FIRST NUMBERS
SPECTRUM
P.K. McBride
Collins Educational


This pack consists of a workbook and a cassette to run on any
Spectrum machine.

The computer is used as an animated source of information
concerning numbers and counting - 1 whale swims across the screen,
6 spiders dangle in front of the screen. At each stage, bask counting
and numbers are illustrated and highlighted. Basic exercises follow,
with the child guided towards the correct answer.

Work on the screen is accompanied by formal exercises in the
workbook. This enables the child to consolidate and extend
understanding and achievement.

The programs are:
UPTO5	- numbers and counting to 5
UPT010	- numbers and counting to 10
RACE	- counting game with dice
NUMBERS - practice in writing numbers
11UP	- numbers and counting to 20

Make sure your child enjoys counting -
Make sure they master their numbers!


Loading a program from a cassette

1  Before you try to use your Spectrum, make sure it is
   set up like this.

[illustration]

   The Spectrum gets its power through the adaptor,
   from the mains electricity supply. The picture travels
   along the lead into the aerial socket of any television
   set.

2  Put the cassette into the cassette recorder.
3  Press LOAD on the Spectrum and then the program
   name inside inverted commas:
	LOAD"NAME" (make the NAME exactly as it is
   shown).
4  Find the correct place on the cassette, and turn up the
   volume until it's uncomfortably high. (You might have
   to take out the EAR plug from the cassette recorder -
   don't forget to replace it when you have found the
   starting position.)
5  Press ENTER on the Spectrum.
6  This should produce pretty border patterns. At first
   there will be wide blue and red strips, followed by a
   hint of blue and yellow. At that point you should see
   the screen clear and the program name appear.
	More blue and red, then yellow and blue strips
   follow as the program is LOADED.
7  When this is complete, either press RUN followed by
   ENTER or watch the program RUN automatically if it
   has already started.
   Possible problems:
   a The volume level is too low. It is not likely to be too
     high as these computers are deaf, rather than over-
     sensitive.
   b You have missed the start of the program. Try a
     position earlier on the tape.
   c If you still can't LOAD, try a different recorder.


Using this pack

These programs have been designed for use by
children with very little adult assistance. It is
important though, especially with younger
children, that they should be supervised during
their first contacts with the programs. The few
written messages that are used are colour-
coded, so that the child will be able to recognise
and respond to the colour, if not the words, of a
message. Almost all the responses to the
programs are taken by the direct touch of a key.
Where it is necessary for the child to ENTER an
answer, this is clearly marked.

"UPTO5" and "UPTO10" display, and give
practice in counting, these numbers. The initial
displays can be jumped from, wherever you see
a "Press [E] for the Exercises" line. The
programs can be stopped at the end of any frame
by pressing [S].

"RACE" is a dice-based counting game, where
the child plays against the computer's Chip.

"NUMBERS" shows how to write numbers, using
an animated display. The program will normally
follow the number sequence, but any number
can be selected at the end of any frame, by
pressing that number on the keyboard.

"11UP" takes the number sequence, and
counting skills up to 20. This program uses block
images, rather than pictures, and emphasises
that these numbers are made up of a group of
ten with additional units.

The program should be first used where
indicated in the workbook.

Children can colour, draw and complete the
workbook - the programs become a constant
source of encouragement and learning.
