﻿DIZZYS EXCELLENT ADVENTURES



                                               LOADING INSTRUCTIONS



Find the cassette tape that has the name of the game you wish to load printed on it.  Then place the tape in your cassette

recorder with the name of the game you wish to load facing upwards.



If the game is the first game on the cassette simply follow the instructions below.  If the game is the second game on the tape

then either fast forward the tape to the correct position, or if you cannot find the correct position then simply load the first

game, stop your cassette recorder, switch off your computer

                        (make a note of the tape counter for future use) then load the second game.





                                                   SPECTRUM



                                           128K users press ENTER to load



                                         48K users press LOAD "" press ENTER



                         Note The LOAD command is on the J key there is no space between the quotes.



Load errors ??? If you keep getting load errors try adjusting the volume control on your cassette recorder.  All cassette

recorder are different so try all settings eg low medium and high.  If you still have problems you may need to adjust the

'azimuth' setting on your cassette recorder.  (You can buy special kits for this at your local computer shop)



                                                       AMSTRAD



                                       Amstrad CPC 464     type "RUN" press ENTER

                                      Amstrad CPC 664/6128  type ITAPE press ENTER



                                    Load errors ??? See Load errors for the Spectrum above.



                                                     COMMODORE 64



                                                  Type LOAD press RETURN



                                      Note Commodore 128K users should select C64 mode first.



                                              NOTE YOUR TAPE COUNTER



                        PANIC DIZZY                   START..................FINISH..................

                        KWIK SNAX                     START..................FINISH..................

                        DIZZY DOWN THE RAPIDS         START..................FINISH..................

                        DIZZY PRINCE OF THE YOLKFOLK  START..................FINISH..................

                        SPELLBOUND DIZZY              START..................FINISH..................





PANIC DIZZY



DIZZY in his FANTASTIC TOY FACTORY!  Fit MAGIC SHAPES into GRAND DIZZY's INVENTION to make NEW and

EXCITING TOYS!  Panic Stations, Conveyor Belts, Vacuum Tubes and more!  AMAZINGLY ADDICTIVE!  Keep a cool

head...DON'T PANIC DIZZY!



One day, GRAND DIZZY was putting the finishing touches to his brand new TOY MAKING INVENTION.



"Just got to tighten this last nut and we're ready...oooOOOh...eekk!" shouted GRAND DIZZY as the spanner slipped and

he fell to the floor.



"UURGH!", moaned GRAND DIZZY, "I've got a CRACKING EGGACHE, now I'll never finish testing my new TOY

MAKING MACHINE.  Whatever shall I do?!"



"Don't Worry!", replied DIZZY, "We'll help you!"



So DIZZY, DAISY, DENZIL, DYLAN, DOZY and DORA helped GRAND DIZZY to the machine and manned their

STATIONS.



Whilst DIZZY grabbed the CONVEYOR BELT CONTROLLER, the others went upstairs and threw the MAGIC SHAPES

down the chutes.



"Click, Crunch...Cough, Splutter", the machine kicked into ACTION!



"ooooOOh, SLOW down...!  Hang on...!  Too fast...!", cride DIZZY, but the others couldn't HEAR HIM. The TOY MAKING

INVENTION just kept getting FASTER...



THE GAME



Like all of Grand Dizzy's inventions, the magic toy making machine doesn't quite work as well as it should.  All of it's cogs

and wheels constantly need fuelling with the special magic shapes.  The Chutes from which the shapes emerge

continually descent, when they reach the shape guard at the bottom of the screen the toy machine will seize up.  The

only way to keep the chutes from reaching the bottom is to fit lots of shapes through the guard and into the machine.



CONTROLS



Press FIRE to start a game



LEFT				O,Z or N		JOYSTICK LEFT

RIGHT				P,X or M		JOYSTICK RIGHT

FIRE/DROP SHAPE			ENTER or SPACE		JOYSTICK FIRE



Press H to PAUSE Game or BREAK to QUIT.



THE AIMS OF THE GAME



Line up the SHAPE GUARD with as MANY MAGIC SHAPES as possible.

Press FIRE to release all MATCHING SHAPES.

With 4 OR MORE matching shapes at once, a TOY is created.

If the WRONG SHAPE reaches the bottom the CHUTES will descend.



The chutes will slowly descend and the only way to get them back up is to drop several shapes together.  The more

shapes you get the higher they'll go.  If the CHUTES reaches the bottom the machine will STOP.



Keep the machine going as long as possible to make lots of toys.



Good luck and the best tip of all...DON'T PANIC DIZZY!



CREDITS



Programs		BIG RED SOFTWARE

Design 			THE OLIVER TWINS

Graphics		PETE RANSON & CHRIS GRAHAM & JONOTHAN SMYTH

Project Director	PHILIP OLIVER

Production		STEWART REGAN & SHAN SAVAGE



KWIK SNAX



Dizzy to the rescue!  Outwit Zaks' court jesters, bumble bees, clockwork mice and more in the Land of Personality.

Megafeatures and fantastic fun in the incredibly playable action packed arcade puzzle game!



Dizzy and the Yolkfold band had just finished their grueling tour of Yolkland and they were all ready for a holiday.

Unfortunately couldn't decide where to go and a huge argument

began to rage.  I say unfortunately because it woke Zak's the evil wizard.  He got into a huge temper and cast spells

left right and centre...



Denzil though he was cool so he was sent to Iceland.



Dylan always had his head in the clouds and was banished to Cloudland.



Grand Dizzy was getting a bit old now so he was sent to Cuckooland!



Daisy was trapped into Zaks dark dungeon.



Dizzy went wild he had to get the yolkfolk back together he had forgotten to tell them about the a farewell gig he had

planned down at the local club!



THE GAME



The game is divided into four levels, each more devastating than the last.  Point Dizzy's glove to the required

destination and press fire.



Weave around the stationary blocks and push the sliding ones into the approaching henchmen to get all the fruit.

Complete five levels and free a friend!



There are special features which float down to help, but sometimes they will hinder.  A special bonus score is

awarded if you get the fruit in the flashing order.



After every level there is a special slippery slidy bonus section.  When Dizzy starts in a direction he is unable to stop

until he hits something - it's that slippery.  Plan your moves well - there aren't any henchmen but you are against the

clock.



CONTROLS		JOYSTICK		KEYS



Move up			UP			Q

Move down		DOWN			A

Move left		LEFT   			O

Move right		RIGHT			P



CREDITS



Game Design		THE OLIVER TWINS

Coding			LYNDON SHARPE AND JASON BENHAM

Graphics 		CHRIS GRAHAM

Music			ALLISTER BRIMBLE

Project Manager		PAUL RANSON

Production		SHAN SAVAGE & STEWART REGAN







DIZZY DOWN THE RAPIDS



Dizzy and Daisy were out in the enchanted forest picking blue berries for a pie they were making for a dinner party.

"These berries aren't very big" muttered Dizzy plucking the miniscule fruit from a bush.

"I can see some bigger ones over there" said Daisy.

Dizzy trotted over to the bush "These are still too small", he said forlornly, "we're never going to get enough.

"How about these?" pointed out Daisy wandering yet further into the wood.

Before they knew it the two eggs had wandered far into the forest.  By the time they reached the banks of the Great

Torrent River, the two knew they had become hopelessly lost.



Suddenly Daisy heard a twig snap, Dizzy span around to be confronted by Rockwart the Troll and a gang of ferocious

looking henchtrolls



"I have you now little Egg" breathed Rockwart in his most sinister voice.



Quick as a flash Dizzy grabbed Daisy's hand and the pair ran desperately toward the river.



"Hee HEe HEE" laughed Rockward manically as the trolls moved in ever closer.



But Dizzy had a plan..."Jump in here Daisy" he cried as he somersaulted towards and abandoned apple barrel.

"We've escaped" he shouted back to the trolls in glee.  Daisy screamed because Daisy could only see what was in 

front of them...



CONTROLS		JOYSTICK		KEYS

Move up			UP			Q

Move down		DOWN			A

Move left 		LEFT			O

Move right		RIGHT			P

CREDITS

Game Design		THE OLIVER TWINS & PETER WILLIAMSON

Coding			PAUL GRIFFITHS & PAUL BLACK

Graphics		MICHAEL SANDERSON

Project Manager		PAUL RANSON

Production		SHAN SAVAGE & STEWART REGAN



_________________________________________________________



                                          DIZZY HELPLINES



          NEW RELEASE INFO LINE 0898 555 000 (Tells you what is being released this month)

  If you can't get any further in any of these games and would like us to give hints & tips on how to solve all the puzzles just phone the

numbers below.  Please don't phone unless you are really stuck and make sure you get permission from the person who pays the phone

                    bill first!  Calls costs 38p per minute during off peak time and 48p per minute at all other times.

                                         (GREAT BRITAIN ONLY)



			DIZZY PRINCE OF THE YOLKFOLK		0898 555 002

			SPELLBOUND DIZZY			0898 555 003

			DIZZY					0898 555 093

			TREASURE ISLAND DIZZY			0898 555 091

			FANTASY WORLD DIZZY			0898 555 078

			MAGICLAND DIZZY				0898 555 096



      			     If you have enjoyed these games, look out for the Dizzy Collection !!!



This program, including the code, graphics, music and artwork are the copyright of The Code Masters Software Co. Ltd and The Oliver

 Twins, and no part may be copied, stored, transmitted or reproduced in any form or by any means, hired or lent without the express

                            permission of The Code Masters Software Co. Ltd and The Oliver Twins.



DIZZY PRINCE OF THE YOLKFOLK



A limited edition extremely rare Dizzy game. Battle Rockwart the Troll, meet Pogie the Fluffle, avoid Shamus the

Leprechaun, summon King Arthur from his Crusades and wake Daisy from her hundred year snooze!



Grand Dizzy was feeling dvery down one day, so Dizzy and Daisy decided to cheer him up by baking him his favourite

food, cherry pie!  So off went Daisy to get some cherries from her cupboard and there were none to be seen!



"Pogies pinched the cherries!" she cried, as she saw Pogies pawprint in the cupboard, "That damed fluffle.  Come here

you!" and Pogie promptly darted off into the enchanted forest to escape Daisies rage.



Dizzy and Daisy decided to go into the forest to catch Pogie and gather some more cherries at the same time.  Whilst

searching for Pogie they got lost and found a castle, where they thought they would find help, but it seemed deserted.

They looked in the castle for Pogie, but Daisy caught herself on a mystic spinning wheel.  She started feeling really

sleepy, so she found a bed and went to sleep.



"Wake up Daisy, wake up!" shouted Dizzy. But before he could wake her up, Rockwart the troll caught him and locked

him up under ground!



CONTROLS



ACTION 			JOYSTICK		KEYS



Move Left		Left			Z

Move Right		Right 			X

Jump			Fire			SPACE

Pick Up/Use		Up			ENTER



Press Q to quit game.

Press Shift to pause.



Hints and Tips



* Remember to collect the cherries!

* Keep away from Rockwart the Troll; he eats eggs for

  breakfast.

* Beware of the evil Dizzy doppleganger.



CREDITS



Design			BIG RED SOFTWARE

Program			JON CARTWRIGHT AND IAN GRAY

Graphics		PETE RANSON & CHRIS GRAHAM & JONOTHAN SMYTH

Project Director	PAUL RANSON

Production		STEWART REGAN & SHAN SAVAGE



SPELLBOUND DIZZY



The BIGGEST and BEST Dizzy game yet!  Over 100 AMAZING screens of cartoon FUN!  Go SCUBA DIVING!  Take a

WILD RIDE underground!  Save the YOLK FOLK!



Troubles afoot for Dizzy in his BIGGEST and BEST adventure yet!   Meet Dizzy's magical chum THEO, the wizard

with a plethora of POWERFUL POTIONS! Dozy, Dylan, Dora, Daisy and Grand Dizzy - the YOLK FOLK - are all

here too and they're in HOT WATER this time!  Help Dizzy SAVE THEIR SHELLS before they end up HARD

BOILED!



Dizzy's been visiting his local friendly Wizard Theo.  Now Theo, who may be a dab hand in the waving of wands area,

is not much cop at the filing-things-away-neatly department and he's left his book of Really Powerful Spells lying

round in his laboratory.  What's more, the book's been left open at the page headed A Really, Really, Powerful Spell

(That Shouldn't Be Read Out Loud).  Whether Dizzy actually read the heading is not known but - yikes! - he said the

spell and it's caused a catastrophe:  Dizzy's spirited all his Yolk Folk chums and Wizard Theo into the underworld!

Cripes!  There's only one course of action open to the brave little hero:  read the spell again and spirit himself into the

underworld to save his rotund group of pals!



CONTROLS



ACTION			JOYSTICK	KEYS



Move Left		Left		Z

Move Right		Right		X

Jump			Fire		SPACE

Pick Up/Use		Up		ENTER



Press Q to quit game.

Press Shift to pause.



DOING THE BIZ WITH DIZ



* Dizzy has to collect five rotating stars and a special object to release each of the Yolk Folk from the underworld!

* Check out all the objects and discover if they can help Dizzy - some may enable Dizzy to swim underwater while

  others help him have a speedy journey through a mine shaft (and some are really tasty!)

* Don't miss out on the mushrooms - they can send Dizzy flying high!

* Don't leave any of the Yolk Folk or Wizard Theo behind!

* More than 100 - 100! - different locations await!

* Try dropping the Rocks on the Clouds.



CREDITS



Design			BIG RED SOFTWARE

Program			FRED WILLIAMS AND ANDY TORKINGTON

Graphics		PETE RANSON & CHRIS GRAHAM & JONOTHAN SMYTH

Project Director	PAUL RANSON

Production		STEWART REGAN & SHAN SAVAGE





















