                 T H E   W O R M   I N   P A R A D I S E 
                                 (Level 9)
        (Later released as Part 3 of the 'Silicon Dreams Trilogy')


Before  describing a 'solution' to this adventure, it must be accepted that
there isn't a move-by-move solution from start to finish!
Only the very early part of the adventure is constant, as far as a solution
is concerned. This is due to two main features:

   (1)THE EDEN TRANSPORT SYSTEM - which throws up different address
                                  locations on each load of the game.

   (2)THE FUZBOTS OF ENOCH - who could crop up anywhere at any time.

These being, obviously, in addition to any normal problems you may generate
by the wrong action. Other notable features are:

   (3)The Enoch TIME system - be sure to be home before curfew is
                              imposed, and do not attempt to start a
                              job too late in the day or the
                              Workplace Droid will reject you!

   (4)Never be in debt - you cannot afford the fine AND complete
                         the game, so keep an eye on your Creds by
                         'EXAMINE TATTOO'.

THE EDEN TRANSPORT SYSTEM: Refer to your maps for clarification!

This consists of three 'ETS' Roundabouts, all accessible from the Northmost
roundabout. They are uniquely colour-coded by the FIRST COLOUR mentioned on
a grid location, as follows:

                   RED........the ETS 'EAST'
                   BROWN......the ETS 'NORTH'
                   BLACK......the ETS 'WEST'

When  entering  an  ETS  type  'JUMP' to reach the centre and 'SAY EXIT' to
leave (then SOUTH).

There are SIX important addresses on the ETS which you must visit, BUT they
may differ on each loading of the game!

                  1.YOUR HABIHOME
                  2.THE SOCIALIST'S HABIHOME
                  3.THE JOB CENTRE
                  4.THE TRAVEL AGENTS
                  5.THE FLORISTS
                  6.THE HARDWARE WAREHOUSE

The  first one (Your Habihome) is easy to find and you don't really need to
remember  this  address  -  just  type 'SAY HOME' in open areas, other than
exits  from  roundabouts  leading to an ETS, and you are deposited one move
North  of  your  Habihome  (SOUTH to enter). On leaving your Habihome, type
'SAY  EXIT'  then  'SOUTH'  and  you're  placed  somewhere on the Northmost
Roundabout, depending on your 'home' address.

The  second  one (Socialist's Habihome) is found by examining a brooch (see
Solution).

The  remaining  four  are  given  out  on  television  advertisements  (see
Solution).
The  different  addresses  found  so far may not provide for EVERY possible
address but most codes are mentioned. They are as follows:

A.SOCIALIST'S HABIHOME

       CODE: RED/YELLOW/BROWN/BLUE/GREY/VIOLET/BROWN
   EAST ETS: Route from centre is:- SE-SW-SE-S-SE-SW-SW-S-SW
                                    -SW-SW-W-W-S- then SOUTH.

       CODE: BLACK/GREEN/BROWN/ORANGE/WHITE/BLACK/ORANGE
   WEST ETS: Route from centre is:- SW-S-SE-SW-SE-S-SW-SE-SW
                                    -SW-SE-E-E-E-SW- then SOUTH.

B.THE JOBCENTRE
       CODE: BROWN/GREY/GREEN/VIOLET/GREY/YELLOW/RED
  NORTH ETS: Route from centre is:- S-SW-SE-SW-SW-SE-S-S-S
                                    -S-SW-S- then SOUTH.

       CODE: RED/WHITE/GREEN/VIOLET/BROWN/BLUE/BROWN
   EAST ETS: Route from centre is:- S-S-SW-SE-SW-SE-SE-SE-SW
                                    -S-SE-E-E-SE- then SOUTH.

       CODE: RED/VIOLET/GREEN/BROWN/BLACK/VIOLET/BROWN
   EAST ETS: Route from centre is:- S-SW-SW-SW-SE-S-SE-SW-SW
                                    -SW-SE-E-E-E-SW- then SOUTH.

C.THE TRAVEL AGENTS
       CODE: RED/VIOLET/YELLOW/ORANGE/BLUE/GREY/VIOLET
   EAST ETS: Route from centre is:- S-SW-SW-SW-S-S-SW-SE-SE
                                    -SW-SW-SE- then SOUTH.

       CODE: BLACK/YELLOW/YELLOW/BLUE/BROWN/BLACK/BLACK
   WEST ETS: Route from centre is:- SE-S-SW-SW-SW-S-S-S-SW
                                    -SE-SE-E-E-W-S- then SOUTH.

       CODE: BROWN/BROWN/YELLOW/GREY/YELLOW/GREEN/GREY
  NORTH ETS: Route from centre is:- S-SE-S-SW-SW-SW-S-SW-S
                                    -SW-SE-E-E-E-S- then SOUTH.

D.THE FLORISTS
       CODE: RED/BLUE/RED/BLUE/BROWN/BLUE/GREY
   EAST ETS: Route from centre is:- SW-SE-S-SW-S-S-S-SE-SW
                                    -SW-SE-E-E-SE- then SOUTH.

       CODE: BLACK/BLACK/RED/YELLOW/GREEN/GREY/BROWN
   WEST ETS: Route from centre is:- S-S-S-SE-SE-SW-SE-SW-S
                                    -SE-SE-E-E-E-SW- then SOUTH.

       CODE: RED/GREY/RED/BLACK/ORANGE/WHITE/BLACK
   EAST ETS: Route from centre is:- S-SW-S-S-S-SW-S-SW-S-SW
                                    -SW-W-W-E-S- then SOUTH.

E.HARDWARE WAREHOUSE
       CODE: BROWN/BLUE/ORANGE/ORANGE/RED/WHITE/BLACK
  NORTH ETS: Route from centre is:- SW-SE-S-SW-SE-S-SE-S-S
                                    -SW-SE-SE- then SOUTH.


       CODE: RED/BLUE/ORANGE/BLACK/ORANGE/RED/ORANGE
   EAST ETS: Route from centre is:- SW-SE-S-SW-SE-SW-S-S-SW-S
                                    -SE-E-E-W-SE- then SOUTH.

(Note:-  Do  not  'type  ahead'  too  far  in advance as the parser becomes
confused!  If,  however,  you  become  'lost',  just  type 'JUMP' and start
working through the appropriate sequence of directions again.)

The  final  note before commencing the game is regarding the clock. It is a
decimal  clock (0-10).....5 is Midday and 10 is Midnight. 'Curfew' is 10-3.
Each 'hour' consists of 100 'minutes' - 'WAIT' command uses 10 minutes, any
other single input uses 1 minute.

It  is  wise  to  tackle  the adventure in 'day stages' but don't waste any
'days'  because  after about a week the Fuzbots get fed up of you wandering
about  and fine you for being a parasite of the state, irrespective of your
work record!!
