SE-KAA OF ASSIAH
(Mastervision)


Legend foretells of Great Powers to be gained if only one brave warrior
can penetrate the mighty fortress of the Dark Hordes.
	Step forward brave Se-Kaa and accept the challenge of this puzzling
adventure. Over one hundred and seventy illustrated locations, instant
graphics and full sentence analysis. The package contains two 48K programs
on one cassette and instructions to help you begin your quest.

Computer Graphics: Les Hogarth
Logic: Clive Wilson

(c) Mastervision Limited 1984


Step forward, brave Se-Kaa, and accept the challenge!

Legend foretells of great powers to be gained if only one brave
warrior can penetrate the mighty fortress of the Dark Hordes.

Many aeons ago, when the world was still young and free, the Wise
Ones ruled fairly over our plentiful land. Life was easy then; the people
were happy and rich in humour and joy, and peace reigned over
all men.

But ... then came the Dark Hordes, a mutated race of evil beings
whose sole purpose in the scheme of things was to create havoc and
destruction throughout the realm.

Eventually, they came into conflict with the Wise Ones, who wished to
maintain peace over and above all. The Dark Hordes succeeded in
locating and stealing the three Great Artifacts of the Wise Ones - the
true and pure objects of their power. These Artifacts were the ROD of
LIGHT, the HAMMER of VIB-RA and the CASKET of VIB-RA.

Without these Great Artifacts, the Wise Ones lost much of their power,
allowing the Dark Hordes to lay siege to our fair land.

In the past, it has often been observed that the ROD of LIGHT held the
Powers of Darkness at bay. Without it, the Wise Ones were blinded to
the true intent of the Hordes: the ultimate decimation of our race!

Many of us have heard of the HAMMER of VIB-RA - a mystical artifact
that forced all evil creatures into subjugation. Without it, the Wise Ones
lost the will to preserve the harmony of the realm.

The believers of the Wise Ones have often spoken of the CASKET of
VIB-RA - a jewel-encrusted case which, it is believed, contains all the
magical words and phrases that can destroy the might of the Dark
Hordes and restore power to the Wise Ones and peace to the land.

Your quest is two fold, brave Se-Kaa. Firstly, you should endeavour to
discover the whereabouts of the Great Artifacts. It is believed that they
have been hidden within the grim Castle of the Dead in the lands of
Assiah. Great danger faces all those who enter the Castle but that is
where your quest must start. First, go to the village of Hay-Ur that lies
near to the Castle and, if you are fortunate, a Messenger will be sent to
you there. Heed well his words - he will only tell you once.

Once you have succeeded in finding the Great Artifacts, you should
seek escape from the Castle. When you have accomplished this you
should endeavour to locate the rightful resting places of the Artifacts
so that you may replace them. Only then can the Wise Ones regain
their lost powers so that they may defeat the Dark Hordes and restore
peace and contentment to our fair land once more.


SE-KAA of ASSIAH is a two-part adventure. Access to the second part is
conditional upon successful completion of the first.

As this program uses some advanced graphic techniques you should
DISCONNECT ANY INTERFACES before loading. If you attempt to break
into the program while it is initialising you will have to reload!

You may input full English sentences of the form;
	TAKE THE CASKET OF VIB-RA
and you may also use multiple commands using the word AND as follows;
	GET THE CASKET OF VIB-RA AND GO NORTH

Some special commands are;
	TAKE ALL, GET ALL, DROP ALL
	PAUSE ............ Pauses the program at any time.
	QUIT ....... This allows you to SAVE data to tape.
	@ (Symbol Shift / 2) .. Repeats your last command.


LOADING INSTRUCTIONS: Type LOAD "" and press (ENTER). The
program loads and runs automatically.
