128k - 6 PACK

Side 1 -	Ian Botham's test match.
		Hard.
		Mutations.

Side 2 -	Superfile.
		One for the road.
		Who said that.

When the program has loaded IMMEDIATELY press STOP on the cassette deck to avoid
going onto the next program.

IAN BOTHAM'S TEST MATCH
-----------------------

SPECTRUM 128

LOADING: As per manual.

The game may be played by one or two players as selected at the beginning of
each game. Either keyboard or joystick control may be selected.

HOME TEAM:
1 - LEFT	2 - RIGHT
3 - DOWN	4 - UP
5 - DROP/BAT/BOWL
or joystick port 2

VISITORS:
6 - LEFT	7 - RIGHT
8 - DOWN	9 - UP
0 - DROP/BAT/BOWL
or computer (q player game).

The game type options are: Limited, one day or test and are selected using the
HOME TEAM joystick/keyboard. Move joystick off centre to run through options and
press fire (5) to finally select. Similarly you may set up your own teams by
selecting "Your team selections" rather than "Armchair cricket".

Fielding:

Fielders are positioned at the beginning of each innings using the joystick and
fire to "drop" player on keyboar 1 - 5 (or keys 6 - 0 - two player game). Note
that players may not be positioned in the vicinity of the wickets. Fielders may
be re-positioned at the beginning of each over. If you do not wish to move a
fielder press fire button (5) without moving cursor. Otherwise move cursor to
the player is "picked up" and may be move and "put down" by pressing fire again
(5). When a ball is batted a cursor appears over the bowler. Move this to a
fielder you wish to control and press fire (5). The fielder may now be moved to
chase the ball. If the ball touches the fielder or any of the stationary
fielders the ball is either caught or throw back to the wicket to attempt to run
the batsman out.

Bowling:

At the start of each over select bowler type by moving joystick in the
appropriate direction or 1 to 4 (6 - 9 on two player game). To start bowler
running press key 1. Key 6 on two player game.

Batting:

When the ball is bowled the batsman should select the direction he wishes to bat
and press the fire button (keyboard - hold down key 1 to 4, then press key 5) on
a one player game keys 6 - 9 and bat 0 on a two player game. The direction may
be changed at any time up to when the fire button is pressed. The ball should be
batted at the last possible moment for maximum strenght. To run press the fire
button after the ball has been batted.

Scoresheets:

Scoresheets are displayed after each wicket. To remove the display press fire
button and (5) for the visitors. This is button 0 (zero) for the computer's
scoresheet.


WHO SAID THAT
-------------

Guide Whizz kid around the screens picking up letters from the mouths situated
in the corners. Your task is to place the appropriate coloured letter into the
quotation at the same place as the flashing equivalent letter. Watch out for the
wheels (somebody always puts a spoke in it), they will steal letters and return
them to the mouths. You may shoot the wheels with the spray can at the bottom of
the screen.

KEYS:
Q = UP		A = DOWN
O = LEFT	P = RIGHT
I = FIRE

or joystick Kempston joystick option using Cheetah interface or Interface 2
option.


H.A.R.D.
HEAVY ARMED ROBOID DESTROYER
----------------------------

Guide the roboid destroyer through the fortified alien complex in search of the
alien computer that has to be wiped out with your deadly laser gun. The
patrolling aliens will do their best to defend their complex, whilst the roboid
destroyer blast away the wire netting barriers in it's path.

LOADING: AS PER MANUAL.

CONTROLS:

6 - To turn anti-clockwise.
7 - To turn clockwise.
8 - To run-
9 - Shields.
0 - Fire.

or joystick using Interface 2.


MUTATIONS
---------

While on galactic patrol you receive information that unidentified asteroids are
entering your sector.

Asteroid emit mutants, tiny robots that will travel to relay points where they
will mutate into "cloners". Cloners, when endangered, will clone a copy of
themselves th throw you off their trail, before meeting at relay points and
becoming "battlecars". When battlecars meet up, they in turn start new
asteroids.

Battlecars will fire at you, 5 damage points will wipe you out.

To repair damage press the "hold" key then "enter". Your keys will now become
disabled for a short time whilst the damage is put right.

You are equipped with laser canons (short press of fire button) and photon bombs
(hold down fire button). Cannons are accurate whilst bombs are a little
haphazard.

On loading you enter the view mode showing location of the asteroids and others
objects. Press the fire button takes you to the games screen. To return to
viewer mode release all controls for a few seconds.

SCORING:

MUTANT		100 POINTS
CLONER		300 POINTS
BATTLECARD	800 POINTS
ASTEROID	800 POINTS

Keys definable - Press 'D' to define.

Joystick - Interface 2.


ONE FOR THE ROAD
----------------

Drive your car around the maze picking up cats eyes on your way.

Watch out through, marauding road signs are after you.

Fortunately you will find cans of oil around the maze, these render the road
signs temporarily harmless.

Occasionally tools for your car will appear in the centr of the maze, picking
these up earns you a bonus of 100 points.

Clear all the cats eyes for a new maze.

Game is keyboard or Interface 2 joystick compatible.

KEYS:

Q = MOVE UP
A = MOVE DOWN
O = MOVE LEFT
P = MOVE RIGHT

LOADING AS PER MANUAL.
