSION ABORT. 

                            I have been discovered. 

                            I am discarding equipment. 



  Sat          7.31 pm      PICK-UP URGENT. 

                            PICK-UP URGENT.

 

  Sun          1.07 am      CRYPTIC MESSAGE RECEIVED. 

                            Message shown on 

                            Communications Centre Report. 



Communication Centre Report

--------------------------- 

Pick-up copter did not find agent. 



We did however receive the following cryptic message on Sunday at 1.07am.

 

 NGK 	LTT 	NGXK 	LTSY 	QFR 	GF 

 you     -       -       -       -      on 



 NGXK  WQEA     VOSS     WT     ZIT    EORT 

  -     -        -       -       -     code

 

We believe this is a clue to the destruct code but we are only able to 

crack three words of it. It is possible that the next mercenary will 

have the answer to the code at his fingertips. 







CENTRES MAIN PERSONNEL



Ludmila Afanasyevna 



Tahta Kupir



Doyoma Kostoglotov



Oleg Kencove



Oleg Pasik



George Edward Young



Fred Oleg Benn



Pavel Nikolayevich







SWISS BANK

ACCOUNT NUMBERS



Tahta Kupir       00537658



Asya Kostoglotov  73968663



Fred Oleg Benn    48877964









4.704182N



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 VOLCANUPLATZ

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SCALE 1:100

N. Prhitz

