PERSONAL COMPUTER WHIRLED
(Zenobi Software)


Some of you may have already enjoyed ... using that word in its "loosest" context ...
the semi-legendary "MICROFAIR MADNESS". A game conceived in the bath and written in
between the more interesting moments of such epic examples of the playwright's art
as "Coronation Street" and "Neighbours". So for those poor unfortunates we are happy
to announce the arrival of the sequel ("Not another bloody sequel!" squeaked a passing cockroach)
to that particular game. Once again conceived by the mind of the mighty GARETH PITCHFORD
and this time even programmed by the man himself ... and it shows!!! ... we bring to
you "PERSONAL COMPUTER WHIRLED". A challenge not only to the skills of the ardent
adventurer but also to their sanity.

Last time around it was a simple case
of making your way into the great hall
known as "SIR CLIVE's EXHIBITION COMPLEX"
and meandering around at your leisure,
stopping now and again to solve the odd
puzzle or wonder at the myriad of beings
to be encountered in the game. Some of
you may even have been fortunate enough
to have come face-to-face with the legend
known as SMOK ... and lived to tell the
tale! All in all an enjoyable enough little
romp but not the "earth-shattering" event
it might have been. This time around we
can assure you that your experience will
be even more "mind-numbing" ... if that is
at all possible.


THE STORY SO FAR ....

"It was Friday the 13th of November and the day of yet another
"Microfair". The 101st to be exact, but who the heck is counting
anyway? After all, if you have seen one you have seen them all.

You were looking forward to this one. There would be no journeys
into outer space, no trips into alternate dimensions, no more
encounters with demented time-lords like there was at the last fair.
All in all it should be a nice peaceful day. Of course there was
the secondary task of your journey to consider ... the deliverance
of the new adventure game to the safe hands of DTHS, but there
would be no problem with that. After all, their stall was on the
first floor ... as always.

And so you found yourself standing in front of the slightly impressive building for a
second time, your ticket clasped firmly in your hand ... It was then that the problems
began ... Out of nowhere, for that is where these creatures dwell, came a GRUE! It hit
you in the stomach, grabbed the game and legged it into the building, shouting, "If you
want your game back you'll have to catch me!" Oh well, you thought, at least it hadn't
eaten you (GRUES usually do that). All you had to do was go in and retrieve your game.
... It was then that you noticed your ticket was missing!

NOTES This game will recognise all the standard commands of a game written with the
aid of "PAW" and as such you can enter such commands as GET THE LEAFLET AND EXAMINE IT
and the game will respond accordingly. It will also recognise the use of RAMSAVE and
RAMLOAD to store and recall a game "position" to and from MEMORY. However, for a more
permanent record always use the normal SAVE and LOAD routines to save a more permanent
record to TAPE or DISK. If you get stuck you could always try typing in HELP .........
