The Saga of Erik the Viking software first published in Great Britain 1984
by Mosaic Publishing Limited, 187 Upper Street, London N1 1RQ.

Game design: Pete Austin

Programmed by: Pete Austin
Artist: Joan Lamb
Transport to your computer: Mike Austin
Adventure system: Mike Austin
Graphics system: Ian Buxton & Mike Austin
Other work by team at Level 9 Computing

The Saga of Erik the Viking
Copyright ©1983 Terry Jones
Illustrations © 1983 Michael Foreman

First published in Great Britain by Pavilion Books Limited in associated
with Michael Joseph Limited

Program © 1984 Level 9 Computing

Extracts from the book reproduced here by kind permission of the publishers.

Marketed by John Wiley & Sons Ltd, Baffins Lane, Chichester, Sussex P019 1UD.

No part of this software may be reproduced in any form or by any means
by any persons or institutions without the prior written permission of
the publishers, Mosaic Publishing Limited. This software is sold subject
to the condition that it shall not, by way of trade or otherwise, be re-
sold, lent or hired out without Mosaic Publishing Limited's prior
written consent and, in the case of re-sale, without a similar condition
being imposed on the subsequent purchaser.

Production services by Book Production Consultants, Cambridge Printed by
The Burlington Press (Cambridge) Ltd., Foxton, Cambridge.

"THE SAGA OF ERIK THE VIKING" - Introduction to computer adventure game

This game is the second saga of Erik the Viking, the famous warrior who
lived a thousand years ago. He owned a large farm in Norway, beside the
North Sea, and lived there with his family and servants.

Every summer, Erik's sons sailed off in the Golden Dragon to trade with
the Skraelings or steal their gold. And every summer his sons asked Erik
to come with them. But Erik thought that he had seen enough strange
lands and always refused. He was happy to run the farm instead and swap
tales with them in the smoky hall each winter.

One Spring day, Erik wanted to check the borders of his land and make
sure that all the sheep had been brought in for shearing. He followed
the river which flowed past his house and soon reached the snow-capped
mountains to the east. Then he sat down for a rest.

As Erik dozed beneath the fir-trees, he seemed to see a vision. An army
of strange creatures swarmed over the farm. His wife managed to hide a
few treasures before she was caught, and then the creatures dragged
everyone away. All this time, Erik couldn't move. Then he woke up.

You must play the part of Erik the Viking and find out what has
happened. Good Luck!

Before starting on your adventure, read the introduction on page 11
which sets the scene. If you find you need more help than is given in
these pages, you can acquire a 'hints sheet' from the publishers by
sending a stamped, addressed envelope to: Viking Dept, Mosaic Publishing
Ltd, 187 Upper Street, London N1 1RQ.

To find out more about Erik, his friends and his enemies, read the
extracts from Terry Jones's book The Saga of Erik the Viking which
follow the introduction. You may also find a few clues in these pages
that will help you solve the game!

The complete book The Saga of Erik the Viking by Terry Jones and
illustrated by Michael Foreman is available from all good bookshops.


LOADING

Takes approximately 4 minutes.
Insert the cassette in the cassette recorder and ensure that it is fully
rewound.
Type LOAD"" and press ENTER.

Ensure that the ear socket of your cassette recorder is connected to the
ear socket of the Spectrum.

Press the PLAY button on the cassette recorder.

Leave the cassette in the cassette recorder and the PLAY button
depressed until the program has loaded. It will start running
automatically.


TO SAVE A GAME POSITION

You may save your current position in the game so that you can turn the
computer off, yet return later to the same stage in the game. To do
this:

Insert a spare cassette in the cassette recorder.

Connect the mic socket of your cassette recorder to the mic socket on
the Spectrum.

Press the RECORD buttons on the cassette recorder.

After allowing for the cassette leader tape to pass the record head of
the cassette recorder, type SAVE and then press ENTER on the Spectrum.

When the position has been saved, you will see on the screen a note of
where Erik is. Stop the cassette recorder.


TO LOAD A SAVED GAME

To start again at a saved position:

Insert the 'saved game' cassette in the cassette recorder and ensure
that it is fully rewound.

Type the following (as letters on the Spectrum keyboard, not the RESTORE
key):

RESTORE and press the ENTER key. 
YES and press the ENTER key.

Connect the ear socket of the cassette recorder to the ear socket of the
Spectrum and press the PLAY button on the cassette recorder.

When the program has completed loading the text will reappear on the
screen.


PLAYING THE GAME

In this game you are Erik. In an adventure you instruct the computer in
simple English sentences so that you may move around from place to
place, pick things up, examine objects and carry out a number of other
actions.

The game tells you what Erik can see and what is happening around him.
To do things type in simple commands such as:

TAKE THE STEWPOT
EAT STEW
GO NORTH
EXAMINE BOAT

Remember to Press RETURN or ENTER after each command.

The game understands many words. Some of these you will have to
discover yourself.

Directions can be abbreviated - for example: N, S, E, W, NE etc as well
as U for UP and D for DOWN. If you wish to repeat the previous command
type A for AGAIN.

The following vocabulary should help you get started:

AGAIN (repeat the previous command)
EXAMINE (look closely at something)
LOOK (look around)
INVENTORY (what am I carrying?)
QUIT (stop playing)
SCORE (to find out how well you are doing)
IT (can be used to refer to a noun used in the previous command - eg:
EXAMINE FLASK may be followed by the command TAKE IT)
EVERYTHING (allows you to TAKE or DROP everything without having to list
all the items)

Directions:
NORTH, SOUTH, EAST, WEST, NORTHWEST, NORTHEAST, etc, UP, DOWN, LEFT,
RIGHT, AHEAD etc.

When Erik is on board the Golden Dragon it will move with him. Use LEAVE
to leave the ship.

Other useful worlds are:
ATTACK BREAK CLOSE DROP EMPTY FILL GIVE KNOCK LIGHT LISTEN MEND NO OPEN
PLANT PLAY PRESS PULL RUN TAKE THROW TIE WAIT WAVE YES
