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The Project 64 etext of Street Fighter II 
Converted to etext by Neil Tomlinson.
Supplied to World of Spectrum by Alessandro Grussu in 2005 AD.

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                          STREET FIGHTER II
                          -----------------


 LOADING INSTRUCTIONS
 --------------------
 
 CBM 64/128 CASSETTE
 -------------------
 Press SHIFT & RUN/STOP keys together.  Press PLAY on the cassette
 deck.  Follow any on screen prompts.
 
 SPECTRUM 128K, +2, +3 CASSETTE
 ------------------------------
 Type LOAD"" ENTER.  Press PLAY on the cassette deck.  Use LOADER
 option on +2 computers and follow on screen prompts.
 
 AMSTRAD CPC 6128 CASSETTE
 -------------------------
 Press CTRL & small ENTER keys simultaneously.  Press PLAY on the
 cassette deck & follow any on screen prompts.
 
 
 MOVEMENT
 --------
 Here are the eight basic controls used in the game.
 
 
                                  JUMP
                                   /\
                                  /||\
             BACK FLIP  ___        ||        ___  FRONT FLIP
                       |\          ||          /|
                       | \\        ||        // |
                           \\      ||      //
                             \\    ||    //
                               \\  ||  //
                    /            \\||//            \
                   /---------------  ---------------\
      BACK DEFENCE \---------------  ---------------/ FORWARD
                    \            //||\\            /
                               //  ||  \\
                             //    ||    \\
                           //      ||      \\
                       | //        ||        \\ |
                       |/          ||          \|
        CROUCH DEFENCE          ||          CROUCH OFFENSE
                                  \||/
                                   \/
                                 CROUCH
 
 
 PUNCHES/KICKS
 -------------
 Punches and kicks can be executed in all control positions.
 
 One fire button method: Punch - FIRE & FORWARD
                          Kick - FIRE & BACK
 
 Two fire button method: Punch & Kick are activated with their own
                         appropriate buttons.
                         
                         
 PUNCHES/KICKS (OPTIONS MODE)
 -------------
 
 The three basic punches are:
 Light Punch (JAB)       - Quick, little damage.
 Medium Punch (STRONG)   - Fair damage.
 Hard Punch (FIERCE)     - Great damage, but slow.
 
 The three basic kicks are:
 Light Kick (SHORT)      - Quick, very little damage.
 Medium Kcik (FORWARD)   - Strong and fairly quick.
 Hard Kick (ROUNDHOUSE)  - Powerful, but slow.
 
 
 CLOSE ATTACKS
 -------------
 These are techniques to be used only when two fighters are together. 
 They fall into two categories: They fall into two categories: Throws
 and Holds.  Throws allow you to grab an opponent and throw them across
 the room.  Holds allow you to grab an opponent and smash them
 repeatedly.  To execute either, you push against your opponent and
 press Fire.  Each character's close attack characteristics are listed
 in their profiles.  Their efficiency is down to your skill and
 judgement.
 
 
 THE TOURNAMENT COMMENCES
 ------------------------
 Eight of the world's greatest street fighters have been gathered
 together to see which of them has the strength, skill and courage to
 challenge the mysterious Grand Masters.  Each fighter has the power to
 earn the title of World Warrior but which one is up to you.
 
 Select GAME START on the title screen and select your champion for the
 tournament.  When the tournament commences, your fighter has to travel
 the world to meet one of the seven other challengers.  When the match
 begins, it's down to you and your skills to defeat your opponent. 
 Every time you hit him, his energy meter will decrease.  Send your
 opponents energy meter totally red and he will be out for the count. 
 Win two out of three bouts to win.
 
 
 USING THE V.S. BATTLE
 ---------------------
 This allows two players to compete and keep track of results.  When
 the title screen appears, move the marker next to 1 or 2 players and
 press Fire.  The next screen shows each character's results.  When
 each player has selected their character, press FIRE to continue.
 
 Two options are displayed; HANDICAP and STAGE SELECT.  Player One can
 move up or down to highlight either option.
 
 
 HANDICAP - When this option is highlighted, both players can select an
 attack level which determines the level of damage a player's kicks and
 punches will do.  The higher the attack level the greater the damage. 
 This allows two players of differing skills to contest an even match.
 
 STAGE SELECT - Using this, Player One can select the match location,
 and start the match by pressing FIRE.  After a match, the screen
 displays each player's record against each character.  This is when
 Player One can press FIRE to continue, quit, or erase the records.  To
 continue, both players return to the Player Selection Screen and
 repeat the process.  The Option Mode allows you to modify certain
 parts of the game.  When the title screen appears, press up or down to
 move the marker next to OPTION MODE and press FIRE.  When the next
 screen appears, move up or down to highlight the option you wish to
 change.
 
 DIFFICULTY - This changes the difficulty of the computer opponent. 
 Push left or right to select 0 - 7, 0 being easy.  Not all levels
 include a finishing screen.
 
 TIME LIMIT - This allows you to turn the Time Limit ON/OFF.  If yoiu
 select ON the fighters will have 99 seconds to knock each other out. 
 If you select OFF, the fight continues until one player is knocked
 out.
 
 KEYBOARD CONTROLS - Keys are definable.
 -----------------
 
 (To exit the OPTIONS MODE press FIRE)
 
 
 To become a true street fighter requires patience and practice.  Here
 are some hints to help you get started.
 
 1. Back Defence and Defensive Crouch positions are used to block
    attacks.
 2. Wait for your opponent to make a mistake and then attack.
 3. Use your Special Moves as little as possible.  They can leave you
    vulnerable.
 4. A Fireball nullifies a Fireball.
 5. If your opponent becomes dizzy, inflict as much damage to him as
    possible.
 6. Practice using all of the characters.  You will learn quickly their
    strengths and weaknesses.
 7. Back Defence and Defensive Crouch positions block Special Moves,
    but be prepared to lose a little energy.
 8. Set the difficulty level in the Option Mode to 0 to learn how to
    use your punches and kicks.
 
 
 CHARACTER PROFILES
 ------------------
 
 
 RYU
 ---
 Date of Birth: 7.21.1964
 Height: 5'10"
 Weight: 150lbs
 Blood Type: O
 
 Close Attacks - Shoulder Throw, Back Roll.
 
 Special Moves
 -------------
 
 Fireball - press (down, down+right, right) continuously, then punch. 
 This requires much energy.  Ryu may need a seconds rest.
 
 Dragon Punch - press (right, down, down+right) continuously, then
 punch.  Virtually unstoppable.
 
 Hurricane Kick - Press (down, down+left, left) continuously, then
 kick.  Can often take down his opponent with three quick kicks.
 
 
 
 EDMOND HONDA
 ------------
 Date of Birth: 11.3.1960
 Height: 6'2"
 Weight: 304lbs
 Blood Type: A
 
 Close Attacks - Shoulder Throw, Bear Hug, Knee Bash.
 
 Special Moves
 -------------
 Hundred Hand Slap - Press punch repeatedly.  Very fast.  Can quickly
 defeat most oponents.
 
 Sumo Head Butt - Press (left) for 2 sec's, then (right) and punch. 
 Best at short range.  Inflicts only moderate damage.
 
 
 
 BLANKA
 ------
 Date of Birth: 2.12.1966
 Height: 6'5"
 Weight: 218lbs
 Blood Type: B
 
 Close Attacks - Head Bite, Double Knee, Head Butt.
 
 Special Moves
 -------------
 Electricity - Press the punch button repeatedly.  1000 volts shall
 befall anyone who touches him at this time.
 
 Rolling Attack - Press (left) for 2 sec's, then (right) and punch. 
 Can inflict huge amounts, but Blanka, at this time, can be vulnerable.
 
 
 
 GUILE
 -----
 Date of Birth: 12.23.1960
 Height: 6'1"
 Weight: 191lbs
 Blood Type: O
 
 Close Attacks - Back Breaker, Knee Drop, Suplex.
 
 Special Moves
 -------------
 Sonic Boom - Press (left) for 2 sec's, then (right) and punch.  Anyone
 hit shall be stunned.
 
 Flash Kick - Press (down) for 2 sec's, then (up) and kick.  The energy
 barrier produced is virtually impenetrable.
 
 
 
 KEN
 ---
 Date of Birth: 2.14.1965
 Height: 5'10"
 Weight: 169lbs
 Blood Type: B
 
 Close Attacks - Shoulder Throw, Back Roll.
 
 Special Moves
 -------------
 Fireball - Press (down, down+right, right) continuously, then punch. 
 This requires much energy.  Ken may need a seconds rest.
 
 Dragon Punch - Press (right, down, down+right) continuously, then
 punch.  Virtually unstoppable.
 
 Hurrican Kick - Press (down, down+left, left) continuously, then kick. 
 Can often take down his opponent with three quick kicks.
 
 
 
 CHUN LI
 -------
 Date of Birth: 3.1.68
 Height: 5'8"
 Weight: Unknown
 Blood Type: A
 
 Close Attacks - Shoulder Throw, Head Stomp.
 
 Special Moves
 -------------
 Lightning Kick - Press the kick button repeatedly.  These are very
 powerful.
 
 Whirlwind Kick - Press (down) for 2 sec's, then (up) and kick.  Often
 confuses her opponents.
 
 
 
 ZANGIEF
 -------
 Date of Birth: 6.1.1956
 Height: 7'
 Weight: 256lbs
 Blood Type: A
 
 Close Attacks - Power Slam, Pile Driver, Alley Oop.
 
 Special Moves
 -------------
 Spinning Clothesline - Press punch repeatedly.  Used to clobber
 opponents and also to avoid fireballs.
 
 Spinning Pile Driver - Press (down+left, down, down, down+right) then
 punch.  An old wrestling move with an added twist.
 
 
 
 DHALSIM
 -------
 Date of Birth: 11.22.1952
 Height: 5'10"
 Weight: 107lbs (he can change height and weight to some extent.)
 Blood Type: O
 
 Close Attacks - Yoga Nugie, Arm Throw, Head Butt, Spinning Attack.
 
 Special Moves
 -------------
 Yoga Fire - Press (down, down+right, right) continuously and punch.  A
 ball of flame that will incinerate anything.
 
 Yoga Flame - Press (down+left, down, down+right, right) continuously
 and punch.  At close range, Dhalsim's fiery breath gets good results.
 
 
 
 
 STREET FIGHTER II TM  CAPCOM CO LTD.  All rights reserved.  CAPCOM 
 is a registered trademark of CAPCOM CO LTD.  Manufactured and
 distributed under license by Kixx Ltd, Units 2/3 Holford Way, Holford,
 Birmingham, B6 7AX.  Tel: 021 625 3311.  Copyright subsists on this
 program.  Unauthorised copying, lending or resale by any means
 strictly prohibited.
 
