
4 CRASH SMASHES 2 : STAR GAMES
(Gremlin Graphics)


----------------
MONTY ON THE RUN
----------------

Super fit end desperate for freedom, Monty makes his daring escape
from Scudmore Prison. Hounded by the bastions of law and order, our
frightened hero finds refuge with the criminal underworld who offer
him his chance to breath fresh air and bask in the sunlight once again.
Moving from safe house to hideout to underground lair, Monty must
select the correct five elements of his freedom kit from many he's
offered and not miss out on the hidden gold coins that will make him
a mole of leisure.

At last he's free but can he make the cross-channel ferry on time?


INSTRUCTIONS TO PLAY
GAMEPLAN
Monty, having escaped from prison and now super-fit so that he can
somersault, must make his way to freedom through many hideouts and
secret locations. To successfully complete his journey he has been
offered a freedom kit with 21 Items in it. Only the correct five will get
him through. In addition, there are gold coins to collect on the way,
plus some other objects that will help or hinder (you'll only find out
if you try them!)


THE FREEDOM KIT

1. Compass              2. Jet Pack              3. Disguise
4. Rope                 5. Generator             6. Laser Gun
7. Watch                8. Ladder                9. Hand Grenade
10.Gun                  11.Floppy Disk           12.Passport
13.Gas Mask             14.Telescopic            15.Tank
16.Bottle of Rum        17.Axe                   18.Kit Bag
19.Map                  20.Hammer                21.Torch


GENERAL TIPS FOR OBJECT SELECTION

Don't worry too much about selecting the freedom kit. There will come
a point in the game where you can go no further but it looks as if you
should. At that point take careful note of where you are, restart the
game and select the item from the freedom kit that will help you on
your way!


SELECTING INITIAL OPTIONS

Use Up and Down to position the stars at the side of the desired option,
then press Jump/Fire to select it.


FREEDOM KIT SELECTION

Use the Left and Right to move arrow and press Jump/Fire to select an
object. The object numbers will correspond with the freedom kit list
on the inlay card.


HOW TO MOVE

KEYBOARD
Q Left             W Right
Y-P Up             ENTER-H Down
B-SPACE Jump/Fire

Joystick:
compatible with Kempston and Interface II.
These will be selected automatically if present.



Gremlin Graphics Software Limited
Alpha House, 10 Carver Street, Sheffield S1 4FS.
(c) All rights reserved. Unauthorised copying, lending or resale by any
means strictly prohibited.



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--------------
SWEEVO'S WORLD
--------------

"... The funniest cartoon adventure you'll ever take part in ..."

For an intelligent robot, Sweevo is not very bright - he's clumsy,
accident prone and fond of fruit, but not bright. So that when he
encounters the Great Dictator, the Horrid Little Girl and the Goose that
lays the Golden Erg, his strange faith in apples is shaken so the core ...
Contused? You will be, when you enter the outrageous, bizarre and
hilarious SWEEVO'S WORLD.

LIFE OF SWEEVO
For a self-willed robot, purpose-built to ease Man's burdens, seek out
extreme environments and, generally, boldly go, SWEEVO was a bit of
a flop. So far, during Robot-Android Training School (RATS), he had
failed the Memory Test (forgot to turn up), failed the Intelligence Test
(forgot his name) and had been disqualified from Coordination Classes
when, while trying to scratch his knee, he had accidentally turned
himself off. All in all, a complete disaster ...

But the kindly old Robo-Master had decided to give poor SWEEVO a
final chance, mainly in hope of getting rid of him forever!

Each self-willed extreme environment vocational organism was
allocated a problem planet to clean up before it was allowed to enter
Active service. Such worlds abounded in the Grand Empire of Man
(who tended to get pretty messy, what with a Galaxy to run and all).
Odoreta 5, for example, the home for Old Training Shoes in the Sirian
Sector; or Riglis, which for some reason known only to the Space
Angling Guild, was entirely populated by worms.

Lucky old SWEEVO was dropped onto an artificial planetoid shown
on the star maps as Knutz Folly. Built by the mad Baron Knutz, for his
wife Hazel, an almond-eyed beauty from Brazil, the folly was the most
bizarre planet in the Empire. Long deserted by humans, it was now
populated by a host of genetic experiments created by Knutz before he
went completely screwy and finally lots his thread ...

Can our Hero overcome the absurd dangers that face him and reach
Active Status? Is the kindly old Robo Master due for a shock when
SWEEVO returns from his mission? Will Knutz Folly be renamed
SWEEVO'S WORLD? Probably not ...

THE POINT OF IT ALL
The results of the Baron's strange genetic experiments have completely
overrun the artificial planetoid and must in some manner be eliminated.
The main task would seem to be the extermination of an organism
originally designed to look after the Folly and keep it clean - the Waste
Ingestion and Janitor Units (known commonly as widgers) - they are
not really dangerous but are extremely irritating and deserve everything
they get. On the other hand, the creatures built to guard the place are
very dangerous and will attack at every opportunity. Luckily, due to a
deprived childhood in the breeding vats, they each have a special
weakness which can be used to attract them ...

SWEEVO's energy level can be judged by the expression on the face
of the large dial. The Goose that lays the Golden Erg, however, will
provide extra energy if he is startled from behind!

The Selector Pulse shows the position to be occupied if an object is
picked up or the object to go if it is dropped.

Scoring is very complex and largely irrelevant, but remember that for
SWEEVO to reach full Active Status, all other organisms must be
eliminated

Oh, and Beware of the Fruit!

HOW TO PLAY
Keyboard Controls
QWERT Up Left                          YUIOP Up Right
ASDFG Down Left                        HJKL and ENTER Down Right
Bottom Row Pick Up, Drop, BOO

JOYSTICKS supported are Kempston, Interface 2 and Cursor types. In
all cases the Fire Button takes on the functions of Pick Up, Drop and
BOO.

To FREEZE the game:
press Symbol SHIFT and 0 on the Spectrum



SWEEVO'S WORLD is manufactured and marketed by Gargoyle Games 
Ltd., 74 King St., Dudley. West Midlands.

SWEEVO'S WORLD (c) 1985 Carter Follis Software Associates.
All rights reserved world-wide.



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---------
STARQUAKE
---------

Message has just reached Earth of an unstable planet emerging from
a black hole somewhere at the edge of the galaxy. If the core of this
planet is not rebuilt it will implode causing the whole universe to go
"Ka Boom!!" - Strewth, a Starquake ...

The Bio-logically operated being is chosen for this ultra-dangerous
mission - but why Blob? 'Cause of his mind blowing hybrid capabilities?
Or the artificial intellect of his anti-brain? Nope - 'Cause all the other
guys have pranged their spaceships. So Blob sets off for outer-space
in his trusty ship with just a flightboard computer and a galaxy A-Z
for company - Gulp. Is he gonna succeed? - Will he even get there?
- Or will the universe and Blob go blip? ...

- Gosharooties who knows? But all these and many more answers
must be questioned before it's too late!!!

CONTROLLING BLOB
Keyboard:
O Left                                 P Right
A Down or lay bridging platform        Q Up or pick up an object
M Fire                                 Also user definable key option

Joystick: Use Sinclair Interface 2, Kempston or Cursor Joystick.
Pause game with BREAK/SPACE key; any key or joystick action to restart.
Abort by pressing keys ASDFG simultaneously.

GALAXY A-Z
Blob                                   Teleports
Walking                                Plants
Flying                                 Spikes
Dropping                               Lunar Undergrowth
Pause Key                              Platform Packs
Anti-Grav-Lifts                        Key Code Cards
Stars                                  Pieces of Core
Weapon Zapping                         High Density Cloud
Planet's Core                          Rocky Lunarscape
Electrons                              Molecular Structures
Zap Rays                               Impalers
Energy Packs                           Space Hopper Pads
Abort Option                           Anti-matter Objects
Flexible Thingydoo                     Space Locks
Cheops Pyramids                        Joystick Options
Olly                                   Superb Sound
Space Hopper                           Key
Bridging Platform                      Game Tunes
Weapon Packs                           User Defined Keys
Bonus Lives                            Spaceship
Re-Equip Packs                         Skeletonauts
Secret Passages                        Smash Trap
Flowers                                Mushrooms
Signpost


Bubble Bus Software
87 High Street, Tonbridge, Kent TN9 1RX England.

Copyright (c) 1985 Bubble Bus Software. All rights reserved. No part
of this program may be duplicated, copied, transmitted, hired or
reproduced in any form or by any means without the prior written
permission of Bubble Bus Software.



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-------
BOUNDER
-------

INSTRUCTIONS FOR PLAY
Move Bounder (tennis ball) around screen, bouncing on hexagonal
slabs only. If you miss, you fall to your death. Be sure to identify
mountains and walls as you can't go over them, you must go around.
Any collision means you lose a life.

As a rule: IF IT ISN'T HEXAGONAL THEN AVOID IT!

These aliens destroy you:
BINOCULOIDS  STICKITS  MOSCITA BIRDS  CHOMPER DOMES
PTERRIES  COINS  EXOCETS  etc.

Useful aliens are:
TELEPORTS  JUMP BONUSES  BONUS BUGS
COPYRIGHT CANS  MOVING PLATFORMS

Trial and error will help you identify which ones are which.

Slabs with arrows give you just over twice the time in the air. This
allows you to make longer jumps and, if you feel inclined, a few fancy
aerobatics! (Not recommended for beginners).

Slabs with question marks give you a mystery bonus; some good, some
fair, but most of 'em bad. Careful planning and the use of a map are
essential. Use the pause control to help you map the screens. After
each level, there is a bonus stage. Bounce on as many question marks
as possible; clearing all question marks will earn you a bonus. Each
jump unused adds to your bonus score.

ADDITIONAL INFORMATION
Keyboard controls:
Q Left                                 W Right
M Pause On/Off                         L Up
P Down                                 Break Return to title page
Joystick: Kempston or Sinclair Interface II auto-selects when interface
attached.

Gremlin Graphics Software Limited
Alpha House, 10 Carver Street, Sheffield S1 4FS
(c) 1985 All rights reserved. Unauthorised copying, lending or resale
by any means strictly prohibited.



LOADING INSTRUCTIONS

CASSETTE:
Type LOAD"" and press ENTER, Press PLAY on
the cassette recorder.
