TYRANT OF ATHENS
(M.C. Lothlorien)


LOADING:- See details on cassette shell.

COMPUTER:- See details on cassette cover.

A. Setting and Objective
The setting is Athens in the 5th century BC. You are best by hostile
armies and fleets from other powerful Greek City States as well as
from the vast Persian Empire, and your objective is to survive long
enough to turn Athens into the most feared state in the Mediterranean,
by building warships, training troops and fighting battles by land and
sea.

B. The Game - Opening Phase
At the beginning of the game (and of each subsequent year), there is a
display which is self-explanatory. You are asked to decide (by the use
of the appropriate symbol followed by a '?'): how many TROOPS (graphic
soldier) you wish to train and how many WARSHIPS (graphic ship) and
MERCHANT SHIPS (graphic ship with two masts) you wish to build during
the course of the year. You also have to decide how many ALLIES (if
any), shown by a graphic horseman, you are prepared to grant Athenian
Citizenship and how many UNITS OF FOOD (indicated by the ear of corn +
Imp or Exp), if any, you wish to import/export during the year.

All the above are in addition to the figures shown in the display.
Although money is deducted from the TREASURY immediately for Troops,
Warships and Merchant Ships, you will not have these extra resources
available until the beginning of the following year (by which time all
sorts of other things may have happened).

Troops - These (but not your allies) form a part of your overall
population figure. You will not be allowed to train troops if this
would mean exceeding a certain proportion of the overall population
(approximately 1/3rd).

Food - Each member of the population consumes 1 unit of food during 1
year. Each member also produces between 0.5 and 1.5 units per year
depending upon the harvest (except troops, who produce none).

The purchase price of food (and the selling price) varies each year.
Income and expenditure from the sale and/or purchase of food (as with
the food itself) is effective immediately and will therefore be
indicated on the display. In addition to price, the other main factor
which affects how much food you can import/export is the number of
merchant ships you have available.

Allies - At the beginning of each year, you may grant up to 1/2 of
your allies Athenian Citizenship. This increases both TROOPS &
POPULATION (population increases slightly each year anyway). The
DISADVANTAGE of doing this is that you will then have to feed them.
You do not have to feed allies normally. The ADVANTAGES are: that
allies are more likely to desert than your own troops; they are likely
to suffer heavier casualties than your own troops; and if the ratio of
allies:troops exceeds a certain level, the allies may rebel.

Treasury - Regardless of your balance during the year, 4,000 Talents
will be added to the treasury at the beginning of each year from your
silver mines.

WITH ALL THE ABOVE INPUTS AT THIS PHASE OF THE GAME, THE COMPUTER
WILL INFORM YOU OF THE MAXIMUM NUMBER THAT YOU ARE ALLOWED (dependent
upon all the various factors). IF YOU TRY TO GO OVER THIS FIGURE, THE
COMPUTER WILL ASSUME YOU REQUIRE THE MAXIMUM.

C. Battle Phase
During the course of each year, it is likely that you will be attacked
by varying numbers of armies and fleets in turn. In each case it is
your decision whether to fight or not and, if so, on the size of the
army/fleet you are prepared to commit to the battle.

The consequences of choosing not to fight will soon become apparent,
but, whether you escape lightly or not, your reputation as a military
leader will suffer. This will be reflected in the number of defeats in
the display at the beginning of each year.

Should you choose to fight - and lose, naturally the consequences will
be more severe than if you choose not to fight at all; eg. casualties,
tribute, etc.

Whenever you win a battle, you will suffer casualties - but more
allies will join you and you will gain money by way of tribute. Also,
your military reputation will improve. If you win a sea battle, you
will lose some of your ships, but you will capture some from the
enemy. If you LOSE a sea battle, some of your ships will be sunk and
some captured by the enemy. Losses may, therefore, be heavy.

Before and after battles, you will generally see a current tally of
your TROOPS, WARSHIPS, ALLIES, FOOD & MONEY displayed to the right of
the screen (indicated by graphic characters). This is to assist you
with your decision making.

You will probably learn from experience that certain types of army/
fleet are more difficult to defeat than others.

D. Criteria for Success/Failure
Appropriate termination messages will be signalled in any of the
following sets of circumstances:
a) You have suffered a total of 3 DISASTERS.
b) You have ruled for 10 years or more and achieved 2.5 times as 
   many victories as defeats.
c) You have ruled for 10 years or more and have suffered 2.5 times
   as many defeats as victories.
d) Your overall strength makes you virtually invulnerable.
e) Overall weakness makes it impossible for you to win.
f) You rule for 30 years.

GOOD LUCK WITH THE GAME

"E TAN E EPI TAS"

NB. The graphic characters in the opening phase, mentioned above, will
only appear in Spectrum versions.


(c) Copyright 1983 M.C. Lothlorien
