CITY SLICKER
by Steve Marsden and David Cooke


INTRODUCTION

Hi - my name is Slick. Most dudes who know where it's
at call me Slicker-City Slicker. I've been called in by...
whoops! sorry, can't mention any names... to take the
bang out of a bomb planted by Abru Cadabbra, that well
known thorn in the side of decent living. You have been
chosen to control my actions, the computer controls
the action of 'Abru' and all other characters in the game.
It's you and me partner - let's go...


OBJECTIVES

The object of the game is to defuse a bomb which has
been planted in the Houses of Parliament by 'Abru' and
which has been timed to go off at midnight. To defuse
the bomb, there is a special M.O.D. gadget called a
B.D.U. or Bomb Disassembly Unit which has to be put
together by 'Slick' in order that he can rescue this
perilous situation.

The B.D.U. parts are scattered all over London and
'Slick' doesn't even know how many parts to collect. To
build the B.D.U. he must take the components to his
hideaway which is cleverly disguised in the Houses of
Parliament. When the device has been completed. It will
automatically change into a portable B.D.U. which
'Slick' can carry around with him and use In the Houses
of Parliament to complete his vital task.


CONTROLS

SPECTRUM
Left - Q, E, T, U, O, Joystick LEFT.
Right - W,  K, Y, I,  P, Joystick RIGHT
Jump -  CAPS SHIFT, Z, X, C, V. B, N, M,
	SPACE Joystick UP
Pickup - H. J, K, L, Joystick FIRE
Drop - S, D, F, G, Joystick DOWN
Pause - A - Press again to restart
Sound - ENTER - toggle on/off
Reset - BREAK ENTER


CONTROLLING 'SLICK'

'Slick' can move left or right, jump and pickup and drop
various objects. The jump height is governed by his
energy status.


PICKING UP

When 'Slick' collides with certain scenery, objects or
animated characters, the item's name will appear in the
pickup status window. If the pickup key is pressed down
when this happens and the item is an object which can
be picked up, then, providing 'Slick' is holding fewer
than six items, it will be added to the inventory. If the
item cannot be picked up, then its function may vary,
for instance, it may be an exit or entrance and in this
case 'Slick' will pass through it.


DROPPING ITEMS

The name of the item to be dropped is displayed in the
inventory. It is only possible to drop items in areas with
a clear background. To change the current item when
holding two or more items press the PAUSE key and
by using left or right, select the required Item. Pressing
PAUSE again will restart the game with the newly
selected item being displayed in the inventory.


ENERGY

Energy is controlled by various factors. 'Slick' obeys the
normal laws of gravity, and so when he falls from a great
height he is hurt and loses energy. There are many
hostile things in the game environment that means loss
of energy when 'Slick' touches them.

At the start of the game, three pep pills are displayed
at the lower left of the screen. At any time 'Slick' can
use one of these to boost his energy by pressing
PAUSE and then pick up key simultaneously with the
ENTER key. Food also appears at intervals
throughout the game.


GAME CHARACTERS

The other characters In the game have different
characteristics. They can jump over obstructions, pick
up objects, go through doors, throw objects, follow
'Slick', run away from 'Slick', be a general nuisance or
push 'Slick' around.

If a character picks up something that you want
(perhaps a part for you B.D.U.) then you will see it
disappear from the screen and the only way to get it
from him is either by picking up and dropping him from
a height or by dropping a heavyweight on him. This will
make him release the object and then if you are quick
enough, you can snatch it before he tries to pick it up
again.


THE TUBE

To enter the Tube, walk 'Slick' over a Tube entrance and
press a pick up key. 'Slick' will now be on the Tube
station platform with the name of the current station
displayed at the top of the Display Board. Walk Slick'
to the door of the train, press a pick up key and he will
board the train. After a short delay the door will close
and the train will advance to the station on the Display
Board. To get off the train press a Drop key when the
train door is open. Leave the station via the exit door.


THE CLOCK AND THE
END OF THE GAME

The clock starts at 8.00 a.m. and has an hourly chime
from Big 5en until 12.00 p.m. at which time the bomb
will go off and 'Slick' will have failed. This is the usual
end of the game, but it is also possible for the game to
end in a more sinister way - namely an encounter with
Abru Cadabbral Abru is on 'Slick's' trail and if he catches
him it is instant death and the end of the game.




Converted to text by Gerard Sweeney (www.the-tipshop.co.uk) for World
of Spectrum (www.worldofspectrum.org), 04/07/05.

I do NOT give permission for this text reproduction to be used/stored
on "commercial" or profit-making medium such as CD-ROMs. Frankly,
we in the Speccy community are all sick of leechers making money out
of our hard work.
