SNAFFLE

ZX SPECTRUM 48K
THE GREAT WORD GAME

LONGMAN SOFTWARE


An intriguing game for all the family. For 2 - 4 players.

	From the Snaffle vaults, letters appear one by one in a central
pool. Players try to be the first to spot a word which can be made up
of the letters available. If you can grab a word, the letters disappear
from the pool and enter your custody.

	Snaffle's special twist is that at any time you can steal another
player's word, add some new letters from the pool and form a brand
new word for yourself. But you can't get too complacent about your
catch - somebody might just snatch it back again.

	Snaffle is a game full of possibilities, for the sharp-wilted and the
quick-fingered.

	Longman Software: Your key to the world of words.


HOW TO PLAY THE GAME

1	How many players? Press 2, 3 or 4, then ENTER.

2	Put in up to two initials for each player. Press ENTER after
	each player.

3	Each player is then told which is their PICK = Player
	Identification Claim Key.

4	The message "Please wait, the letters are being shuffled in the
	word store" appears on the screen.

5	The playing board now appears. Each player's initials and
	score are shown next to their playing area. The number of
	letters available is also shown. There are 105 letters to start,
	selected according to their frequency in English.

6	The initials of the first player are flashed. That player must
	press any letter key other than their PICK; this will bring the
	first letter from the letter store into the pool area in the centre
	of the screen.

7	Each player in turn brings letters out of the store, going
	clockwise around the playing board as their initials are
	flashed.

8	The first player to spot a word (minimum 3 letters) in the
	supply pool presses their PICK. The player is asked to enter
	their word. The player types in the word and then presses
	ENTER.

9	The computer checks the letters in the word against those in
	the pool. The word must only use letters from the pool and
	letters can only be used as they occur. If the word is accepted
	by the computer the relevant letters disappear from the
	central pool, and the word is printed in the player's corner.

10	The computer asks "Is this word valid?". If one of the other
	players challenges the entered word (a dictionary can be
	used at this point to settle disputes), they press N and the
	letters are replaced in the pool. Otherwise press Y, and the
	game continues.

11	If a player who has pressed their PICK is unable to form a
	word from the letters in the pool, they must press ENTER
	and lose a point.

12	If a player wants to snaffle a word from another (or augment
	one of their words) they press their PICK key. Instead of
	simply typing in their word, they type first the word they
	intend to snaffle, then the extra letters from the pool and
	finally the whole new word; eg: MAPLE + EX = EXAMPLE
	(press ENTER).
	To get + press SYMBOL SHIFT K
	To get = press SYMBOL SHIFT L

13	Words snaffled from another player must have a different root;
	you cannot just add -s or -ed. Proper nouns, abbreviations and
	foreign words are not allowed.

14	The computer checks that the letters before the + form a word
	presently in one of the corners and also checks that the letters
	after the + are in the pool.

15	If the letters are not valid the letters stay where they were,
	and the player loses a point.

16	If the letters are valid, the relevant letters disappear from the
	original corner and from the pool and reappear in the snaffler's
	corner. The other players can now challenge the entered
	word.

17	If a player has filled their corner, the computer automatically
	stores their words from that corner, clears it, and then prints
	any new words in the cleared corner. Players can view the
	stored words at any time by pressing CAPS SHIFT 2.

18	When all the 105 letters have been put in the pool, there will
	be no more circulating turns, but the players will still be able
	to press their PICK. You can go on doing this until all the letters
	are used up, or all the possibilities are exhausted with a few
	letters left. To end the game, you can press CAPS SHIFT 1.

19	The winner is the player with the highest score at the end of
	the game.

20	Congratulations to the winner. Another game? Press Y for
	Yes, N for No.

SCORING

1	You score points based on the length of your word minus 2; if
	you compose a word with 7 letters you score 5 points. You lose
	1 point if you form an invalid word or if you fail to make a word.

2	When a word is snaffled, the player who loses the word has
	the points from that word deducted. The snaffling player
	scores the points for their new word.



(c) Trevor Green 1984
0 582 88723 2


LONGMAN SOFTWARE

