ACTION REFLEX
This program is for Spectrum Microcomputers with a minimum of 48k.
Side B is a repeat recording of Side A.  It can be played with keyboard 
or joystick and is compatible with Sinclair, Kempston and cursor joystick 
interfaces.

LOADING
Type LOAD"" and press ENTER.  Press PLAY on the cassete recorder.

THE GAME
You'll need lightning reflexes to control the bouncing ball as it speeds 
round a series of mazes.  But it's not as simple as it sounds.  The mazes 
contain many obstacles which have been designedto stretch both your mental 
and gameplaying skills to the limit.  Whether you're soaring over walls or 
crossing unleapable stretches of water you can't avoid the relentless 
ticking of the stopwatch.......and don't take ANYTHING for granted!

THE OBJECT OF THE GAME
The object of the game is to complete all skill levels, each of which contain 
three 25-screen mazes.  Each maze must be completed within the time limit.  
If at any stage the ball is destroyed, a time penalty is imposed, thus 
reducing your chances of completing the game.

TO START THE GAME
Follow the on-screen instructions to select joystick or keyboard controls.

PLAYING ACTION REFLEX
Keyboard Controls
Z		Left
X		Right
Space		Increase Bounce
P		Pause
Q		Quit Game

Joystick Controls
Standard joystick control movements

OBJECTS
Within the maze, obstacles such as lakes and glass walls will be encountered.  
To overcome these obstacles, potentially useful objects will be awarded to the 
player when a certain amount of points has been accumulated.  For example, you 
will recieve a rubber ring for every 500 points, a hammer for every 700 points, 
and a key for every 900 points.

So good luck and get rolling!

RICOCHET IS A MASTERTRONIC COMPANY
 MIRRORSOFT LTD 1986
Licenced to Mastertronic




