STREET FIGHTER(TM)



GAME SCENARIO 

In this game you take the part of a Street Fighter who travels the world in order to test his skills against combatants of different nationalities.



The game is presented in a five part multi-load format: each load containing data for a particular country. The countries are Japan, USA, England, China and Thailand.



On loading, the player is presented with a number of options:

A - start game with 3 credits.

B - multiload on /off-the player may elect to stay in Japan rather than progress through tape loads.

C - one or two joysticks,

D - joystick. (Kempston or Sinclair joysticks ).



Player 1 takes the part of Street Fighter Ryu. If a two player game is selected then player 2 takes the part of Ken. These must battle to determine who will go on to fight opponents throughout the world.



In each country you must fight two computer controlled opponents before progressing to the next load. These are:



Japan      Retsu and Geki

USA        Joe and Mike

England    Birdie and Eagle

China      Lee and Gen

Thailand   Adon and Sagat



Each contest is arranged as the best of three rounds with the victor awarded bonus points for remaining time and energy (the player loses energy when he is kicked or punched or hit by projectile).



After defeating all of the opponents in a country the player takes part in a bonus round. Here he must perform a Karate Chop on a pile of concrete slabs. The strength of your blow is determined by the reading on the strength display when the FIRE button is pressed and released. The move must be carried out before the time limit is reached.





CONTROLS 

SPECTRUM 48/128K, +2, +3

Player 1: Kempston or Sinclair joystick 2. Keyboard keys 1-5.

Player 2: Sinclair joystick 1. Keyboard keys 6-0.





LOADING INSTRUCTIONS 

SPECTRUM 48/128K, +2 CASSETTE

Type LOAD"" and press ENTER. Press PLAY on the cassette recorder. Once game has loaded off Side 1, turn over cassette to Side 2 and rewind. When the first level has loaded stop the tape. Once you have played the first level, press PLAY on the cassette recorder to load the second level. Repeat this procedure for all levels. If you wish to replay once the game has finished, rewind tape Side 2 and press PLAY.



The player controls the contestant as follows:





Joystick        Result

DOWN            Crouch

DOWN & RIGHT    Crouch & lean forward

DOWN & LEFT     Crouch & lean back

RIGHT           Advance

LEFT            Withdraw

UP              Leap

UP & LEFT       Backward somersault

UP & RIGHT      Forward somersault



The player kicks or punches by pressing and then releasing the FIRE button with the following effects:



DOWN & RIGHT    Crouch & kick

DOWN            Crouch punch

DOWN & LEFT     Spinning crouch kick

RIGHT           Kick

NEUTRAL         Punch

LEFT            Run kick

UP & RIGHT      Flying kick

UP              Flying punch

UP & LEFT       Flying spin kick



NOTE:

1. The shorter the time which the FIRE button is depressed the harder the kick.

2. The direction of the joystick may be varied while jumping adding to the variety of moves.



OTHER KEYS 

C change screen colour (Spectrum).



 1987 CAPCOM CO. LTD. All rights reserved.

This game has been manufactured under license from CAPCOM CO. LTD., Japan, and STREET FIGHTER TM and CAPCOM TM (or CAPCOM) are trademarks of CAPCOM CO. LTD.

