NUMBER 6 IN THE VILLAGE
(Zenobi Software)

Spectrum 48K/128K+2


In the 60s a great many new ideas and influences sprung up and surprisingly enough
a large number of these were so influential as to become "cults" in their own right.
Some of these "cults" have retained their faithful followers even unto this very day,
whilst others were so "select" as to vanish beneath the mists of their own obscurity.
However, one such "cult" was a television programme and a "home-made" one at that.
Unlike "STAR-TREK", which went on to spawn numerous clones and even more "sequels", this
small television programme remained a "one-off" - though some would say that there was
at least ONE sequel/clone - and its followers were more than content to re-watch the
various episodes throughout the years that followed. This programme vas none other than
"THE PRISONER" and much has been made of both it and its star. However, this game is just
a simple "tribute" to a much loved series and hopefully will evoke many great memories.


THE STORY SO FAR ...

You are a top government agent working for British Intelligence. However, you suddenly
take it upon yourself to resign - but they won't allow that! You hand in your resignation
and drive to your London home to begin preparing for a short vacation. As you pack your
suitcase a jet of gas sprays though the keyhole of your door causing you to black out.

When you next awake you are in a room which is an exact
replica of your own but upon looking through the window
you are shocked to find yourself in the surroundings of
a strange "village". Why have you been brought here and
what is the purpose behind the transportation??

You take it upon yourself to explore your new home
and to your amazement find yourself on an unfamiliar
island, cut off from the mainland and surrounded by
miles of open sea - escape seems impossible.

All the citizens of the "village" are known only as
"numbers" and are ruled by an enigmatic and unseen
"NUMBER ONE", ably assisted by his subordinate chief
"NUMBER TWO". Some "numbers" have been held here for years and appear to accept the way
of life. Your number is '6' .... YOU are the PRISONER ... If you had played THEIR game and
co-operated then you might possibly have been allowed to leave. However, until you do, and
provide them with the information they want, then you seem doomed to spend the rest of your
days in the "village". It is a picturesque place with adequate facilities and entertainment,
and all the comforts you may require - but it is not home! Your only thought is that of
escape ... and then to return home and report this place to appropriate authorities ........


NOTES

This game will accept all the standard "inputs" and will also recognise such complex ones
as DROP ALL EXCEPT THE CUP and GET THE HAT AND WEAR IT. Though the normal VERB/NOUN input
should suffice in most cases. Also a "string" of commands can to linked together with the
aid of punctuation ... eg. UNLOCK DOOR, GO EAST, SOUTH, NORTHEAST AND THROW SPEAR. Use the
standards RAMSAVE and RAMLOAD to store a game position to MEMORY but always use the normal
SAVE and LOAD to make a more permanent record to DISK or TAPE.


HINT

Not all doors need KEYS to unlock them and make a MAP in order to navigate the "village".
