INSTRUCTIONS

To load program type LOAD "MUSIC" (or LOAD "") and press ENTER.

Follow the screen instructions to select key and time signatures and
set speed. If you are not familiar with musical notation, look at the
first of the tunes printed on the back of this cassette inlay. The
first thing you see is the treble clef, which the program prints
automatically. Then comes the key signature, which in this case is E
flat major, but you don't need to know that - just count up the flat
symbols and use the cursor as directed to tell the computer you want
three flats. The symbols in the key signature of the second tune are
sharps.

Next comes the time signature - 6/8 in the first tune. The bottom
figure tells you the value of each beat and the top figure tells you
how many of them there are in each bar. This tune has six "eighth
notes" (or quavers) in each bar, which is exactly what you will see in
the fourth bar of the tune. Sometimes quavers have a bar joining their
stems together instead of separate tails.

Other notes have longer time values, so fewer will fit in a bar. The
first bar has two dotted crotchets (don't worry about the names, you
don't need them to operate the program), which are each worth three
quavers, and the last bar is filled by just one note - a dotted minim.
A dot after a note (or rest) makes that note half as long again as it
would normally be.

The second tune has a 4/4 time signature (sometimes written as a large
C), which means each bar will take four "quarter notes" (or crotchets)
or their equivalents. So, the second bar has three one-beat crotchets,
followed by two half-beat quavers to make up the full four beats. The
last bar has two minims - each as long as two crotchet notes.

The opening bar begins with a minim rest (two beats) and a crotchet
rest (one beat). Each type of note has a corresponding rest which
means pause for the length of time that note would last. If a tune
starts mid-way through a bar you must remember to fill the empty space
at the beginning with the appropriate rests, if they are not already
printed in the music, so that the program will put the bar lines in
correctly.

The third tune has no sharps or flats in its key signature, but it
does have accidentals - extra sharp or flat notes not shown in the key
signature - at various points. The second note in the fifth bar is an
accidental - in this case a sharp, which makes the note slightly
higher than it would normally sound. A flat would make the note
slightly lower. Accidentals can also be naturals (a bit like a sharp
sign with two legs missing). These are used to cancel out a sharp or
flat in the key signature temporarily, making the note revert to its
natural pitch.

After you have selected a speed, the main note selection screen will
appear with the key and time signatures you have chosen at the
beginning of the Current Bar section. To enter a note, set its Pitch,
using the up and down arrow keys (7 and 6) to move the cursor until it
is under the note in the correct position on the stave (the five
horizontal lines). Then use the right and left arrow keys (8 and 5) to
set the Length of the note. When you have the right combination of
Pitch and Length, press ENTER and the note will appear in the Current
Bar. Check carefully to make sure it is exactly the note you wanted.
If it isn't, press the DELETE (0) key.

The accidental box on the centre right of the screen shows the normal
state of each note in the chosen key. To print an accidental note
press the A key until the required symbol appears in the box. To enter
a rest, press the R key. Pressing the right and left arrows will now
make the various rests appear in the Length box.

Every time you ENTER a note or a rest the counter in the top right
hand corner increases by one - up to a maximum of 200. Bar lines are
also counted and are drawn automatically when you enter the first note
of the next bar. If you try to enter a note that is too long for the
amount of time remaining in the Current Bar, an error beep will sound
and the note will be ignored. As the program has already gone through
the DELETE process for you, the delete key will have no effect in this
situation.

If you want to enter the same note or rest twice (or more)
consecutively, just keep pressing ENTER - nothing needs to be reset
When changing back from entering a rest to entering a note you must
move the Pitch cursor (7 or 6) to get the Length display to turn back
to notes.

To play the melody press P. Follow screen instructions to continue the
tune, save it on tape, change its speed, play it in sound only, take a
printer copy or start again.

This program and its graphics are copyright and may not be reproduced
in any form without the written permission of-

© BELLFLOWER SOFTWARE 1983
6 Rosewood Avenue,
Greenford, Middlesex

