NUMBER PAINTER



By PSION with ASK



LOADING

To load Number Painter type LOAD"" and press ENTER. Then 

start the tape. (The Spectrum Manual gives step-by-step 

loading instructions.)



INTRODUCTION

Number Painter is a fast moving arcade game which 

encourages its players to develop the number skills of 

addition, subtraction, multiplication and division. 

Direct your painter in a dash around the building site, 

climbing up and down ladders to paint the numbers and 

sums to reach the TARGET number, while carefully avoiding 

gaps in the girders. With four different painters  from 

Mr. Plod to the amazing Mr. Speedy  and twelve different 

levels of difficulty, there is a chance for everyone. But 

if you are too slow in this race against time you could 

come to a sticky end with paint everywhere!



HOW TO START

Having loaded Number Painter your will be asked to select 

whether you wish to use the keyboard or Joystick. Type 1, 

2 or 3 and then press the ENTER key.



KEYBOARD

Move left:		O		move up:	A

Move right:	P		move down:	Z

Paint a number:	B,N,M

			SYMBOL SHIFT

			SPACE



JOYSTICK

movement:	LEFT,RIGHT,

		UP,DOWN

paint a number:	FIRE BUTTON



Both the Sinclair Interface II and the Kempston Interface 

are supported.



LEVEL AND PAINTER.

Now you must select a level of play  the higher levels 

have a greater number and mixture of mathematical 

operations (+,-,,) and different ranges of values for 

the TARGET number. Move the box over the level numbers 

(using keys O and P, or the joystick) and you will see 

the degree of difficulty displayed. If you are new to the 

game, select an easier one like 1, 2 or 3 and press the 

ENTER key or the Fire button.



Next choose your painter from Mr. Plod, Mr. Walker, Mr. 

Swift and Mr. Speedy. Use the A and Z keys or the 

joystick to move the box over each of the names then when 

you have decided press the ENTER key or the Fire button.



Watch your painter arrive at the building site which is 

full of girders and ladders, and has a giant paint pot 

suspended from a pulley in the right hand corner.



HOW TO PLAY

At the top of the building site are two important numbers 

 the TARGET number and your TOTAL number. The object is 

to make the TOTAL number the same as the TARGET number by 

painting our the small boxes which have numbers with +,-

, or  signs on them. Each time you paint out a number 

the total will change. Take care to only paint those 

numbers which help you make the TOTAL equal to the TARGET 

number.



You have three painters in the bottom left hand corner, 

and once you have some idea of how to reach the TARGET 

number, press the SPACE key or Fire button to start. 

Direct your painter round the site with the keyboard or 

joystick controls. When he arrives at a number that you 

want him to paint press any of the following keys: B, N, 

M, SYMBOL SHIFT, SPACE or the Fire button.



If a painter tries to paint a number that will make his 

TOTAL less that 0 or greater than 9999m the game will 

stop and a message will be displayed. Press the SPACE key 

or Fire button to continue. Similarly when painting a 

division number, the painter should choose one which 

divides into the TOTAL exactly. If he doesn't then the 

game stops and the message "NOT A FACTOR" will appear- 

press SPACE or the Fire button to continue.



At the higher levels you must watch out for holes in the 

girders! If the painter falls into one his work gets 

mixed up and the TOTAL changes.



When the painter succeeds in making the TOTAL equal to 

the TARGET then he jumps for joy and dashes off to 

reappear in the home square on the bottom right of the 

screen. After all three painters have had a turn, the 

scene changes again. If two or three painters were 

successful then you will go on to the next level. If only 

one painter succeeded, you stay on the same level, 

otherwise you go down a level. You are taken to the next 

building sire automatically.



FLOODS

Plan the painter's work carefully before he starts to 

paint. If he takes too long the bucket of paint on the 

right hand side of the screen will reach the top, tip 

over and flood the site with paint. Press the SPACE key 

or the Fire button to continue with your next painter.



HELP

If you are having difficulties, you can always press CAPS 

SHIFT and SPACE to take you back to the choice of levels 

for you to try again. If you want to re-select the 

keyboard or joystick, press CAPS SHIFT and 1, and this 

will take you right back to the start.



SELF DEMONSTRATION

If you do not make a selection from any of the menus, 

after two minutes the program will go into a self 

demonstration.



EDUCATIONAL NOTES

Most players will arrive at NUMBER PAINTER with some 

skills in simple mental arithmetic. This game encourages 

them to build on these skills in order to succeed. Many 

vital mathematical concepts are involved and constantly 

reinforced:



1. The relationship between addition and subtraction.

2. The relationship between multiplication and division.

3. That repeated addition is a way of solving a 

   multiplication sum, though inefficient.

4. That, similarly, repeated subtraction is a possible 

   but inefficient way of doing divisions.



Planning skills are also required and this is best done 

before the game starts. Successful players will complete 

a range of mental activities before they begin each new 

game.



---------------------------------------------------------



Psion software cassettes are manufactured by a fully 

automated process under the strictest quality control. 

Details of some of the range of Psion software for the 

Sinclair Spectrum are given below:



MATCH POINT  recreate the excitement and tension of 

world class tennis in this dramatic simulation that puts 

you on the Centre court. Play against the computer or 

against a friend.



CHEQUERED FGLAG  a fast moving motor racing simulation 

offering you the opportunity to drive flat out round some 

of the world's most famous racing circuits.



FLIGHT SIMULATION  a sophisticated program to really 

test your skill as a pilot. With a full instrument 

display map and three dimensional view from the cockpit, 

you can take-off, cruise around and land in your twin-

engined light aircraft. You can even try some aerobatics!



Computer SCRABBLE, CHESS, BACKGAMMON  pit yourself 

against your Spectrum in these classic games of skill and 

tactics, with a variety of skill levels to match any 

class of player.



HUNGRY HORACE, HORACE GOES SKIING, HORACE AND THE SPIDERS 

 a series of cartoon adventures featuring the lovable 

Horace getting into some tricky situations in the park, 

on the ski slopes and in the spider mountains.



SPACE RAIDERS, PLANETOIDS  arcade classics on your 

Spectrum.



ESTIMATOR RACER  an educational arcade game which 

teaches the skills of estimation. Drive a formula racing 

car and keep in the correct land, avoiding oil slicks and 

rocks  even drive in the dark! Suitable for ages 5-14.



(c) Applied Systems Knowledge Ltd 1984. All rights 

reserved.



No part of this program, packaging or documentation may 

be reproduced in any form. Unauthorised copying, hiring, 

lending or sale and repurchase is prohibited.



SINCLAIR(r) and ZX Spectrum(r) are the Registered Trade 

Marks of Sinclair Research Ltd.



SCRABBLE (r) trademark and copyright licensed by Scrabble 

Schutzrechte und handels  Gmbh (a j.w. Spear and Sons 

plc. subsidiary)



Supplied By:

Sinclair Research

Stanhope Road

Camberley,

Surrey GU15 3PS



ISBN 1 85016 028 7



MADE IN UNITED KINGDOM



















