THE CIVIL SERVICE 2

(Zenobi Software)



Spectrum 48K/128K+2





Amidst all the various rooms containing

the dusty files and aging manuscripts, that

such a organisation seems intent on storing

until the end of time, there must also be one

tiny room where the "rule-maker" must dwell.

And it is in this small isolated space that

the clerk bearing this title puts pen to paper

and inscribes the rules that govern all who

work, or wish to work, for the CIVIL SERVICE;

and as everybody knows - rules must be obeyed!



True to form, this "being" has now taken it

upon themself ... to "change" those rules and in

effect to "move the goalposts".



Such was the success rate of the applicants with

the original entrance test that a new test has

now been drawn up that is felt will present an

even stiffer challenge for anybody daring to gain

entrance into the CIVIL SERVICE. Not only that, but

the "powers-that-be" have also insisted that the

"rule-maker" devise a further series of tests for

those wishing to reach the higher echelons.





THE STORY SO FAR



With the above in mind, each applicant will be placed in an "enclosed environment"

where he or she will be confronted with a series of "mind-boggling" problems. Some

requiring not only a superior intellect but also an ability to "twist" the obvious

to suit the solution. Only those applicants with a good service record, a superior mind

and a public school education will be allowed to participate ... unless you can think

of some other means of "qualification" that could gain you the access you desire.

YOU, or whoever endeavours to undertake the tasks laid before them, will need to utilise

all the mental abilities of a "Grand Chessmaster" whilst pondering the problems laid

before the applicant.



Temper your judgement with some devious thinking and YOU might just get lucky. Though

it is advised that a modicum of common-sense will go a long way in helping you through

the tests.





NOTES



When you encounter one of the various invigilators, just "SAY HELLO" in order to find

out what you have to do, and once you have solved that particular problem just repeat

this action - if they are still around to be talked to!!!



Some useful abbreviations are as follows ... QU for QUIT, HE for HELP, DR for DROP and

EX for EXAMINE. Use the usual "SAVE" and "LOAD" routines to store a record of your game

position, though be warned that it is possible that the likes of "RAMSAVE" etc may have

been dismantled to make your task even harder ... devious sods these "rule-makers"!!!!!



HINT  It may sound the same but it is spelt differently and means TWO separate things.

