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The Project 64 etext of the Super Seymour manual
Converted to etext by Neil Tomlinson.
Supplied to World of Spectrum by Alessandro Grussu in 2005 AD.

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               SUPER SEYMOUR SAVES THE PLANET
               ------------------------------

Seymour's  First movie  role!  It's Super  Seymour. He's  got
mega  powers to  clear  the  world of  toxic  waste and  evil
mutants!!!  Brilliant  platform action with stunning animated
cartoon graphics!  Fast Action and Stupidly addictive.

Seymour Attempts to save the world in his first mega movie.

Pollution has reached incredible levels.  There's TOXIC WASTE
everywhere!!  There's  so much  of the  yucky stuff that evil
mutants   are   noshing  on  the  stuff  and  creating  havoc
everywhere.

Equipped with super cape and super mask it's Seymour's job to
clear the world of pollution!

Check out Seymour's mega powers...

Super Blow - Seymour expels lungs full of air that can knock
             the muties flying.
             
Super Jump - He can wallop most bad guys with a swift kick on
             the head.

Super Spit - With a fruit pip and an aim like one of Kev
             Costner's arrows, Seymour can blast the baddies.

Super Snare - A magic lassoo that can trap Mutoids long
              enough to wap them on the bonce.

Super Sprint - Run like the Six Million Dollar Man only
               faster!!!

Super Leaper - Bounce like a gazelle with this power pickup!

It's all here in Seymour's mega platform Super Romp.


CONTROLS C64
------------
Move                 Joystick
Fly Up               Up
Fly Down             Down
Move Left            Left
Move Right           Right
Jump/Flap            Fire
Use Super Power      Space

Pause by pressing the Run Stop Key
Quit by pressing Q when paused


CONTROLS SPECTRUM
-----------------
Move                 Joystick               Keys
Fly Up               Up                     Q
Fly Down             Down                   A
Move Left            Left                   O
Move Right           Right                  P
Jump/Flap            Fire                   Space
Use Super Power                             Enter

Pause by pressing the Run Stop Key
Quit by pressing Q when paused.


The Aim of the Game
-------------------
Each  level  is  played  as a  single  screen  bounce-a-rama.
Seymour  has to  leap and  run on  the platforms  to clear  a
screen of toxic mutants.

The  toxics  are objects  which Seymour  has to collect, like
dustbins,  oil  drums and  aerosols. Bonus points are awarded
if they are collected in the right order.  Collect the object
that is flashing.

Mutants  (The  flying  mutie  scum) have  to  be  avoided  or
destroyed.  Be careful they can and will harm Seymour!  Every
screen  has to  be  cleared before  progressing  to the  next
level.


Meet the Muties!
----------------
They're horrid and they're here!

Podge - Floats around and self destructs whenever Seymour is
        in range.

Boing - Jumps around from platform to platform and kills
        Seymour on contact!  Squash him from above!

Swinga - Slow but flighty mutant, kill him from above.

Whirlygig - Flies around and always homes in on Seymour!

Rudi - Wanders from left to right on the platforms!

Snapper - Snapper is a more vicious version of Boing.

Grump - Is just like Rudi but 100 times more mean.  Avoid
        him!!
