Phineas Frog
1985 Mirrorsoft
Mirror Group Newspapers Ltd




SOME HINTS TO HELP RESCUE MOLE

The map on the back of this sheet was obtained by other spies.
It gives you a good idea of what S.L.O.T.H. is like,
but it may not be exactly right.

It helps you to get around if you can pretend to be somebody 
else. While in S.L.O.T.H., Phineas needs fish so that he can 
pretend to be a fishmonger. He needs a white coat so that he 
can pretend to be a scientist. A bucket and a ladder help him 
to look like a window cleaner. When he carries coffee around, 
he can easily be taken for a waiter, and with books or a 
newspaper he can pretend to be a messenger.

Be wary, though. It would be brave, but rather foolish, to go 
into the Chiefs room, and you are unlikely to get into the 
Radio Room unless you look like a scientist and have a white 
coat. When you eventually reach Mole, he is eating his 
lunchtime sandwiches. It would be a bit silly, at that time, to 
go into the Dining Room where the T.H.U.G.S. will be eating.

When you play the dungeons game, you will have to get the 
right-coloured keys into their matching coloured walls. You can 
do this by swapping keys with those in the rooms - use S. 
In the animal pits game, you know that the animals will cause 
a commotion if you dont feed them all. They are also choosy 
about their food, and must be fed from the correct coloured 
baskets.

You now have a lot of clues about the adventure. You can 
guess by looking at the map where Mole is likely to be. Youll 
have to search to find the objects mentioned here.

Best of luck!


[OCR'd from original]
